Package com.l2jfrozen.gameserver.skills.l2skills

Source Code of com.l2jfrozen.gameserver.skills.l2skills.L2SkillChargeEffect

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/

package com.l2jfrozen.gameserver.skills.l2skills;

import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.EtcStatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.effects.EffectCharge;
import com.l2jfrozen.gameserver.templates.StatsSet;

public class L2SkillChargeEffect extends L2Skill
{
  final int chargeSkillId;

  public L2SkillChargeEffect(StatsSet set)
  {
    super(set);
    chargeSkillId = set.getInteger("charge_skill_id");
  }

  @Override
  public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
  {
    if(activeChar instanceof L2PcInstance)
    {
      L2PcInstance player = (L2PcInstance) activeChar;
      EffectCharge e = (EffectCharge) player.getFirstEffect(chargeSkillId);
      if(e == null || e.numCharges < getNumCharges())
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
        sm.addSkillName(getId());
        activeChar.sendPacket(sm);
        return false;
      }
    }
    return super.checkCondition(activeChar, target, itemOrWeapon);
  }

  @Override
  public void useSkill(L2Character activeChar, L2Object[] targets)
  {
    if(activeChar.isAlikeDead())
      return;

    // get the effect
    EffectCharge effect = (EffectCharge) activeChar.getFirstEffect(chargeSkillId);
    if(effect == null || effect.numCharges < getNumCharges())
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
      sm.addSkillName(getId());
      activeChar.sendPacket(sm);
      return;
    }

    // decrease?
    effect.numCharges -= getNumCharges();

    // update icons
    // activeChar.updateEffectIcons();

    // maybe exit? no charge
    if(effect.numCharges == 0)
    {
      effect.exit(false);
    }

    // apply effects
    if(hasEffects())
    {
      for(L2Object target : targets)
      {
        getEffects(activeChar, (L2Character) target,false,false,false);
      }
    }
    if(activeChar instanceof L2PcInstance)
    {
      activeChar.sendPacket(new EtcStatusUpdate((L2PcInstance) activeChar));
    }
  }
}
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