/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.l2skills;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.EtcStatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.effects.EffectCharge;
import com.l2jfrozen.gameserver.templates.StatsSet;
public class L2SkillChargeEffect extends L2Skill
{
final int chargeSkillId;
public L2SkillChargeEffect(StatsSet set)
{
super(set);
chargeSkillId = set.getInteger("charge_skill_id");
}
@Override
public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
{
if(activeChar instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) activeChar;
EffectCharge e = (EffectCharge) player.getFirstEffect(chargeSkillId);
if(e == null || e.numCharges < getNumCharges())
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
sm.addSkillName(getId());
activeChar.sendPacket(sm);
return false;
}
}
return super.checkCondition(activeChar, target, itemOrWeapon);
}
@Override
public void useSkill(L2Character activeChar, L2Object[] targets)
{
if(activeChar.isAlikeDead())
return;
// get the effect
EffectCharge effect = (EffectCharge) activeChar.getFirstEffect(chargeSkillId);
if(effect == null || effect.numCharges < getNumCharges())
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
sm.addSkillName(getId());
activeChar.sendPacket(sm);
return;
}
// decrease?
effect.numCharges -= getNumCharges();
// update icons
// activeChar.updateEffectIcons();
// maybe exit? no charge
if(effect.numCharges == 0)
{
effect.exit(false);
}
// apply effects
if(hasEffects())
{
for(L2Object target : targets)
{
getEffects(activeChar, (L2Character) target,false,false,false);
}
}
if(activeChar instanceof L2PcInstance)
{
activeChar.sendPacket(new EtcStatusUpdate((L2PcInstance) activeChar));
}
}
}