Package com.l2jfrozen.gameserver.skills.effects

Source Code of com.l2jfrozen.gameserver.skills.effects.EffectSignetMDam

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.effects;

import javolution.util.FastList;

import com.l2jfrozen.gameserver.ai.CtrlEvent;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2EffectPointInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillLaunched;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Env;
import com.l2jfrozen.gameserver.skills.Formulas;
import com.l2jfrozen.gameserver.skills.l2skills.L2SkillSignetCasttime;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.Point3D;

/**
* @author Shyla
*/
public final class EffectSignetMDam extends L2Effect
{
  private L2EffectPointInstance _actor;
  private boolean bss;
  private boolean sps;
//  private SigmetMDAMTask skill_task;

  public EffectSignetMDam(Env env, EffectTemplate template)
  {
    super(env, template);
  }

  @Override
  public EffectType getEffectType()
  {
    return EffectType.SIGNET_GROUND;
  }

  @Override
  public void onStart()
  {
    L2NpcTemplate template;
    if(getSkill() instanceof L2SkillSignetCasttime)
    {
      template = NpcTable.getInstance().getTemplate(((L2SkillSignetCasttime) getSkill())._effectNpcId);
    }
    else
      return;

    L2EffectPointInstance effectPoint = new L2EffectPointInstance(IdFactory.getInstance().getNextId(), template, getEffector());
    effectPoint.getStatus().setCurrentHp(effectPoint.getMaxHp());
    effectPoint.getStatus().setCurrentMp(effectPoint.getMaxMp());
   
    L2World.getInstance().storeObject(effectPoint);

    int x = getEffector().getX();
    int y = getEffector().getY();
    int z = getEffector().getZ();

    if(getEffector() instanceof L2PcInstance && getSkill().getTargetType() == L2Skill.SkillTargetType.TARGET_GROUND)
    {
      Point3D wordPosition = ((L2PcInstance) getEffector()).getCurrentSkillWorldPosition();

      if(wordPosition != null)
      {
        x = wordPosition.getX();
        y = wordPosition.getY();
        z = wordPosition.getZ();
      }
    }
    effectPoint.setIsInvul(true);
    effectPoint.spawnMe(x, y, z);

    _actor = effectPoint;
   
//    skill_task = new SigmetMDAMTask();
  }

  @Override
  public boolean onActionTime()
  {
    if(getCount() >= getTotalCount() - 2)
      return true; // do nothing first 2 times
   
    int mpConsume = getSkill().getMpConsume();
    L2PcInstance caster = (L2PcInstance) getEffector();

    sps = caster.checkSps();
    bss = caster.checkBss();
   
    FastList<L2Character> targets = new FastList<L2Character>();

    for(L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
    {
      if(cha == null || cha == caster)
      {
        continue;
      }

      if(cha instanceof L2Attackable || cha instanceof L2PlayableInstance)
      {
        if(cha.isAlikeDead())
        {
          continue;
        }

        if(mpConsume > caster.getStatus().getCurrentMp())
        {
          caster.sendPacket(new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
          return false;
        }

        caster.reduceCurrentMp(mpConsume);

        if(cha instanceof L2PlayableInstance)
        {
          if(!(cha instanceof L2Summon
            && ((L2Summon) cha).getOwner() == caster))
          {
            caster.updatePvPStatus(cha);
          }
        }

        targets.add(cha);
      }
    }

    if(!targets.isEmpty())
    {
      caster.broadcastPacket(new MagicSkillLaunched(caster, getSkill().getDisplayId(), getSkill().getLevel(), targets.toArray(new L2Character[targets.size()])));
      for(L2Character target : targets)
      {
        boolean mcrit = Formulas.calcMCrit(caster.getMCriticalHit(target, getSkill()));
        int mdam = (int) Formulas.calcMagicDam(caster, target, getSkill(), sps, bss, mcrit);

        if(target instanceof L2Summon)
        {
          target.broadcastStatusUpdate();
        }

        if(mdam > 0)
        {
          if(!target.isRaid() && Formulas.calcAtkBreak(target, mdam))
          {
            target.breakAttack();
            target.breakCast();
          }
          caster.sendDamageMessage(target, mdam, mcrit, false, false);
          target.reduceCurrentHp(mdam, caster);
        }
        target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, caster);
      }
    }
   
    return true;
  }

  @Override
  public void onExit()
  {
    if(_actor != null)
    {
      L2PcInstance caster = (L2PcInstance) getEffector();

      //remove shots
      if (bss){
        caster.removeBss();
       
      }else if(sps){
        caster.removeSps();
      }
      _actor.deleteMe();
    }
  }
 
 
}
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