Package com.l2jfrozen.gameserver.skills.effects

Source Code of com.l2jfrozen.gameserver.skills.effects.EffectFear

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.effects;

import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.geo.GeoData;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.Location;
import com.l2jfrozen.gameserver.model.actor.instance.L2CommanderInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2FortSiegeGuardInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeGuardInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeSummonInstance;
import com.l2jfrozen.gameserver.model.actor.position.L2CharPosition;
import com.l2jfrozen.gameserver.skills.Env;

/**
* @author littlecrow Implementation of the Fear Effect
*/
final class EffectFear extends L2Effect
{
  public static final int FEAR_RANGE = 500;

  public EffectFear(Env env, EffectTemplate template)
  {
    super(env, template);
  }

  @Override
  public EffectType getEffectType()
  {
    return EffectType.FEAR;
  }

  /** Notify started */
  @Override
  public void onStart()
  {
    if(getEffected().isSleeping())
    {
      getEffected().stopSleeping(null);
    }

    if(!getEffected().isAfraid())
    {
      getEffected().startFear();
      onActionTime();
    }
  }

  /** Notify exited */
  @Override
  public void onExit()
  {
    getEffected().stopFear(this);
  }

  @Override
  public boolean onActionTime()
  {
    // Fear skills cannot be used l2pcinstance to l2pcinstance. Heroic Dread, Curse: Fear, Fear and Horror are the exceptions.
    if(getEffected() instanceof L2PcInstance && getEffector() instanceof L2PcInstance && getSkill().getId() != 1376 && getSkill().getId() != 1169 && getSkill().getId() != 65 && getSkill().getId() != 1092)
      return false;

    if(getEffected() instanceof L2FolkInstance)
      return false;

    if(getEffected() instanceof L2SiegeGuardInstance)
      return false;

    // Fear skills cannot be used on Headquarters Flag.
    if(getEffected() instanceof L2SiegeFlagInstance)
      return false;

    if(getEffected() instanceof L2SiegeSummonInstance)
      return false;

    if(getEffected() instanceof L2FortSiegeGuardInstance || getEffected() instanceof L2CommanderInstance)
      return false;

    int posX = getEffected().getX();
    int posY = getEffected().getY();
    int posZ = getEffected().getZ();

    int signx = -1;
    int signy = -1;
    if(getEffected().getX() > getEffector().getX())
    {
      signx = 1;
    }
    if(getEffected().getY() > getEffector().getY())
    {
      signy = 1;
    }
    posX += signx * FEAR_RANGE;
    posY += signy * FEAR_RANGE;

    Location destiny = GeoData.getInstance().moveCheck(getEffected().getX(), getEffected().getY(), getEffected().getZ(), posX, posY, posZ);
    getEffected().setRunning();
    getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,new L2CharPosition(destiny.getX(),destiny.getY(),destiny.getZ(),0));
   
    destiny = null;
    return true;
  }
}
TOP

Related Classes of com.l2jfrozen.gameserver.skills.effects.EffectFear

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.