/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.effects;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.geo.GeoData;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.Location;
import com.l2jfrozen.gameserver.model.actor.instance.L2CommanderInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2FortSiegeGuardInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeGuardInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeSummonInstance;
import com.l2jfrozen.gameserver.model.actor.position.L2CharPosition;
import com.l2jfrozen.gameserver.skills.Env;
/**
* @author littlecrow Implementation of the Fear Effect
*/
final class EffectFear extends L2Effect
{
public static final int FEAR_RANGE = 500;
public EffectFear(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public EffectType getEffectType()
{
return EffectType.FEAR;
}
/** Notify started */
@Override
public void onStart()
{
if(getEffected().isSleeping())
{
getEffected().stopSleeping(null);
}
if(!getEffected().isAfraid())
{
getEffected().startFear();
onActionTime();
}
}
/** Notify exited */
@Override
public void onExit()
{
getEffected().stopFear(this);
}
@Override
public boolean onActionTime()
{
// Fear skills cannot be used l2pcinstance to l2pcinstance. Heroic Dread, Curse: Fear, Fear and Horror are the exceptions.
if(getEffected() instanceof L2PcInstance && getEffector() instanceof L2PcInstance && getSkill().getId() != 1376 && getSkill().getId() != 1169 && getSkill().getId() != 65 && getSkill().getId() != 1092)
return false;
if(getEffected() instanceof L2FolkInstance)
return false;
if(getEffected() instanceof L2SiegeGuardInstance)
return false;
// Fear skills cannot be used on Headquarters Flag.
if(getEffected() instanceof L2SiegeFlagInstance)
return false;
if(getEffected() instanceof L2SiegeSummonInstance)
return false;
if(getEffected() instanceof L2FortSiegeGuardInstance || getEffected() instanceof L2CommanderInstance)
return false;
int posX = getEffected().getX();
int posY = getEffected().getY();
int posZ = getEffected().getZ();
int signx = -1;
int signy = -1;
if(getEffected().getX() > getEffector().getX())
{
signx = 1;
}
if(getEffected().getY() > getEffector().getY())
{
signy = 1;
}
posX += signx * FEAR_RANGE;
posY += signy * FEAR_RANGE;
Location destiny = GeoData.getInstance().moveCheck(getEffected().getX(), getEffected().getY(), getEffected().getZ(), posX, posY, posZ);
getEffected().setRunning();
getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,new L2CharPosition(destiny.getX(),destiny.getY(),destiny.getZ(),0));
destiny = null;
return true;
}
}