/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.effects;
import java.util.List;
import javolution.util.FastList;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.skills.Env;
import com.l2jfrozen.util.random.Rnd;
/**
* @author littlecrow Implementation of the Confusion Effect
*/
final class EffectConfusion extends L2Effect
{
public EffectConfusion(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public EffectType getEffectType()
{
return EffectType.CONFUSION;
}
/** Notify started */
@Override
public void onStart()
{
getEffected().startConfused();
onActionTime();
}
/** Notify exited */
@Override
public void onExit()
{
getEffected().stopConfused(this);
}
@Override
public boolean onActionTime()
{
List<L2Character> targetList = new FastList<L2Character>();
// Getting the possible targets
for(L2Object obj : getEffected().getKnownList().getKnownObjects().values())
{
if(obj == null)
{
continue;
}
if(obj instanceof L2Character && obj != getEffected())
{
targetList.add((L2Character) obj);
}
}
// if there is no target, exit function
if(targetList.size() == 0)
return true;
// Choosing randomly a new target
int nextTargetIdx = Rnd.nextInt(targetList.size());
L2Object target = targetList.get(nextTargetIdx);
// Attacking the target
//getEffected().setTarget(target);
getEffected().setTarget(target);
getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
return false;
}
}