Package com.l2jfrozen.gameserver.skills.effects

Source Code of com.l2jfrozen.gameserver.skills.effects.EffectConfusion

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.effects;

import java.util.List;

import javolution.util.FastList;

import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.skills.Env;
import com.l2jfrozen.util.random.Rnd;

/**
* @author littlecrow Implementation of the Confusion Effect
*/
final class EffectConfusion extends L2Effect
{

  public EffectConfusion(Env env, EffectTemplate template)
  {
    super(env, template);
  }

  @Override
  public EffectType getEffectType()
  {
    return EffectType.CONFUSION;
  }

  /** Notify started */
  @Override
  public void onStart()
  {
    getEffected().startConfused();
    onActionTime();
  }

  /** Notify exited */
  @Override
  public void onExit()
  {
    getEffected().stopConfused(this);
  }

  @Override
  public boolean onActionTime()
  {
   
    List<L2Character> targetList = new FastList<L2Character>();

    // Getting the possible targets

    for(L2Object obj : getEffected().getKnownList().getKnownObjects().values())
    {
      if(obj == null)
      {
        continue;
      }

      if(obj instanceof L2Character && obj != getEffected())
      {
        targetList.add((L2Character) obj);
      }
    }
    // if there is no target, exit function
    if(targetList.size() == 0)
      return true;

    // Choosing randomly a new target
    int nextTargetIdx = Rnd.nextInt(targetList.size());
    L2Object target = targetList.get(nextTargetIdx);

    // Attacking the target
    //getEffected().setTarget(target);
    getEffected().setTarget(target);
    getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);

    return false;
  }
}
TOP

Related Classes of com.l2jfrozen.gameserver.skills.effects.EffectConfusion

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.