Package com.l2jfrozen.gameserver.skills.effects

Source Code of com.l2jfrozen.gameserver.skills.effects.EffectClanGate

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.skills.effects;

import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Clan;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Env;

/**
* @author ZaKaX (Ghost @ L2D)
*/
public class EffectClanGate extends L2Effect
{
  public EffectClanGate(Env env, EffectTemplate template)
  {
    super(env, template);
  }

  @Override
  public void onStart()
  {
    getEffected().startAbnormalEffect(L2Character.ABNORMAL_EFFECT_MAGIC_CIRCLE);
    if (getEffected() instanceof L2PcInstance)
    {
      L2Clan clan = ((L2PcInstance) getEffected()).getClan();
      if (clan != null)
      {
        SystemMessage msg = new SystemMessage(SystemMessageId.COURT_MAGICIAN_CREATED_PORTAL);
        clan.broadcastToOtherOnlineMembers(msg, ((L2PcInstance) getEffected()));
      }
    }
   
  }
 
  @Override
  public boolean onActionTime()
  {
    return false;
  }

  @Override
  public void onExit()
  {
    getEffected().stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_MAGIC_CIRCLE);
  }

  @Override
  public EffectType getEffectType()
  {
    return EffectType.CLAN_GATE;
  }
}
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