Package com.l2jfrozen.gameserver.skills.effects

Source Code of com.l2jfrozen.gameserver.skills.effects.EffectCharge

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.effects;

import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.EtcStatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Env;

public class EffectCharge extends L2Effect
{
  public int numCharges;

  public EffectCharge(Env env, EffectTemplate template)
  {
    super(env, template);
    numCharges = 1;
    if(env.target instanceof L2PcInstance)
    {
      env.target.sendPacket(new EtcStatusUpdate((L2PcInstance) env.target));
      SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
      sm.addNumber(numCharges);
      getEffected().sendPacket(sm);
    }
  }

  @Override
  public EffectType getEffectType()
  {
    return EffectType.CHARGE;
  }

  @Override
  public boolean onActionTime()
  {
    // ignore
    return true;
  }

  @Override
  public int getLevel()
  {
    return numCharges;
  }

  public void addNumCharges(int i)
  {
    numCharges = numCharges + i;
  }
}
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