/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.effects;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.EtcStatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Env;
public class EffectCharge extends L2Effect
{
public int numCharges;
public EffectCharge(Env env, EffectTemplate template)
{
super(env, template);
numCharges = 1;
if(env.target instanceof L2PcInstance)
{
env.target.sendPacket(new EtcStatusUpdate((L2PcInstance) env.target));
SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
sm.addNumber(numCharges);
getEffected().sendPacket(sm);
}
}
@Override
public EffectType getEffectType()
{
return EffectType.CHARGE;
}
@Override
public boolean onActionTime()
{
// ignore
return true;
}
@Override
public int getLevel()
{
return numCharges;
}
public void addNumCharges(int i)
{
numCharges = numCharges + i;
}
}