Package com.l2jfrozen.gameserver.skills.effects

Source Code of com.l2jfrozen.gameserver.skills.effects.EffectBluff

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.skills.effects;

import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.actor.instance.L2ArtefactInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ControlTowerInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2EffectPointInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeSummonInstance;
import com.l2jfrozen.gameserver.network.serverpackets.BeginRotation;
import com.l2jfrozen.gameserver.network.serverpackets.StopRotation;
import com.l2jfrozen.gameserver.skills.Env;

/**
* @author programmos, sword developers Implementation of the Bluff Effect
*/
public class EffectBluff extends L2Effect
{

  public EffectBluff(final Env env, final EffectTemplate template)
  {
    super(env, template);
  }

  @Override
  public EffectType getEffectType()
  {
    return EffectType.BLUFF;
  }

  @Override
  public boolean onActionTime()
  {
    return false;
  }

  /*@Override
  public void onExit()
  {
      super.onExit();
  }*/

  /** Notify started */

  @Override
  public void onStart()
  {
    if(getEffected().isDead() || getEffected().isAfraid())
      return;

    if(getEffected() instanceof L2FolkInstance || getEffected() instanceof L2ControlTowerInstance || getEffected() instanceof L2ArtefactInstance || getEffected() instanceof L2EffectPointInstance || getEffected() instanceof L2SiegeFlagInstance || getEffected() instanceof L2SiegeSummonInstance)
      return;

    super.onStart();

    // break target
    getEffected().setTarget(null);
    // stop cast
    getEffected().breakCast();
    // stop attacking
    getEffected().breakAttack();
    // stop follow
    getEffected().getAI().stopFollow();
    // stop auto attack
    getEffected().getAI().clientStopAutoAttack();

    getEffected().broadcastPacket(new BeginRotation(getEffected(), getEffected().getHeading(), 1, 65535));
    getEffected().broadcastPacket(new StopRotation(getEffected(), getEffector().getHeading(), 65535));
    getEffected().setHeading(getEffector().getHeading());
    onActionTime();
  }
}
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