/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.conditions;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.skills.Env;
/**
* @author eX1steam L2JFrozen
*/
public class ConditionTargetPvp extends Condition
{
private final int _pvp;
public ConditionTargetPvp(int pvp)
{
_pvp = pvp;
}
@Override
public boolean testImpl(Env env)
{
L2Character target = env.target;
if(target instanceof L2PcInstance && ((L2PcInstance) target).getPvpFlag() != 0)
return ((L2PcInstance) target).getPvpFlag() == _pvp;
return false;
}
}