Package com.l2jfrozen.gameserver.skills

Source Code of com.l2jfrozen.gameserver.skills.DocumentSkill$Skill

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills;

import java.io.File;
import java.util.List;
import java.util.logging.Level;

import javolution.util.FastList;

import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.skills.conditions.Condition;
import com.l2jfrozen.gameserver.templates.StatsSet;

/**
* @author mkizub
*/
final class DocumentSkill extends DocumentBase
{

  public class Skill
  {
    public int id;
    public String name;
    public StatsSet[] sets;
    public StatsSet[] enchsets1;
    public StatsSet[] enchsets2;
    public int currentLevel;
    public List<L2Skill> skills = new FastList<L2Skill>();
    public List<L2Skill> currentSkills = new FastList<L2Skill>();
  }

  private Skill _currentSkill;
  private List<L2Skill> _skillsInFile = new FastList<L2Skill>();

  DocumentSkill(File file)
  {
    super(file);
  }

  private void setCurrentSkill(Skill skill)
  {
    _currentSkill = skill;
  }

  @Override
  protected StatsSet getStatsSet()
  {
    return _currentSkill.sets[_currentSkill.currentLevel];
  }

  protected List<L2Skill> getSkills()
  {
    return _skillsInFile;
  }

  @Override
  protected String getTableValue(String name)
  {
    try
    {
      return _tables.get(name)[_currentSkill.currentLevel];
    }
    catch(RuntimeException e)
    {
      if(Config.ENABLE_ALL_EXCEPTIONS)
        e.printStackTrace();
     
      _log.log(Level.SEVERE, "Error in table: " + name + " of Skill Id " + _currentSkill.id, e);
      return "";
    }
  }

  @Override
  protected String getTableValue(String name, int idx)
  {
    try
    {
      return _tables.get(name)[idx - 1];
    }
    catch(RuntimeException e)
    {
      if(Config.ENABLE_ALL_EXCEPTIONS)
        e.printStackTrace();
     
      _log.log(Level.SEVERE, "wrong level count in skill Id " + _currentSkill.id, e);
      return "";
    }
  }

  @Override
  protected void parseDocument(Document doc)
  {
    for(Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
    {
      if("list".equalsIgnoreCase(n.getNodeName()))
      {
        for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
        {
          if("skill".equalsIgnoreCase(d.getNodeName()))
          {
            setCurrentSkill(new Skill());
            parseSkill(d);
            _skillsInFile.addAll(_currentSkill.skills);
            resetTable();
          }
        }
      }
      else if("skill".equalsIgnoreCase(n.getNodeName()))
      {
        setCurrentSkill(new Skill());
        parseSkill(n);
        _skillsInFile.addAll(_currentSkill.skills);
      }
    }
  }

  protected void parseSkill(Node n)
  {
    NamedNodeMap attrs = n.getAttributes();
    int enchantLevels1 = 0;
    int enchantLevels2 = 0;
    int skillId = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
    String skillName = attrs.getNamedItem("name").getNodeValue();
    String levels = attrs.getNamedItem("levels").getNodeValue();
    int lastLvl = Integer.parseInt(levels);

    if(attrs.getNamedItem("enchantLevels1") != null)
    {
      enchantLevels1 = Integer.parseInt(attrs.getNamedItem("enchantLevels1").getNodeValue());
    }

    if(attrs.getNamedItem("enchantLevels2") != null)
    {
      enchantLevels2 = Integer.parseInt(attrs.getNamedItem("enchantLevels2").getNodeValue());
    }

    _currentSkill.id = skillId;
    _currentSkill.name = skillName;
    _currentSkill.sets = new StatsSet[lastLvl];
    _currentSkill.enchsets1 = new StatsSet[enchantLevels1];
    _currentSkill.enchsets2 = new StatsSet[enchantLevels2];

    for(int i = 0; i < lastLvl; i++)
    {
      _currentSkill.sets[i] = new StatsSet();
      _currentSkill.sets[i].set("skill_id", _currentSkill.id);
      _currentSkill.sets[i].set("level", i + 1);
      _currentSkill.sets[i].set("name", _currentSkill.name);
    }

    if(_currentSkill.sets.length != lastLvl)
      throw new RuntimeException("Skill id=" + skillId + " number of levels missmatch, " + lastLvl + " levels expected");

    Node first = n.getFirstChild();
    for(n = first; n != null; n = n.getNextSibling())
    {
      if("table".equalsIgnoreCase(n.getNodeName()))
      {
        parseTable(n);
      }
    }

    for(int i = 1; i <= lastLvl; i++)
    {
      for(n = first; n != null; n = n.getNextSibling())
      {
        if("set".equalsIgnoreCase(n.getNodeName()))
        {
          parseBeanSet(n, _currentSkill.sets[i - 1], i);
        }
      }
    }

    for(int i = 0; i < enchantLevels1; i++)
    {
      _currentSkill.enchsets1[i] = new StatsSet();
      _currentSkill.enchsets1[i].set("skill_id", _currentSkill.id);
      //currentSkill.enchsets1[i] = currentSkill.sets[currentSkill.sets.length-1];
      _currentSkill.enchsets1[i].set("level", i + 101);
      _currentSkill.enchsets1[i].set("name", _currentSkill.name);
      //currentSkill.enchsets1[i].set("skillType",     "NOTDONE");

      for(n = first; n != null; n = n.getNextSibling())
      {
        if("set".equalsIgnoreCase(n.getNodeName()))
        {
          parseBeanSet(n, _currentSkill.enchsets1[i], _currentSkill.sets.length);
        }
      }

      for(n = first; n != null; n = n.getNextSibling())
      {
        if("enchant1".equalsIgnoreCase(n.getNodeName()))
        {
          parseBeanSet(n, _currentSkill.enchsets1[i], i + 1);
        }
      }
    }

    if(_currentSkill.enchsets1.length != enchantLevels1)
      throw new RuntimeException("Skill id=" + skillId + " number of levels missmatch, " + enchantLevels1 + " levels expected");

    for(int i = 0; i < enchantLevels2; i++)
    {
      _currentSkill.enchsets2[i] = new StatsSet();
      //currentSkill.enchsets2[i] = currentSkill.sets[currentSkill.sets.length-1];
      _currentSkill.enchsets2[i].set("skill_id", _currentSkill.id);
      _currentSkill.enchsets2[i].set("level", i + 141);
      _currentSkill.enchsets2[i].set("name", _currentSkill.name);
      //currentSkill.enchsets2[i].set("skillType",     "NOTDONE");

      for(n = first; n != null; n = n.getNextSibling())
      {
        if("set".equalsIgnoreCase(n.getNodeName()))
        {
          parseBeanSet(n, _currentSkill.enchsets2[i], _currentSkill.sets.length);
        }
      }

      for(n = first; n != null; n = n.getNextSibling())
      {
        if("enchant2".equalsIgnoreCase(n.getNodeName()))
        {
          parseBeanSet(n, _currentSkill.enchsets2[i], i + 1);
        }
      }
    }

    if(_currentSkill.enchsets2.length != enchantLevels2)
      throw new RuntimeException("Skill id=" + skillId + " number of levels missmatch, " + enchantLevels2 + " levels expected");

    makeSkills();
    for(int i = 0; i < lastLvl; i++)
    {
      _currentSkill.currentLevel = i;
      for(n = first; n != null; n = n.getNextSibling())
      {
        if("cond".equalsIgnoreCase(n.getNodeName()))
        {
          Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i));
          Node msg = n.getAttributes().getNamedItem("msg");
          if(condition != null && msg != null)
          {
            condition.setMessage(msg.getNodeValue());
          }
          _currentSkill.currentSkills.get(i).attach(condition, false);
        }

        if("for".equalsIgnoreCase(n.getNodeName()))
        {
          parseTemplate(n, _currentSkill.currentSkills.get(i));
        }
      }
    }
    for(int i = lastLvl; i < lastLvl + enchantLevels1; i++)
    {
      _currentSkill.currentLevel = i - lastLvl;
      boolean found = false;
      for(n = first; n != null; n = n.getNextSibling())
      {
        if("enchant1cond".equalsIgnoreCase(n.getNodeName()))
        {
          found = true;
          Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i));
          Node msg = n.getAttributes().getNamedItem("msg");
          if(condition != null && msg != null)
          {
            condition.setMessage(msg.getNodeValue());
          }
          _currentSkill.currentSkills.get(i).attach(condition, false);
        }

        if("enchant1for".equalsIgnoreCase(n.getNodeName()))
        {
          found = true;
          parseTemplate(n, _currentSkill.currentSkills.get(i));
        }
      }

      // If none found, the enchanted skill will take effects from maxLvL of norm skill
      if(!found)
      {
        _currentSkill.currentLevel = lastLvl - 1;
        for(n = first; n != null; n = n.getNextSibling())
        {
          if("cond".equalsIgnoreCase(n.getNodeName()))
          {
            Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i));
            Node msg = n.getAttributes().getNamedItem("msg");
            if(condition != null && msg != null)
            {
              condition.setMessage(msg.getNodeValue());
            }
            _currentSkill.currentSkills.get(i).attach(condition, false);
          }

          if("for".equalsIgnoreCase(n.getNodeName()))
          {
            parseTemplate(n, _currentSkill.currentSkills.get(i));
          }
        }
      }
    }

    for(int i = lastLvl + enchantLevels1; i < lastLvl + enchantLevels1 + enchantLevels2; i++)
    {
      boolean found = false;
      _currentSkill.currentLevel = i - lastLvl - enchantLevels1;
      for(n = first; n != null; n = n.getNextSibling())
      {
        if("enchant2cond".equalsIgnoreCase(n.getNodeName()))
        {
          found = true;
          Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i));
          Node msg = n.getAttributes().getNamedItem("msg");
          if(condition != null && msg != null)
          {
            condition.setMessage(msg.getNodeValue());
          }
          _currentSkill.currentSkills.get(i).attach(condition, false);
        }

        if("enchant2for".equalsIgnoreCase(n.getNodeName()))
        {
          found = true;
          parseTemplate(n, _currentSkill.currentSkills.get(i));
        }
      }

      // If none found, the enchanted skill will take effects from maxLvL of norm skill
      if(!found)
      {
        _currentSkill.currentLevel = lastLvl - 1;
        for(n = first; n != null; n = n.getNextSibling())
        {
          if("cond".equalsIgnoreCase(n.getNodeName()))
          {
            Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i));
            Node msg = n.getAttributes().getNamedItem("msg");
            if(condition != null && msg != null)
            {
              condition.setMessage(msg.getNodeValue());
            }
            _currentSkill.currentSkills.get(i).attach(condition, false);
          }

          if("for".equalsIgnoreCase(n.getNodeName()))
          {
            parseTemplate(n, _currentSkill.currentSkills.get(i));
          }
        }
      }
    }
    _currentSkill.skills.addAll(_currentSkill.currentSkills);
  }

  private void makeSkills()
  {
    int count = 0;
    _currentSkill.currentSkills = new FastList<L2Skill>(_currentSkill.sets.length + _currentSkill.enchsets1.length + _currentSkill.enchsets2.length);

    for(int i = 0; i < _currentSkill.sets.length; i++)
    {
      try
      {
        _currentSkill.currentSkills.add(i, _currentSkill.sets[i].getEnum("skillType", SkillType.class).makeSkill(_currentSkill.sets[i]));
        count++;
      }
      catch(Exception e)
      {
        if(Config.ENABLE_ALL_EXCEPTIONS)
          e.printStackTrace();
       
        _log.log(Level.SEVERE, "Skill id=" + _currentSkill.sets[i].getEnum("skillType", SkillType.class).makeSkill(_currentSkill.sets[i]).getDisplayId() + "level" + _currentSkill.sets[i].getEnum("skillType", SkillType.class).makeSkill(_currentSkill.sets[i]).getLevel(), e);
      }
    }

    int _count = count;
    for(int i = 0; i < _currentSkill.enchsets1.length; i++)
    {
      try
      {
        _currentSkill.currentSkills.add(_count + i, _currentSkill.enchsets1[i].getEnum("skillType", SkillType.class).makeSkill(_currentSkill.enchsets1[i]));
        count++;
      }
      catch(Exception e)
      {
        if(Config.ENABLE_ALL_EXCEPTIONS)
          e.printStackTrace();
       
        _log.log(Level.SEVERE, "Skill id=" + _currentSkill.enchsets1[i].getEnum("skillType", SkillType.class).makeSkill(_currentSkill.enchsets1[i]).getDisplayId() + " level=" + _currentSkill.enchsets1[i].getEnum("skillType", SkillType.class).makeSkill(_currentSkill.enchsets1[i]).getLevel(), e);
      }
    }

    _count = count;
    for(int i = 0; i < _currentSkill.enchsets2.length; i++)
    {
      try
      {
        _currentSkill.currentSkills.add(_count + i, _currentSkill.enchsets2[i].getEnum("skillType", SkillType.class).makeSkill(_currentSkill.enchsets2[i]));
        count++;
      }
      catch(Exception e)
      {
        if(Config.ENABLE_ALL_EXCEPTIONS)
          e.printStackTrace();
       
        _log.log(Level.SEVERE, "Skill id=" + _currentSkill.enchsets2[i].getEnum("skillType", SkillType.class).makeSkill(_currentSkill.enchsets2[i]).getDisplayId() + " level=" + _currentSkill.enchsets2[i].getEnum("skillType", SkillType.class).makeSkill(_currentSkill.enchsets2[i]).getLevel(), e);
      }
    }
  }
}
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