Package com.l2jfrozen.gameserver.network.serverpackets

Source Code of com.l2jfrozen.gameserver.network.serverpackets.ExShowSeedSetting

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.serverpackets;

import javolution.util.FastList;

import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.CastleManorManager;
import com.l2jfrozen.gameserver.managers.CastleManorManager.SeedProduction;
import com.l2jfrozen.gameserver.model.L2Manor;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.network.L2GameClient;

/**
* format(packet 0xFE) ch dd [ddcdcdddddddd] c - id h - sub id d - manor id d - size [ d - seed id d - level c d -
* reward 1 id c d - reward 2 id d - next sale limit d - price for castle to produce 1 d - min seed price d - max seed
* price d - today sales d - today price d - next sales d - next price ]
*
* @author l3x
*/
public class ExShowSeedSetting extends L2GameServerPacket
{
  private static final String _S__FE_1F_EXSHOWSEEDSETTING = "[S] FE:1F ExShowSeedSetting";

  private int _manorId;
  private int _count;
  private int[] _seedData; // data to send, size:_count*12

  @Override
  public void runImpl(L2GameClient client, L2PcInstance activeChar)
  {}

  public ExShowSeedSetting(int manorId)
  {
    _manorId = manorId;
    Castle c = CastleManager.getInstance().getCastleById(_manorId);
    FastList<Integer> seeds = L2Manor.getInstance().getSeedsForCastle(_manorId);
    _count = seeds.size();
    _seedData = new int[_count * 12];
    int i = 0;
    for(int s : seeds)
    {
      _seedData[i * 12 + 0] = s;
      _seedData[i * 12 + 1] = L2Manor.getInstance().getSeedLevel(s);
      _seedData[i * 12 + 2] = L2Manor.getInstance().getRewardItemBySeed(s, 1);
      _seedData[i * 12 + 3] = L2Manor.getInstance().getRewardItemBySeed(s, 2);
      _seedData[i * 12 + 4] = L2Manor.getInstance().getSeedSaleLimit(s);
      _seedData[i * 12 + 5] = L2Manor.getInstance().getSeedBuyPrice(s);
      _seedData[i * 12 + 6] = L2Manor.getInstance().getSeedBasicPrice(s) * 60 / 100;
      _seedData[i * 12 + 7] = L2Manor.getInstance().getSeedBasicPrice(s) * 10;
      SeedProduction seedPr = c.getSeed(s, CastleManorManager.PERIOD_CURRENT);
      if(seedPr != null)
      {
        _seedData[i * 12 + 8] = seedPr.getStartProduce();
        _seedData[i * 12 + 9] = seedPr.getPrice();
      }
      else
      {
        _seedData[i * 12 + 8] = 0;
        _seedData[i * 12 + 9] = 0;
      }
      seedPr = c.getSeed(s, CastleManorManager.PERIOD_NEXT);
      if(seedPr != null)
      {
        _seedData[i * 12 + 10] = seedPr.getStartProduce();
        _seedData[i * 12 + 11] = seedPr.getPrice();
      }
      else
      {
        _seedData[i * 12 + 10] = 0;
        _seedData[i * 12 + 11] = 0;
      }
      i++;
    }
  }

  @Override
  public void writeImpl()
  {
    writeC(0xFE); // Id
    writeH(0x1F); // SubId

    writeD(_manorId); // manor id
    writeD(_count); // size

    for(int i = 0; i < _count; i++)
    {
      writeD(_seedData[i * 12 + 0]); // seed id
      writeD(_seedData[i * 12 + 1]); // level
      writeC(1);
      writeD(_seedData[i * 12 + 2]); // reward 1 id
      writeC(1);
      writeD(_seedData[i * 12 + 3]); // reward 2 id

      writeD(_seedData[i * 12 + 4]); // next sale limit
      writeD(_seedData[i * 12 + 5]); // price for castle to produce 1
      writeD(_seedData[i * 12 + 6]); // min seed price
      writeD(_seedData[i * 12 + 7]); // max seed price

      writeD(_seedData[i * 12 + 8]); // today sales
      writeD(_seedData[i * 12 + 9]); // today price
      writeD(_seedData[i * 12 + 10]); // next sales
      writeD(_seedData[i * 12 + 11]); // next price
    }
  }

  @Override
  public String getType()
  {
    return _S__FE_1F_EXSHOWSEEDSETTING;
  }
}
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