/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.serverpackets;
import com.l2jfrozen.gameserver.datatables.AccessLevel;
import com.l2jfrozen.gameserver.datatables.sql.AccessLevels;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.FortManager;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2SiegeClan;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.event.CTF;
import com.l2jfrozen.gameserver.model.entity.event.DM;
import com.l2jfrozen.gameserver.model.entity.event.LastManStanding;
import com.l2jfrozen.gameserver.model.entity.event.Raid;
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.entity.siege.Fort;
/**
* sample 0b 952a1048 objectId 00000000 00000000 00000000 00000000 00000000 00000000 format dddddd rev 377 format
* ddddddd rev 417
*
* @version $Revision: 1.3.3 $ $Date: 2009/04/29 00:46:18 $
*/
public class Die extends L2GameServerPacket
{
private static final String _S__0B_DIE = "[S] 06 Die";
private int _charObjId;
private boolean _fake;
private boolean _sweepable;
private boolean _canTeleport;
private AccessLevel _access = AccessLevels.getInstance()._userAccessLevel;
private com.l2jfrozen.gameserver.model.L2Clan _clan;
L2Character _activeChar;
/**
* @param cha
*/
public Die(L2Character cha)
{
_activeChar = cha;
if(cha instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) cha;
_access = player.getAccessLevel();
_clan = player.getClan();
_canTeleport = !((TvT.is_started() && player._inEventTvT)
|| (DM.is_started() && player._inEventDM)
|| (CTF.is_started() && player._inEventCTF)
|| (Raid._started && player._inEventRaid)
|| (LastManStanding.started && player.isInLMS())
|| player.isInFunEvent()
|| player.isInArenaEvent()
|| player.isPendingRevive());
}
_charObjId = cha.getObjectId();
_fake = !cha.isDead();
if(cha instanceof L2Attackable)
{
_sweepable = ((L2Attackable) cha).isSweepActive();
}
}
@Override
protected final void writeImpl()
{
if(_fake)
return;
writeC(0x06);
writeD(_charObjId);
// NOTE:
// 6d 00 00 00 00 - to nearest village
// 6d 01 00 00 00 - to hide away
// 6d 02 00 00 00 - to castle
// 6d 03 00 00 00 - to siege HQ
// sweepable
// 6d 04 00 00 00 - FIXED
writeD(_canTeleport ? 0x01 : 0); // 6d 00 00 00 00 - to nearest village
if(_canTeleport && _clan != null)
{
L2SiegeClan siegeClan = null;
Boolean isInDefense = false;
Castle castle = CastleManager.getInstance().getCastle(_activeChar);
Fort fort = FortManager.getInstance().getFort(_activeChar);
if(castle != null && castle.getSiege().getIsInProgress())
{
//siege in progress
siegeClan = castle.getSiege().getAttackerClan(_clan);
if(siegeClan == null && castle.getSiege().checkIsDefender(_clan))
{
isInDefense = true;
}
}
else if(fort != null && fort.getSiege().getIsInProgress())
{
//siege in progress
siegeClan = fort.getSiege().getAttackerClan(_clan);
if(siegeClan == null && fort.getSiege().checkIsDefender(_clan))
{
isInDefense = true;
}
}
writeD(_clan.getHasHideout() > 0 ? 0x01 : 0x00); // 6d 01 00 00 00 - to hide away
writeD(_clan.getHasCastle() > 0 || _clan.getHasFort() > 0 || isInDefense ? 0x01 : 0x00); // 6d 02 00 00 00 - to castle
writeD(siegeClan != null && !isInDefense && siegeClan.getFlag().size() > 0 ? 0x01 : 0x00); // 6d 03 00 00 00 - to siege HQ
}
else
{
writeD(0x00); // 6d 01 00 00 00 - to hide away
writeD(0x00); // 6d 02 00 00 00 - to castle
writeD(0x00); // 6d 03 00 00 00 - to siege HQ
}
writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
writeD(_access.allowFixedRes() ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED
}
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
*/
@Override
public String getType()
{
return _S__0B_DIE;
}
}