/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.L2GameClient;
import com.l2jfrozen.gameserver.network.serverpackets.SkillCoolTime;
public class RequestSkillCoolTime extends L2GameClientPacket
{
L2GameClient _client;
@Override
public void readImpl()
{
_client = getClient();
}
@Override
public void runImpl()
{
L2PcInstance pl = _client.getActiveChar();
if (pl != null)
pl.sendPacket(new SkillCoolTime(pl));
}
@Override
public String getType()
{
return "[C] 0xa6 RequestSkillCoolTime";
}
}