Package com.l2jfrozen.gameserver.network.clientpackets

Source Code of com.l2jfrozen.gameserver.network.clientpackets.RequestPackageSend$Item

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;

import java.util.List;
import java.util.logging.Logger;

import javolution.util.FastList;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.ItemContainer;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.PcFreight;
import com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2EtcItemType;

/**
* @author -Wooden-
*/
public final class RequestPackageSend extends L2GameClientPacket
{
  private static Logger _log = Logger.getLogger(RequestPackageSend.class.getName());
  private List<Item> _items = new FastList<Item>();
  private int _objectID;
  private int _count;

  @Override
  protected void readImpl()
  {
    _objectID = readD();
    _count = readD();

    if(_count < 0 || _count > 500)
    {
      _count = -1;
      return;
    }

    for(int i = 0; i < _count; i++)
    {
      int id = readD(); //this is some id sent in PackageSendableList
      int count = readD();
      _items.add(new Item(id, count));
    }
  }
 
  @Override
  protected void runImpl()
  {
    if(_count == -1 || _items == null)
      return;

    L2PcInstance player = getClient().getActiveChar();

    if(player == null)
      return;

    if(player.getObjectId() == _objectID)
      return;

    L2PcInstance target = L2PcInstance.load(_objectID);

    if(player.getAccountChars().size() < 1)
    {
      return;
    }
    else if(!player.getAccountChars().containsKey(_objectID))
      return;
   
    if(L2World.getInstance().getPlayer(_objectID) != null)
    return;
   
    if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("deposit"))
    {
      player.sendMessage("You depositing items too fast.");
      return;
    }


    PcFreight freight = target.getFreight();
    player.setActiveWarehouse(freight);
    target.deleteMe();
    ItemContainer warehouse = player.getActiveWarehouse();

    if(warehouse == null)
      return;

    L2FolkInstance manager = player.getLastFolkNPC();

    if((manager == null || !player.isInsideRadius(manager, L2NpcInstance.INTERACTION_DISTANCE, false, false)) && !player.isGM())
      return;

    if(warehouse instanceof PcFreight && !player.getAccessLevel().allowTransaction())
    {
      player.sendMessage("Unsufficient privileges.");
      player.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    // Alt game - Karma punishment
    if(!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE && player.getKarma() > 0)
      return;

    // Freight price from config or normal price per item slot (30)
    int fee = _count * Config.ALT_GAME_FREIGHT_PRICE;
    int currentAdena = player.getAdena();
    int slots = 0;

    for(Item i : _items)
    {
      int objectId = i.id;
      int count = i.count;

      // Check validity of requested item
      L2ItemInstance item = player.checkItemManipulation(objectId, count, "deposit");

      // Check if item is null
      if(item == null)
      {
        _log.warning("Error depositing a warehouse object for char " + player.getName() + " (validity check)");
        i.id = 0;
        i.count = 0;
        continue;
      }
         
      // Fix exploit for trade Augmented weapon with freight
      if(item.isAugmented())
      {
        _log.warning("Error depositing a warehouse object for char "+player.getName()+" (item is augmented)");
        return;
      }
     
      if(!item.isTradeable() || item.getItemType() == L2EtcItemType.QUEST)
        return;

      // Calculate needed adena and slots
      if(item.getItemId() == 57)
      {
        currentAdena -= count;
      }

      if(!item.isStackable())
      {
        slots += count;
      }
      else if(warehouse.getItemByItemId(item.getItemId()) == null)
      {
        slots++;
      }
    }

    // Item Max Limit Check
    if(!warehouse.validateCapacity(slots))
    {
      sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED));
      return;
    }

    // Check if enough adena and charge the fee
    if(currentAdena < fee || !player.reduceAdena("Warehouse", fee, player.getLastFolkNPC(), false))
    {
      sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
      return;
    }

    // Proceed to the transfer
    InventoryUpdate playerIU = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
    for(Item i : _items)
    {
      int objectId = i.id;
      int count = i.count;

      // check for an invalid item
      if(objectId == 0 && count == 0)
      {
        continue;
      }

      L2ItemInstance oldItem = player.getInventory().getItemByObjectId(objectId);

      if(oldItem == null)
      {
        _log.warning("Error depositing a warehouse object for char " + player.getName() + " (olditem == null)");
        continue;
      }
     
      int itemId = oldItem.getItemId();

      if(itemId >= 6611 && itemId <= 6621 || itemId == 6842)
      {
        continue;
      }

      L2ItemInstance newItem = player.getInventory().transferItem("Warehouse", objectId, count, warehouse, player, player.getLastFolkNPC());

      if(newItem == null)
      {
        _log.warning("Error depositing a warehouse object for char " + player.getName() + " (newitem == null)");
        continue;
      }

      if(playerIU != null)
      {
        if(oldItem.getCount() > 0 && oldItem != newItem)
        {
          playerIU.addModifiedItem(oldItem);
        }
        else
        {
          playerIU.addRemovedItem(oldItem);
        }
      }
    }

    // Send updated item list to the player
    if(playerIU != null)
    {
      player.sendPacket(playerIU);
    }
    else
    {
      player.sendPacket(new ItemList(player, false));
    }

    // Update current load status on player
    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);

    player.setActiveWarehouse(null);
  }

  private class Item
  {
    public int id;
    public int count;

    public Item(int i, int c)
    {
      id = i;
      count = c;
    }
  }
 
  @Override
  public String getType()
  {
    return "[C] 9F RequestPackageSend";
  }
}
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