/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import java.util.List;
import java.util.logging.Logger;
import javolution.util.FastList;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.ItemContainer;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.PcFreight;
import com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2EtcItemType;
/**
* @author -Wooden-
*/
public final class RequestPackageSend extends L2GameClientPacket
{
private static Logger _log = Logger.getLogger(RequestPackageSend.class.getName());
private List<Item> _items = new FastList<Item>();
private int _objectID;
private int _count;
@Override
protected void readImpl()
{
_objectID = readD();
_count = readD();
if(_count < 0 || _count > 500)
{
_count = -1;
return;
}
for(int i = 0; i < _count; i++)
{
int id = readD(); //this is some id sent in PackageSendableList
int count = readD();
_items.add(new Item(id, count));
}
}
@Override
protected void runImpl()
{
if(_count == -1 || _items == null)
return;
L2PcInstance player = getClient().getActiveChar();
if(player == null)
return;
if(player.getObjectId() == _objectID)
return;
L2PcInstance target = L2PcInstance.load(_objectID);
if(player.getAccountChars().size() < 1)
{
return;
}
else if(!player.getAccountChars().containsKey(_objectID))
return;
if(L2World.getInstance().getPlayer(_objectID) != null)
return;
if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("deposit"))
{
player.sendMessage("You depositing items too fast.");
return;
}
PcFreight freight = target.getFreight();
player.setActiveWarehouse(freight);
target.deleteMe();
ItemContainer warehouse = player.getActiveWarehouse();
if(warehouse == null)
return;
L2FolkInstance manager = player.getLastFolkNPC();
if((manager == null || !player.isInsideRadius(manager, L2NpcInstance.INTERACTION_DISTANCE, false, false)) && !player.isGM())
return;
if(warehouse instanceof PcFreight && !player.getAccessLevel().allowTransaction())
{
player.sendMessage("Unsufficient privileges.");
player.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Alt game - Karma punishment
if(!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE && player.getKarma() > 0)
return;
// Freight price from config or normal price per item slot (30)
int fee = _count * Config.ALT_GAME_FREIGHT_PRICE;
int currentAdena = player.getAdena();
int slots = 0;
for(Item i : _items)
{
int objectId = i.id;
int count = i.count;
// Check validity of requested item
L2ItemInstance item = player.checkItemManipulation(objectId, count, "deposit");
// Check if item is null
if(item == null)
{
_log.warning("Error depositing a warehouse object for char " + player.getName() + " (validity check)");
i.id = 0;
i.count = 0;
continue;
}
// Fix exploit for trade Augmented weapon with freight
if(item.isAugmented())
{
_log.warning("Error depositing a warehouse object for char "+player.getName()+" (item is augmented)");
return;
}
if(!item.isTradeable() || item.getItemType() == L2EtcItemType.QUEST)
return;
// Calculate needed adena and slots
if(item.getItemId() == 57)
{
currentAdena -= count;
}
if(!item.isStackable())
{
slots += count;
}
else if(warehouse.getItemByItemId(item.getItemId()) == null)
{
slots++;
}
}
// Item Max Limit Check
if(!warehouse.validateCapacity(slots))
{
sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED));
return;
}
// Check if enough adena and charge the fee
if(currentAdena < fee || !player.reduceAdena("Warehouse", fee, player.getLastFolkNPC(), false))
{
sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
return;
}
// Proceed to the transfer
InventoryUpdate playerIU = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
for(Item i : _items)
{
int objectId = i.id;
int count = i.count;
// check for an invalid item
if(objectId == 0 && count == 0)
{
continue;
}
L2ItemInstance oldItem = player.getInventory().getItemByObjectId(objectId);
if(oldItem == null)
{
_log.warning("Error depositing a warehouse object for char " + player.getName() + " (olditem == null)");
continue;
}
int itemId = oldItem.getItemId();
if(itemId >= 6611 && itemId <= 6621 || itemId == 6842)
{
continue;
}
L2ItemInstance newItem = player.getInventory().transferItem("Warehouse", objectId, count, warehouse, player, player.getLastFolkNPC());
if(newItem == null)
{
_log.warning("Error depositing a warehouse object for char " + player.getName() + " (newitem == null)");
continue;
}
if(playerIU != null)
{
if(oldItem.getCount() > 0 && oldItem != newItem)
{
playerIU.addModifiedItem(oldItem);
}
else
{
playerIU.addRemovedItem(oldItem);
}
}
}
// Send updated item list to the player
if(playerIU != null)
{
player.sendPacket(playerIU);
}
else
{
player.sendPacket(new ItemList(player, false));
}
// Update current load status on player
StatusUpdate su = new StatusUpdate(player.getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
player.setActiveWarehouse(null);
}
private class Item
{
public int id;
public int count;
public Item(int i, int c)
{
id = i;
count = c;
}
}
@Override
public String getType()
{
return "[C] 9F RequestPackageSend";
}
}