/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.AskJoinFriend;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
public final class RequestFriendInvite extends L2GameClientPacket
{
private String _name;
@Override
protected void readImpl()
{
_name = readS();
}
@Override
protected void runImpl()
{
SystemMessage sm;
L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
L2PcInstance friend = L2World.getInstance().getPlayer(_name);
// _name = Util.capitalizeFirst(_name); //FIXME: is it right to capitalize a nickname?
if (friend == null)
{
// Target is not found in the game.
sm = new SystemMessage(SystemMessageId.THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME);
activeChar.sendPacket(sm);
sm = null;
return;
}
if (friend == activeChar)
{
// You cannot add yourself to your own friend list.
sm = new SystemMessage(SystemMessageId.YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST);
activeChar.sendPacket(sm);
sm = null;
return;
}
if (activeChar.getBlockList().isInBlockList(_name))
{
sm = new SystemMessage(SystemMessageId.FAILED_TO_INVITE_A_FRIEND);
activeChar.sendPacket(sm);
return;
}
if (friend.getBlockList().isInBlockList(activeChar.getName()))
{
sm = new SystemMessage(SystemMessageId.S1_HAS_ADDED_YOU_TO_IGNORE_LIST);
sm.addString(friend.getName());
activeChar.sendPacket(sm);
sm = new SystemMessage(SystemMessageId.FAILED_TO_INVITE_A_FRIEND);
activeChar.sendPacket(sm);
return;
}
if (activeChar.isInCombat() || friend.isInCombat())
{
sm = new SystemMessage(SystemMessageId.S1_IS_BUSY_TRY_LATER);
activeChar.sendPacket(sm);
sm = null;
return;
}
if (activeChar.getFriendList().contains(friend.getName()))
{
// Player already is in your friendlist
sm = new SystemMessage(SystemMessageId.S1_ALREADY_IN_FRIENDS_LIST);
sm.addString(_name);
activeChar.sendPacket(sm);
return;
}
if (!friend.isProcessingRequest())
{
// requets to become friend
activeChar.onTransactionRequest(friend);
sm = new SystemMessage(SystemMessageId.S1_REQUESTED_TO_BECOME_FRIENDS);
sm.addString(_name);
AskJoinFriend ajf = new AskJoinFriend(activeChar.getName());
friend.sendPacket(ajf);
}
else
{
sm = new SystemMessage(SystemMessageId.S1_IS_BUSY_TRY_LATER);
}
friend.sendPacket(sm);
}
@Override
public String getType()
{
return "[C] 5E RequestFriendInvite";
}
}