Package com.l2jfrozen.gameserver.network.clientpackets

Source Code of com.l2jfrozen.gameserver.network.clientpackets.RequestFriendInvite

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;

import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.AskJoinFriend;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;

public final class RequestFriendInvite extends L2GameClientPacket
{
  private String _name;
 
  @Override
  protected void readImpl()
  {
    _name = readS();
  }
 
  @Override
  protected void runImpl()
  {
    SystemMessage sm;
    L2PcInstance activeChar = getClient().getActiveChar();
   
    if (activeChar == null)
      return;
   
    L2PcInstance friend = L2World.getInstance().getPlayer(_name);
   
    // _name = Util.capitalizeFirst(_name); //FIXME: is it right to capitalize a nickname?
   
    if (friend == null)
    {
      // Target is not found in the game.
      sm = new SystemMessage(SystemMessageId.THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME);
      activeChar.sendPacket(sm);
      sm = null;
      return;
    }
   
    if (friend == activeChar)
    {
      // You cannot add yourself to your own friend list.
      sm = new SystemMessage(SystemMessageId.YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST);
      activeChar.sendPacket(sm);
      sm = null;
      return;
    }
   
    if (activeChar.getBlockList().isInBlockList(_name))
    {
      sm = new SystemMessage(SystemMessageId.FAILED_TO_INVITE_A_FRIEND);
      activeChar.sendPacket(sm);
      return;
    }
   
    if (friend.getBlockList().isInBlockList(activeChar.getName()))
    {
      sm = new SystemMessage(SystemMessageId.S1_HAS_ADDED_YOU_TO_IGNORE_LIST);
      sm.addString(friend.getName());
      activeChar.sendPacket(sm);
      sm = new SystemMessage(SystemMessageId.FAILED_TO_INVITE_A_FRIEND);
      activeChar.sendPacket(sm);
      return;
    }
   
    if (activeChar.isInCombat() || friend.isInCombat())
    {
      sm = new SystemMessage(SystemMessageId.S1_IS_BUSY_TRY_LATER);
      activeChar.sendPacket(sm);
      sm = null;
      return;
    }
   
    if (activeChar.getFriendList().contains(friend.getName()))
    {
      // Player already is in your friendlist
      sm = new SystemMessage(SystemMessageId.S1_ALREADY_IN_FRIENDS_LIST);
      sm.addString(_name);
      activeChar.sendPacket(sm);
      return;
    }
   
    if (!friend.isProcessingRequest())
    {
      // requets to become friend
      activeChar.onTransactionRequest(friend);
      sm = new SystemMessage(SystemMessageId.S1_REQUESTED_TO_BECOME_FRIENDS);
      sm.addString(_name);
      AskJoinFriend ajf = new AskJoinFriend(activeChar.getName());
      friend.sendPacket(ajf);
    }
    else
    {
      sm = new SystemMessage(SystemMessageId.S1_IS_BUSY_TRY_LATER);
    }
   
    friend.sendPacket(sm);
   
  }
 
  @Override
  public String getType()
  {
    return "[C] 5E RequestFriendInvite";
  }
}
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