/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.util.Util;
import com.l2jfrozen.util.Point3D;
/**
* Fromat:(ch) dddddc
*/
public final class RequestExMagicSkillUseGround extends L2GameClientPacket
{
private int _x;
private int _y;
private int _z;
private int _skillId;
private boolean _ctrlPressed;
private boolean _shiftPressed;
@Override
protected void readImpl()
{
_x = readD();
_y = readD();
_z = readD();
_skillId = readD();
_ctrlPressed = readD() != 0;
_shiftPressed = readC() != 0;
}
@Override
protected void runImpl()
{
L2PcInstance activeChar = getClient().getActiveChar();
if(activeChar == null)
return;
// Get the level of the used skill
int level = activeChar.getSkillLevel(_skillId);
if(level <= 0)
{
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Get the L2Skill template corresponding to the skillID received from the client
L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
if(skill != null)
{
activeChar.setCurrentSkillWorldPosition(new Point3D(_x, _y, _z));
// normally magicskilluse packet turns char client side but for these skills, it doesn't (even with correct target)
activeChar.setHeading(Util.calculateHeadingFrom(activeChar.getX(), activeChar.getY(), _x , _y));
activeChar.broadcastPacket(new ValidateLocation(activeChar));
activeChar.useMagic(skill, _ctrlPressed, _shiftPressed);
}
else
{
sendPacket(ActionFailed.STATIC_PACKET);
}
}
@Override
public String getType()
{
return "[C] D0:2F RequestExMagicSkillUseGround";
}
}