Package com.l2jfrozen.gameserver.network.clientpackets

Source Code of com.l2jfrozen.gameserver.network.clientpackets.RequestExMagicSkillUseGround

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;

import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.util.Util;
import com.l2jfrozen.util.Point3D;

/**
* Fromat:(ch) dddddc
*/
public final class RequestExMagicSkillUseGround extends L2GameClientPacket
{
  private int _x;
  private int _y;
  private int _z;
  private int _skillId;
  private boolean _ctrlPressed;
  private boolean _shiftPressed;

  @Override
  protected void readImpl()
  {
    _x = readD();
    _y = readD();
    _z = readD();
    _skillId = readD();
    _ctrlPressed = readD() != 0;
    _shiftPressed = readC() != 0;
  }

  @Override
  protected void runImpl()
  {
    L2PcInstance activeChar = getClient().getActiveChar();
    if(activeChar == null)
      return;

    // Get the level of the used skill
    int level = activeChar.getSkillLevel(_skillId);
    if(level <= 0)
    {
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    // Get the L2Skill template corresponding to the skillID received from the client
    L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);

    if(skill != null)
    {
      activeChar.setCurrentSkillWorldPosition(new Point3D(_x, _y, _z));

      // normally magicskilluse packet turns char client side but for these skills, it doesn't (even with correct target)
      activeChar.setHeading(Util.calculateHeadingFrom(activeChar.getX(), activeChar.getY(), _x , _y));
      activeChar.broadcastPacket(new ValidateLocation(activeChar));
      activeChar.useMagic(skill, _ctrlPressed, _shiftPressed);
    }
    else
    {
      sendPacket(ActionFailed.STATIC_PACKET);
    }
  }

  @Override
  public String getType()
  {
    return "[C] D0:2F RequestExMagicSkillUseGround";
  }
}
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