Package com.l2jfrozen.gameserver.network.clientpackets

Source Code of com.l2jfrozen.gameserver.network.clientpackets.FinishRotating

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.network.clientpackets;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.StopRotation;

@SuppressWarnings("unused")
public final class FinishRotating extends L2GameClientPacket
{
  private int _degree, _unknown;

  @Override
  protected void readImpl()
  {
    _degree = readD();
    _unknown = readD();
  }

  @Override
  protected void runImpl()
  {
    L2PcInstance player = getClient().getActiveChar();
    if (player == null)
      return;

    if (!Config.ALLOW_USE_CURSOR_FOR_WALK)
    {
      getClient().getActiveChar().sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    player.broadcastPacket(new StopRotation(player, _degree, 0));
  }

  @Override
  public String getType()
  {
    return "[C] 4B FinishRotating";
  }
}
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