/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import java.util.logging.Logger;
import com.l2jfrozen.Config;
import com.l2jfrozen.crypt.nProtect;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.L2GameClient.GameClientState;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.CharSelected;
@SuppressWarnings("unused")
public class CharacterSelected extends L2GameClientPacket
{
private static Logger _log = Logger.getLogger(CharacterSelected.class.getName());
private int _charSlot;
private int _unk1, _unk2, _unk3, _unk4; // new in C4
@Override
protected void readImpl()
{
_charSlot = readD();
_unk1 = readH();
_unk2 = readD();
_unk3 = readD();
_unk4 = readD();
}
@Override
protected void runImpl()
{
// if there is a playback.dat file in the current directory, it will be sent to the client instead of any regular packets
// to make this work, the first packet in the playback.dat has to be a [S]0x21 packet
// after playback is done, the client will not work correct and need to exit
// playLogFile(getConnection()); // try to play log file
if (!getClient().getFloodProtectors().getCharacterSelect().tryPerformAction("CharacterSelect"))
return;
// we should always be abble to acquire the lock but if we cant lock then nothing should be done (ie repeated packet)
if (getClient().getActiveCharLock().tryLock())
{
try
{
// should always be null but if not then this is repeated packet and nothing should be done here
if (getClient().getActiveChar() == null)
{
// The L2PcInstance must be created here, so that it can be attached to the L2GameClient
if (Config.DEBUG)
_log.fine("DEBUG "+getType()+": selected slot:" + _charSlot);
// Load up character from disk
L2PcInstance cha = getClient().loadCharFromDisk(_charSlot);
if (cha == null)
{
_log.severe("DEBUG "+getType()+": Character could not be loaded (slot:" + _charSlot + ")");
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if (cha.getAccessLevel().getLevel() < 0)
{
cha.deleteMe();
return;
}
cha.setClient(getClient());
getClient().setActiveChar(cha);
getClient().setState(GameClientState.IN_GAME);
sendPacket(new CharSelected(cha, getClient().getSessionId().playOkID1));
}
}
catch (Exception e)
{
e.printStackTrace();
}
finally
{
getClient().getActiveCharLock().unlock();
}
}
}
@Override
public String getType()
{
return "[C] 0D CharacterSelected";
}
}