Package com.l2jfrozen.gameserver.network.clientpackets

Source Code of com.l2jfrozen.gameserver.network.clientpackets.AuthLogin

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.network.clientpackets;

import java.util.logging.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.network.L2GameClient;
import com.l2jfrozen.gameserver.network.serverpackets.L2GameServerPacket;
import com.l2jfrozen.gameserver.thread.LoginServerThread;
import com.l2jfrozen.gameserver.thread.LoginServerThread.SessionKey;

public final class AuthLogin extends L2GameClientPacket
{
  private static Logger _log = Logger.getLogger(AuthLogin.class.getName());

  // loginName + keys must match what the loginserver used.
  private String _loginName;
  private int _playKey1;
  private int _playKey2;
  private int _loginKey1;
  private int _loginKey2;

  @Override
  protected void readImpl()
  {
    _loginName = readS().toLowerCase();
    _playKey2 = readD();
    _playKey1 = readD();
    _loginKey1 = readD();
    _loginKey2 = readD();
  }

  @Override
  protected void runImpl()
  {
    SessionKey key = new SessionKey(_loginKey1, _loginKey2, _playKey1, _playKey2);

    if (Config.DEBUG)
      _log.info("DEBUG "+getType()+": user: " + _loginName + " key:" + key);

    L2GameClient client = getClient();

           // avoid potential exploits
        if (client.getAccountName() == null)
        {
        // Preventing duplicate login in case client login server socket was
        // disconnected or this packet was not sent yet
        if (LoginServerThread.getInstance().addGameServerLogin(_loginName,client))
        {
          client.setAccountName(_loginName);
          LoginServerThread.getInstance().addWaitingClientAndSendRequest(_loginName, client, key);
          }
            else
          {
          client.close((L2GameServerPacket) null);
          }
        }
      }

  @Override
  public String getType()
  {
    return "[C] 08 AuthLogin";
  }
}
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