Package com.l2jfrozen.gameserver.model.spawn

Source Code of com.l2jfrozen.gameserver.model.spawn.L2Spawn$SpawnTask

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.spawn;

import java.lang.reflect.Constructor;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;

import javolution.util.FastList;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.TerritoryTable;
import com.l2jfrozen.gameserver.geo.GeoData;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.quest.Quest;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.util.random.Rnd;

/**
* This class manages the spawn and respawn of a group of L2NpcInstance that are in the same are and have the same type.
* <B><U> Concept</U> :</B><BR>
* <BR>
* L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an
* exact position. The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact
* heading (ex : merchant...).<BR>
* <BR>
*
* @author Nightmare
* @version $Revision: 1.9.2.3.2.8 $ $Date: 2005/03/27 15:29:32 $
*/
public class L2Spawn
{
  protected static final Logger _log = Logger.getLogger(L2Spawn.class.getName());

  /**
   * The link on the L2NpcTemplate object containing generic and static properties of this spawn (ex : RewardExp,
   * RewardSP, AggroRange...)
   */
  private L2NpcTemplate _template;

  /** The Identifier of this spawn in the spawn table */
  private int _id;

  // private String _location = DEFAULT_LOCATION;

  /** The identifier of the location area where L2NpcInstance can be spwaned */
  private int _location;

  /** The maximum number of L2NpcInstance that can manage this L2Spawn */
  private int _maximumCount;

  /** The current number of L2NpcInstance managed by this L2Spawn */
  private int _currentCount;

  /** The current number of SpawnTask in progress or stand by of this L2Spawn */
  protected int _scheduledCount;

  /** The X position of the spwan point */
  private int _locX;

  /** The Y position of the spwan point */
  private int _locY;

  /** The Z position of the spwan point */
  private int _locZ;

  /** The heading of L2NpcInstance when they are spawned */
  private int _heading;

  /** The delay between a L2NpcInstance remove and its re-spawn */
  private int _respawnDelay;

  /** Minimum delay RaidBoss */
  private int _respawnMinDelay;

  /** Maximum delay RaidBoss */
  private int _respawnMaxDelay;

  /** The generic constructor of L2NpcInstance managed by this L2Spawn */
  private Constructor<?> _constructor;

  /** If True a L2NpcInstance is respawned each time that another is killed */
  private boolean _doRespawn;

  private int _instanceId = 0;

  private L2NpcInstance _lastSpawn;
  private static List<SpawnListener> _spawnListeners = new FastList<SpawnListener>();

  /** The task launching the function doSpawn() */
  class SpawnTask implements Runnable
  {
    //L2NpcInstance _instance;
    //int _objId;
    private L2NpcInstance _oldNpc;

    public SpawnTask(/*int objid*/L2NpcInstance pOldNpc)
    {
      //_objId= objid;
      _oldNpc = pOldNpc;
    }

    @Override
    public void run()
    {
      try
      {
        //doSpawn();
        respawnNpc(_oldNpc);
      }
      catch(Exception e)
      {
        if(Config.ENABLE_ALL_EXCEPTIONS)
          e.printStackTrace();
       
        _log.log(Level.WARNING, "", e);
      }

      _scheduledCount--;
    }
  }

  /**
   * Constructor of L2Spawn.<BR>
   * <BR>
   * <B><U> Concept</U> :</B><BR>
   * <BR>
   * Each L2Spawn owns generic and static properties (ex : RewardExp, RewardSP, AggroRange...). All of those
   * properties are stored in a different L2NpcTemplate for each type of L2Spawn. Each template is loaded once in the
   * server cache memory (reduce memory use). When a new instance of L2Spawn is created, server just create a link
   * between the instance and the template. This link is stored in <B>_template</B><BR>
   * <BR>
   * Each L2NpcInstance is linked to a L2Spawn that manages its spawn and respawn (delay, location...). This link is
   * stored in <B>_spawn</B> of the L2NpcInstance<BR>
   * <BR>
   * <B><U> Actions</U> :</B><BR>
   * <BR>
   * <li>Set the _template of the L2Spawn</li> <li>Calculate the implementationName used to generate the generic
   * constructor of L2NpcInstance managed by this L2Spawn</li> <li>Create the generic constructor of L2NpcInstance
   * managed by this L2Spawn</li><BR>
   * <BR>
   *
   * @param mobTemplate The L2NpcTemplate to link to this L2Spawn
   * @throws SecurityException
   * @throws ClassNotFoundException
   * @throws NoSuchMethodException
   */
  public L2Spawn(L2NpcTemplate mobTemplate) throws SecurityException, ClassNotFoundException, NoSuchMethodException
  {
    // Set the _template of the L2Spawn
    _template = mobTemplate;

    if(_template == null)
      return;

    // The Name of the L2NpcInstance type managed by this L2Spawn
    String implementationName = _template.type; // implementing class name

    if(mobTemplate.npcId == 30995)
    {
      implementationName = "L2RaceManager";
    }

    // if (mobTemplate.npcId == 8050)

    if(mobTemplate.npcId >= 31046 && mobTemplate.npcId <= 31053)
    {
      implementationName = "L2SymbolMaker";
    }

    // Create the generic constructor of L2NpcInstance managed by this L2Spawn
    Class<?>[] parameters =
    {
        int.class, L2NpcTemplate.class
    };
    _constructor = Class.forName("com.l2jfrozen.gameserver.model.actor.instance." + implementationName + "Instance").getConstructor(parameters);
    implementationName = null;
  }

  /**
   * @return the maximum number of L2NpcInstance that this L2Spawn can manage.
   */
  public int getAmount()
  {
    return _maximumCount;
  }

  /**
   * @return the Identifier of this L2Spwan (used as key in the SpawnTable).
   */
  public int getId()
  {
    return _id;
  }

  /**
   * @return the Identifier of the location area where L2NpcInstance can be spwaned.
   */
  public int getLocation()
  {
    return _location;
  }

  /**
   * @return the X position of the spwan point.
   */
  public int getLocx()
  {
    return _locX;
  }

  /**
   * @return the Y position of the spwan point.
   */
  public int getLocy()
  {
    return _locY;
  }

  /**
   * @return the Z position of the spwan point.
   */
  public int getLocz()
  {
    return _locZ;
  }

  /**
   * @return the Identifier of the L2NpcInstance manage by this L2Spwan contained in the L2NpcTemplate.
   */
  public int getNpcid()
  {
    if(_template == null)
      return -1;
   
    return _template.npcId;
  }

  /**
   * @return the heading of L2NpcInstance when they are spawned.
   */
  public int getHeading()
  {
    return _heading;
  }

  /**
   * @return the delay between a L2NpcInstance remove and its re-spawn.
   */
  public int getRespawnDelay()
  {
    return _respawnDelay;
  }

  /**
   * @return Min RaidBoss Spawn delay.
   */
  public int getRespawnMinDelay()
  {
    return _respawnMinDelay;
  }

  /**
   * @return Max RaidBoss Spawn delay.
   */
  public int getRespawnMaxDelay()
  {
    return _respawnMaxDelay;
  }

  /**
   * Set the maximum number of L2NpcInstance that this L2Spawn can manage.
   * @param amount
   */
  public void setAmount(int amount)
  {
    _maximumCount = amount;
  }

  /**
   * Set the Identifier of this L2Spwan (used as key in the SpawnTable).
   * @param id
   */
  public void setId(int id)
  {
    _id = id;
  }

  /**
   * Set the Identifier of the location area where L2NpcInstance can be spwaned.
   * @param location
   */
  public void setLocation(int location)
  {
    _location = location;
  }

  /**
   * Set Minimum Respawn Delay.
   * @param date
   */
  public void setRespawnMinDelay(int date)
  {
    _respawnMinDelay = date;
  }

  /**
   * Set Maximum Respawn Delay.
   * @param date
   */
  public void setRespawnMaxDelay(int date)
  {
    _respawnMaxDelay = date;
  }

  /**
   * Set the X position of the spwan point.
   * @param locx
   */
  public void setLocx(int locx)
  {
    _locX = locx;
  }

  /**
   * Set the Y position of the spwan point.
   * @param locy
   */
  public void setLocy(int locy)
  {
    _locY = locy;
  }

  /**
   * Set the Z position of the spwan point.
   * @param locz
   */
  public void setLocz(int locz)
  {
    _locZ = locz;
  }

  /**
   * Set the heading of L2NpcInstance when they are spawned.
   * @param heading
   */
  public void setHeading(int heading)
  {
    _heading = heading;
  }

  /**
   * Kidzor Set the spawn as custom.
   * @param custom
   */
  public void setCustom(boolean custom)
  {
    _customSpawn = custom;
  }

  /**
   * Kidzor Return type of spawn.
   * @return
   */
  public boolean isCustom()
  {
    return _customSpawn;
  }

  /** If true then spawn is custom */
  private boolean _customSpawn;
 
  private boolean _customBossInstance = false;
 
 

  /**
   * @return the _customBossInstance
   */
  public boolean is_customBossInstance()
  {
    return _customBossInstance;
  }

  /**
   * @param customBossInstance the _customBossInstance to set
   */
  public void set_customBossInstance(boolean customBossInstance)
  {
    _customBossInstance = customBossInstance;
  }

  /**
   * Decrease the current number of L2NpcInstance of this L2Spawn and if necessary create a SpawnTask to launch after
   * the respawn Delay.<BR>
   * <BR>
   * <B><U> Actions</U> :</B><BR>
   * <BR>
   * <li>Decrease the current number of L2NpcInstance of this L2Spawn</li> <li>Check if respawn is possible to prevent
   * multiple respawning caused by lag</li> <li>Update the current number of SpawnTask in progress or stand by of this
   * L2Spawn</li> <li>Create a new SpawnTask to launch after the respawn Delay</li><BR>
   * <BR>
   * <FONT COLOR=#FF0000><B> <U>Caution</U> : A respawn is possible ONLY if _doRespawn=True and _scheduledCount +
   * _currentCount < _maximumCount</B></FONT><BR>
   * <BR>
   * @param oldNpc
   */
  public void decreaseCount(/*int npcId*/L2NpcInstance oldNpc)
  {
    // Decrease the current number of L2NpcInstance of this L2Spawn
    _currentCount--;

    // Check if respawn is possible to prevent multiple respawning caused by lag
    if(_doRespawn && _scheduledCount + _currentCount < _maximumCount)
    {
      // Update the current number of SpawnTask in progress or stand by of this L2Spawn
      _scheduledCount++;

      // Create a new SpawnTask to launch after the respawn Delay
      //ClientScheduler.getInstance().scheduleLow(new SpawnTask(npcId), _respawnDelay);
      ThreadPoolManager.getInstance().scheduleGeneral(new SpawnTask(oldNpc), _respawnDelay);
    }
  }

  /**
   * Create the initial spawning and set _doRespawn to True.<BR>
   * <BR>
   *
   * @return The number of L2NpcInstance that were spawned
   */
  public int init()
  {
    while(_currentCount < _maximumCount)
    {
      doSpawn();
    }
    _doRespawn = true;

    return _currentCount;
  }

  /**
   * Create a L2NpcInstance in this L2Spawn.
   * @return
   */
  public L2NpcInstance spawnOne()
  {
    return doSpawn();
  }

  /**
   * Set _doRespawn to False to stop respawn in this L2Spawn.
   */
  public void stopRespawn()
  {
    _doRespawn = false;
  }

  /**
   * Set _doRespawn to True to start or restart respawn in this L2Spawn.
   */
  public void startRespawn()
  {
    _doRespawn = true;
  }

  /**
   * Create the L2NpcInstance, add it to the world and launch its OnSpawn action.<BR>
   * <BR>
   * <B><U> Concept</U> :</B><BR>
   * <BR>
   * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an
   * exact position. The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact
   * heading (ex : merchant...).<BR>
   * <BR>
   * <B><U> Actions for an random spawn into location area</U> : <I>(if Locx=0 and Locy=0)</I></B><BR>
   * <BR>
   * <li>Get L2NpcInstance Init parameters and its generate an Identifier</li> <li>Call the constructor of the
   * L2NpcInstance</li> <li>Calculate the random position in the location area (if Locx=0 and Locy=0) or get its exact
   * position from the L2Spawn</li> <li>Set the position of the L2NpcInstance</li> <li>Set the HP and MP of the
   * L2NpcInstance to the max</li> <li>Set the heading of the L2NpcInstance (random heading if not defined : value=-1)
   * </li> <li>Link the L2NpcInstance to this L2Spawn</li> <li>Init other values of the L2NpcInstance (ex : from its
   * L2CharTemplate for INT, STR, DEX...) and add it in the world</li> <li>Lauch the action OnSpawn fo the
   * L2NpcInstance</li><BR>
   * <BR>
   * <li>Increase the current number of L2NpcInstance managed by this L2Spawn</li><BR>
   * <BR>
   * @return
   */
  public L2NpcInstance doSpawn()
  {
    L2NpcInstance mob = null;
    try
    {
      // Check if the L2Spawn is not a L2Pet or L2Minion spawn
      if(_template.type.equalsIgnoreCase("L2Pet") || _template.type.equalsIgnoreCase("L2Minion"))
      {
        _currentCount++;

        return mob;
      }

      // Get L2NpcInstance Init parameters and its generate an Identifier
      Object[] parameters =
      {
          IdFactory.getInstance().getNextId(), _template
      };

      // Call the constructor of the L2NpcInstance
      // (can be a L2ArtefactInstance, L2FriendlyMobInstance, L2GuardInstance, L2MonsterInstance, L2SiegeGuardInstance, L2BoxInstance,
      // L2FeedableBeastInstance, L2TamedBeastInstance, L2FolkInstance)
      Object tmp = _constructor.newInstance(parameters);

      // Must be done before object is spawned into visible world
      ((L2Object) tmp).setInstanceId(_instanceId);

      // Check if the Instance is a L2NpcInstance
      if(!(tmp instanceof L2NpcInstance))
        return mob;

      mob = (L2NpcInstance) tmp;

      return intializeNpcInstance(mob);
    }
    catch(Exception e)
    {
      if(Config.ENABLE_ALL_EXCEPTIONS)
        e.printStackTrace();
     
      _log.log(Level.WARNING, "NPC " + _template.npcId + " class not found", e);
    }
    return mob;
  }

  /**
   * @param mob
   * @return
   */
  private L2NpcInstance intializeNpcInstance(L2NpcInstance mob)
  {
    int newlocx, newlocy, newlocz;

    boolean doCorrect = false;
    if(Config.GEODATA > 0)
    {
      switch(Config.GEO_CORRECT_Z)
      {
      case ALL:
        doCorrect = true;
        break;
      case TOWN:
        if(mob != null)
          doCorrect = true;
        break;
      case MONSTER:
        if(mob instanceof L2Attackable)
          doCorrect = true;
        break;
      }
    }

    // If Locx=0 and Locy=0, the L2NpcInstance must be spawned in an area defined by location
    if(getLocx() == 0 && getLocy() == 0)
    {
      if(getLocation() == 0)
        return mob;

      // Calculate the random position in the location area
      int p[] = TerritoryTable.getInstance().getRandomPoint(getLocation());

      // Set the calculated position of the L2NpcInstance
      newlocx = p[0];
      newlocy = p[1];
      newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, p[2], p[3], _id);
    }
    else
    {
      // The L2NpcInstance is spawned at the exact position (Lox, Locy, Locz)
      newlocx = getLocx();
      newlocy = getLocy();
      newlocz = doCorrect ? GeoData.getInstance().getSpawnHeight(newlocx, newlocy, getLocz(), getLocz(), _id) : getLocz();
    }
   
    if (mob != null)
    {
      mob.stopAllEffects();

      // Set the HP and MP of the L2NpcInstance to the max
      mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp());

      // Set the heading of the L2NpcInstance (random heading if not defined)
      if(getHeading() == -1)
      {
        mob.setHeading(Rnd.nextInt(61794));
      }
      else
      {
        mob.setHeading(getHeading());
      }

      // Reset decay info
      mob.setDecayed(false);

      // Link the L2NpcInstance to this L2Spawn
      mob.setSpawn(this);

      // Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world as a visible object
      mob.spawnMe(newlocx, newlocy, newlocz);

      L2Spawn.notifyNpcSpawned(mob);

      _lastSpawn = mob;

      if(Config.DEBUG)
      {
        _log.finest("spawned Mob ID: " + _template.npcId + " ,at: " + mob.getX() + " x, " + mob.getY() + " y, " + mob.getZ() + " z");
      }

      for(Quest quest : mob.getTemplate().getEventQuests(Quest.QuestEventType.ON_SPAWN))
      {
        quest.notifySpawn(mob);
      }

      // Increase the current number of L2NpcInstance managed by this L2Spawn
      _currentCount++;
    }
    return mob;
  }

  public static void addSpawnListener(SpawnListener listener)
  {
    synchronized (_spawnListeners)
    {
      _spawnListeners.add(listener);
    }
  }

  public static void removeSpawnListener(SpawnListener listener)
  {
    synchronized (_spawnListeners)
    {
      _spawnListeners.remove(listener);
    }
  }

  public static void notifyNpcSpawned(L2NpcInstance npc)
  {
    synchronized (_spawnListeners)
    {
      for(SpawnListener listener : _spawnListeners)
      {
        listener.npcSpawned(npc);
      }
    }
  }

  /**
   * @param i delay in seconds
   */
  public void setRespawnDelay(int i)
  {
    if(i < 0)
    {
      _log.warning("respawn delay is negative for spawnId:" + _id);
    }

    if(i < 10)
    {
      i = 10;
    }

    _respawnDelay = i * 1000;
  }

  public L2NpcInstance getLastSpawn()
  {
    return _lastSpawn;
  }

  /**
   * @param oldNpc
   */
  public void respawnNpc(L2NpcInstance oldNpc)
  {
    oldNpc.refreshID();
    /*L2NpcInstance instance = */intializeNpcInstance(oldNpc);
  }

  public L2NpcTemplate getTemplate()
  {
    return _template;
  }

  public int getInstanceId()
  {
    return _instanceId;
  }

  public void setInstanceId(int instanceId)
  {
    _instanceId = instanceId;
  }

}
TOP

Related Classes of com.l2jfrozen.gameserver.model.spawn.L2Spawn$SpawnTask

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.