Package com.l2jfrozen.gameserver.model.actor.status

Source Code of com.l2jfrozen.gameserver.model.actor.status.PcStatus

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.status;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SummonInstance;
import com.l2jfrozen.gameserver.model.entity.Duel;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Stats;
import com.l2jfrozen.gameserver.util.Util;

public class PcStatus extends PlayableStatus
{
  // =========================================================
  // Data Field

  // =========================================================
  // Constructor
  public PcStatus(L2PcInstance activeChar)
  {
    super(activeChar);
  }

  // =========================================================
  // Method - Public
  @Override
  public final void reduceHp(double value, L2Character attacker)
  {
    reduceHp(value, attacker, true);
  }

  @Override
  public final void reduceHp(double value, L2Character attacker, boolean awake)
  {
    if(getActiveChar().isInvul() && getActiveChar() != attacker)
      return;

    if(attacker instanceof L2PcInstance)
    {
      if(getActiveChar().isInDuel())
      {
        // the duel is finishing - players do not recive damage
        if(getActiveChar().getDuelState() == Duel.DUELSTATE_DEAD)
          return;
        else if(getActiveChar().getDuelState() == Duel.DUELSTATE_WINNER)
          return;

        // cancel duel if player got hit by another player, that is not part of the duel
        if(((L2PcInstance) attacker).getDuelId() != getActiveChar().getDuelId())
        {
          getActiveChar().setDuelState(Duel.DUELSTATE_INTERRUPTED);
        }
      }

      if(getActiveChar().isDead() && !getActiveChar().isFakeDeath())
        return;
    }
    else
    {
      // if attacked by a non L2PcInstance & non L2SummonInstance the duel gets canceled
      if(getActiveChar().isInDuel() && !(attacker instanceof L2SummonInstance))
      {
        getActiveChar().setDuelState(Duel.DUELSTATE_INTERRUPTED);
      }

      if(getActiveChar().isDead())
        return;
    }

    int fullValue = (int) value;

    if(attacker != null && attacker != getActiveChar())
    {
      // Check and calculate transfered damage
      L2Summon summon = getActiveChar().getPet();

      //TODO correct range
      if(summon != null && summon instanceof L2SummonInstance && Util.checkIfInRange(900, getActiveChar(), summon, true))
      {
        int tDmg = (int) value * (int) getActiveChar().getStat().calcStat(Stats.TRANSFER_DAMAGE_PERCENT, 0, null, null) / 100;

        // Only transfer dmg up to current HP, it should not be killed
        if(summon.getCurrentHp() < tDmg)
        {
          tDmg = (int) summon.getCurrentHp() - 1;
        }

        if(tDmg > 0)
        {
          summon.reduceCurrentHp(tDmg, attacker);
          value -= tDmg;
          fullValue = (int) value; // reduce the annouced value here as player will get a message about summon dammage
        }
      }

      if(attacker instanceof L2PlayableInstance/* || attacker instanceof L2SiegeGuardInstance*/)
      {
        if(getCurrentCp() >= value)
        {
          setCurrentCp(getCurrentCp() - value); // Set Cp to diff of Cp vs value
          value = 0; // No need to subtract anything from Hp
        }
        else
        {
          value -= getCurrentCp(); // Get diff from value vs Cp; will apply diff to Hp
          setCurrentCp(0); // Set Cp to 0
        }
      }

      summon = null;
    }

    super.reduceHp(value, attacker, awake);

    if(!getActiveChar().isDead() && getActiveChar().isSitting())
    {
      if (getActiveChar().getPrivateStoreType() != 0)
      {
        getActiveChar().setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
        getActiveChar().broadcastUserInfo();
      }
     
      getActiveChar().standUp();
    }

    if(getActiveChar().isFakeDeath())
    {
      getActiveChar().stopFakeDeath(null);
    }

    if(attacker != null && attacker != getActiveChar() && fullValue > 0)
    {
      // Send a System Message to the L2PcInstance
      SystemMessage smsg = new SystemMessage(SystemMessageId.S1_GAVE_YOU_S2_DMG);

      if(Config.DEBUG)
      {
        _log.fine("Attacker:" + attacker.getName());
      }

      if(attacker instanceof L2NpcInstance)
      {
        int mobId = ((L2NpcInstance) attacker).getTemplate().idTemplate;

        if(Config.DEBUG)
        {
          _log.fine("mob id:" + mobId);
        }

        smsg.addNpcName(mobId);
      }
      else if(attacker instanceof L2Summon)
      {
        int mobId = ((L2Summon) attacker).getTemplate().idTemplate;

        smsg.addNpcName(mobId);
      }
      else
      {
        smsg.addString(attacker.getName());
      }

      smsg.addNumber(fullValue);
      getActiveChar().sendPacket(smsg);
      smsg = null;
    }
  }

  // =========================================================
  // Method - Private

  // =========================================================
  // Property - Public
  @Override
  public L2PcInstance getActiveChar()
  {
    return (L2PcInstance) super.getActiveChar();
  }
}
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