/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.status;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SummonInstance;
import com.l2jfrozen.gameserver.model.entity.Duel;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Stats;
import com.l2jfrozen.gameserver.util.Util;
public class PcStatus extends PlayableStatus
{
// =========================================================
// Data Field
// =========================================================
// Constructor
public PcStatus(L2PcInstance activeChar)
{
super(activeChar);
}
// =========================================================
// Method - Public
@Override
public final void reduceHp(double value, L2Character attacker)
{
reduceHp(value, attacker, true);
}
@Override
public final void reduceHp(double value, L2Character attacker, boolean awake)
{
if(getActiveChar().isInvul() && getActiveChar() != attacker)
return;
if(attacker instanceof L2PcInstance)
{
if(getActiveChar().isInDuel())
{
// the duel is finishing - players do not recive damage
if(getActiveChar().getDuelState() == Duel.DUELSTATE_DEAD)
return;
else if(getActiveChar().getDuelState() == Duel.DUELSTATE_WINNER)
return;
// cancel duel if player got hit by another player, that is not part of the duel
if(((L2PcInstance) attacker).getDuelId() != getActiveChar().getDuelId())
{
getActiveChar().setDuelState(Duel.DUELSTATE_INTERRUPTED);
}
}
if(getActiveChar().isDead() && !getActiveChar().isFakeDeath())
return;
}
else
{
// if attacked by a non L2PcInstance & non L2SummonInstance the duel gets canceled
if(getActiveChar().isInDuel() && !(attacker instanceof L2SummonInstance))
{
getActiveChar().setDuelState(Duel.DUELSTATE_INTERRUPTED);
}
if(getActiveChar().isDead())
return;
}
int fullValue = (int) value;
if(attacker != null && attacker != getActiveChar())
{
// Check and calculate transfered damage
L2Summon summon = getActiveChar().getPet();
//TODO correct range
if(summon != null && summon instanceof L2SummonInstance && Util.checkIfInRange(900, getActiveChar(), summon, true))
{
int tDmg = (int) value * (int) getActiveChar().getStat().calcStat(Stats.TRANSFER_DAMAGE_PERCENT, 0, null, null) / 100;
// Only transfer dmg up to current HP, it should not be killed
if(summon.getCurrentHp() < tDmg)
{
tDmg = (int) summon.getCurrentHp() - 1;
}
if(tDmg > 0)
{
summon.reduceCurrentHp(tDmg, attacker);
value -= tDmg;
fullValue = (int) value; // reduce the annouced value here as player will get a message about summon dammage
}
}
if(attacker instanceof L2PlayableInstance/* || attacker instanceof L2SiegeGuardInstance*/)
{
if(getCurrentCp() >= value)
{
setCurrentCp(getCurrentCp() - value); // Set Cp to diff of Cp vs value
value = 0; // No need to subtract anything from Hp
}
else
{
value -= getCurrentCp(); // Get diff from value vs Cp; will apply diff to Hp
setCurrentCp(0); // Set Cp to 0
}
}
summon = null;
}
super.reduceHp(value, attacker, awake);
if(!getActiveChar().isDead() && getActiveChar().isSitting())
{
if (getActiveChar().getPrivateStoreType() != 0)
{
getActiveChar().setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
getActiveChar().broadcastUserInfo();
}
getActiveChar().standUp();
}
if(getActiveChar().isFakeDeath())
{
getActiveChar().stopFakeDeath(null);
}
if(attacker != null && attacker != getActiveChar() && fullValue > 0)
{
// Send a System Message to the L2PcInstance
SystemMessage smsg = new SystemMessage(SystemMessageId.S1_GAVE_YOU_S2_DMG);
if(Config.DEBUG)
{
_log.fine("Attacker:" + attacker.getName());
}
if(attacker instanceof L2NpcInstance)
{
int mobId = ((L2NpcInstance) attacker).getTemplate().idTemplate;
if(Config.DEBUG)
{
_log.fine("mob id:" + mobId);
}
smsg.addNpcName(mobId);
}
else if(attacker instanceof L2Summon)
{
int mobId = ((L2Summon) attacker).getTemplate().idTemplate;
smsg.addNpcName(mobId);
}
else
{
smsg.addString(attacker.getName());
}
smsg.addNumber(fullValue);
getActiveChar().sendPacket(smsg);
smsg = null;
}
}
// =========================================================
// Method - Private
// =========================================================
// Property - Public
@Override
public L2PcInstance getActiveChar()
{
return (L2PcInstance) super.getActiveChar();
}
}