Package com.l2jfrozen.gameserver.model.actor.instance

Source Code of com.l2jfrozen.gameserver.model.actor.instance.L2XmassTreeInstance$XmassAI

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import java.util.concurrent.ScheduledFuture;

import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.util.random.Rnd;

/**
* @author Drunkard Zabb0x Lets drink2code!
*/
public class L2XmassTreeInstance extends L2NpcInstance
{
  private ScheduledFuture<?> _aiTask;

  class XmassAI implements Runnable
  {
    private L2XmassTreeInstance _caster;

    protected XmassAI(L2XmassTreeInstance caster)
    {
      _caster = caster;
    }

    @Override
    public void run()
    {
      for(L2PcInstance player : getKnownList().getKnownPlayers().values())
      {
        int i = Rnd.nextInt(3);
        handleCast(player, (4262 + i));
      }
    }

    private boolean handleCast(L2PcInstance player, int skillId)
    {
      L2Skill skill = SkillTable.getInstance().getInfo(skillId, 1);

      if(player.getFirstEffect(skill) == null)
      {
        setTarget(player);
        doCast(skill);

        MagicSkillUser msu = new MagicSkillUser(_caster, player, skill.getId(), 1, skill.getHitTime(), 0);
        broadcastPacket(msu);
        skill = null;
        msu = null;
        return true;
      }
      skill = null;
      return false;
    }

  }

  public L2XmassTreeInstance(int objectId, L2NpcTemplate template)
  {
    super(objectId, template);
    _aiTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new XmassAI(this), 3000, 3000);
  }

  @Override
  public void deleteMe()
  {
    if(_aiTask != null)
    {
      _aiTask.cancel(true);
    }

    super.deleteMe();
  }

  @Override
  public int getDistanceToWatchObject(L2Object object)
  {
    return 900;
  }

  /**
   * (non-Javadoc)
   *
   * @see com.l2jfrozen.gameserver.model.L2Object#isAttackable()
   */
  @Override
  public boolean isAutoAttackable(L2Character attacker)
  {
    return false;
  }

}
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