Package com.l2jfrozen.gameserver.model.actor.instance

Source Code of com.l2jfrozen.gameserver.model.actor.instance.L2WyvernManagerInstance

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.managers.ClanHallManager;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.entity.ClanHall;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.Ride;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
* The Class L2WyvernManagerInstance.
*/
public class L2WyvernManagerInstance extends L2CastleChamberlainInstance
{
 
  /** The Constant COND_CLAN_OWNER. */
  protected static final int COND_CLAN_OWNER = 3;
 
  /** The _clan hall id. */
  private int _clanHallId = -1;

  /**
   * Instantiates a new l2 wyvern manager instance.
   *
   * @param objectId the object id
   * @param template the template
   */
  public L2WyvernManagerInstance(int objectId, L2NpcTemplate template)
  {
    super(objectId, template);
  }

  /* (non-Javadoc)
   * @see com.l2jfrozen.gameserver.model.actor.instance.L2CastleChamberlainInstance#onBypassFeedback(com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
   */
  @Override
  public void onBypassFeedback(L2PcInstance player, String command)
  {
    if(command.startsWith("RideWyvern"))
    {
      if(!player.isClanLeader())
      {
        player.sendMessage("Only clan leaders are allowed.");
        return;
      }
      if(player.getPet() == null)
      {
        if(player.isMounted())
        {
          SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
          sm.addString("You Already Have a Pet or Are Mounted.");
          player.sendPacket(sm);
        }
        else
        {
          SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
          sm.addString("Summon your Strider first.");
          player.sendPacket(sm);
        }
        return;
      }
      else if(player.getPet().getNpcId() == 12526 || player.getPet().getNpcId() == 12527 || player.getPet().getNpcId() == 12528)
      {
        if(player.getInventory().getItemByItemId(1460) != null && player.getInventory().getItemByItemId(1460).getCount() >= 10)
        {
          if(player.getPet().getLevel() < 55)
          {
            SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
            sm.addString("Your Strider Has not reached the required level.");
            player.sendPacket(sm);
          }
          else
          {
            if(!player.disarmWeapons())
              return;
            player.getPet().unSummon(player);
            player.getInventory().destroyItemByItemId("Wyvern", 1460, 10, player, player.getTarget());
            Ride mount = new Ride(player.getObjectId(), Ride.ACTION_MOUNT, 12621);
            player.sendPacket(mount);
            player.broadcastPacket(mount);
            player.setMountType(mount.getMountType());
            player.addSkill(SkillTable.getInstance().getInfo(4289, 1));
            SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
            sm.addString("The Wyvern has been summoned successfully!");
            player.sendPacket(sm);
          }
        }
        else
        {
          SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
          sm.addString("You need 10 Crystals: B Grade.");
          player.sendPacket(sm);
        }
        return;
      }
      else
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
        sm.addString("Unsummon your pet.");
        player.sendPacket(sm);
      }
    }
    else
    {
      super.onBypassFeedback(player, command);
    }
  }

  /* (non-Javadoc)
   * @see com.l2jfrozen.gameserver.model.actor.instance.L2CastleChamberlainInstance#onAction(com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance)
   */
  @Override
  public void onAction(L2PcInstance player)
  {
    if(!canTarget(player))
      return;

    // Check if the L2PcInstance already target the L2NpcInstance
    if(this != player.getTarget())
    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);
      my = null;

      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
    else
    {
      // Calculate the distance between the L2PcInstance and the L2NpcInstance
      if(!canInteract(player))
      {
        // Notify the L2PcInstance AI with AI_INTENTION_INTERACT
        player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
      }
      else
      {
        showMessageWindow(player);
      }
    }
    player.sendPacket(ActionFailed.STATIC_PACKET);
  }

  /**
   * Show message window.
   *
   * @param player the player
   */
  private void showMessageWindow(L2PcInstance player)
  {
    player.sendPacket(ActionFailed.STATIC_PACKET);
    String filename = "data/html/wyvernmanager/wyvernmanager-no.htm";
    if(getClanHall() != null)
    {
      filename = "data/html/wyvernmanager/wyvernmanager-clan-no.htm";
    }
    int condition = validateCondition(player);
    if(condition > COND_ALL_FALSE)
    {
      if(condition == COND_OWNER)
      {
        filename = "data/html/wyvernmanager/wyvernmanager.htm"; // Owner message window
      }
      else if(condition == COND_CLAN_OWNER)
      {
        filename = "data/html/wyvernmanager/wyvernmanager-clan.htm";
      }
    }
    NpcHtmlMessage html = new NpcHtmlMessage(1);
    html.setFile(filename);
    html.replace("%objectId%", String.valueOf(getObjectId()));
    html.replace("%npcname%", getName());
    player.sendPacket(html);
    html = null;
    filename = null;
  }

  /**
   * Return the L2ClanHall this L2NpcInstance belongs to.
   *
   * @return the clan hall
   */
  public final ClanHall getClanHall()
  {
    if(_clanHallId < 0)
    {
      ClanHall temp = ClanHallManager.getInstance().getNearbyClanHall(getX(), getY(), 500);

      if(temp != null)
      {
        _clanHallId = temp.getId();
        temp = null;
      }

      if(_clanHallId < 0)
        return null;
    }
    return ClanHallManager.getInstance().getClanHallById(_clanHallId);
  }

  /* (non-Javadoc)
   * @see com.l2jfrozen.gameserver.model.actor.instance.L2CastleChamberlainInstance#validateCondition(com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance)
   */
  @Override
  protected int validateCondition(L2PcInstance player)
  {
    if(getClanHall() != null && player.getClan() != null)
    {
      if(getClanHall().getOwnerId() == player.getClanId() && player.isClanLeader())
        return COND_CLAN_OWNER; // Owner of the clanhall
    }
    else if(super.getCastle() != null && super.getCastle().getCastleId() > 0)
    {
      if(player.getClan() != null)
      {     
        // Checks if player is in Sieage Zone, he can't use wyvern!!
        if(super.isInsideZone(L2Character.ZONE_SIEGE)||   
        super.getCastle().getSiege().getIsInProgress())
          return COND_BUSY_BECAUSE_OF_SIEGE; // Busy because of siege
        else if(super.getCastle().getOwnerId() == player.getClanId() // Clan owns castle
            && player.isClanLeader()) // Leader of clan
          return COND_OWNER; // Owner
      }
    }

    return COND_ALL_FALSE;
  }
}
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