/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import java.util.Iterator;
import java.util.Set;
import javolution.text.TextBuilder;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.CharTemplateTable;
import com.l2jfrozen.gameserver.datatables.sql.ClanTable;
import com.l2jfrozen.gameserver.datatables.sql.SkillTreeTable;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.FortManager;
import com.l2jfrozen.gameserver.managers.FortSiegeManager;
import com.l2jfrozen.gameserver.managers.SiegeManager;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Clan;
import com.l2jfrozen.gameserver.model.L2Clan.SubPledge;
import com.l2jfrozen.gameserver.model.L2ClanMember;
import com.l2jfrozen.gameserver.model.L2PledgeSkillLearn;
import com.l2jfrozen.gameserver.model.base.ClassId;
import com.l2jfrozen.gameserver.model.base.ClassType;
import com.l2jfrozen.gameserver.model.base.PlayerClass;
import com.l2jfrozen.gameserver.model.base.PlayerRace;
import com.l2jfrozen.gameserver.model.base.SubClass;
import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.entity.siege.Fort;
import com.l2jfrozen.gameserver.model.quest.QuestState;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.AquireSkillList;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.UserInfo;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.util.Util;
/**
* This class ...
*
* @version $Revision: 1.4.2.3.2.8 $ $Date: 2009/04/13 02:10:41 $
* @author programmos
*/
public final class L2VillageMasterInstance extends L2FolkInstance
{
//private static Logger _log = Logger.getLogger(L2VillageMasterInstance.class.getName());
/**
* Instantiates a new l2 village master instance.
*
* @param objectId the object id
* @param template the template
*/
public L2VillageMasterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance#onBypassFeedback(com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
*/
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
String[] commandStr = command.split(" ");
String actualCommand = commandStr[0]; // Get actual command
String cmdParams = "";
String cmdParams2 = "";
if(commandStr.length >= 2)
{
cmdParams = commandStr[1];
}
if(commandStr.length >= 3)
{
cmdParams2 = commandStr[2];
}
commandStr = null;
if(player.isAio() && !Config.ALLOW_AIO_USE_CM)
{
player.sendMessage("Aio Buffers Can't Speak To Village Masters.");
return;
}
// Fix exploit stuck subclass and skills
if(player.isLearningSkill() || player.isLocked())
return;
if(actualCommand.equalsIgnoreCase("create_clan"))
{
if(cmdParams.equals(""))
return;
ClanTable.getInstance().createClan(player, cmdParams);
}
else if(actualCommand.equalsIgnoreCase("create_academy"))
{
if(cmdParams.equals(""))
return;
createSubPledge(player, cmdParams, null, L2Clan.SUBUNIT_ACADEMY, 5);
}
else if (actualCommand.equalsIgnoreCase("rename_pledge"))
{
if (cmdParams.isEmpty() || cmdParams2.isEmpty())
return;
renameSubPledge(player, Integer.valueOf(cmdParams), cmdParams2);
}
else if(actualCommand.equalsIgnoreCase("create_royal"))
{
if(cmdParams.equals(""))
return;
createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_ROYAL1, 6);
}
else if(actualCommand.equalsIgnoreCase("create_knight"))
{
if(cmdParams.equals(""))
return;
createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_KNIGHT1, 7);
}
else if(actualCommand.equalsIgnoreCase("assign_subpl_leader"))
{
if(cmdParams.equals(""))
return;
assignSubPledgeLeader(player, cmdParams, cmdParams2);
}
else if(actualCommand.equalsIgnoreCase("create_ally"))
{
if(cmdParams.equals(""))
return;
if(!player.isClanLeader())
{
player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEADER_CREATE_ALLIANCE));
return;
}
player.getClan().createAlly(player, cmdParams);
}
else if(actualCommand.equalsIgnoreCase("dissolve_ally"))
{
if(!player.isClanLeader())
{
player.sendPacket(new SystemMessage(SystemMessageId.FEATURE_ONLY_FOR_ALLIANCE_LEADER));
return;
}
player.getClan().dissolveAlly(player);
}
else if(actualCommand.equalsIgnoreCase("dissolve_clan"))
{
dissolveClan(player, player.getClanId());
}
else if(actualCommand.equalsIgnoreCase("change_clan_leader"))
{
if(cmdParams.equals(""))
return;
changeClanLeader(player, cmdParams);
}
else if(actualCommand.equalsIgnoreCase("recover_clan"))
{
recoverClan(player, player.getClanId());
}
else if(actualCommand.equalsIgnoreCase("increase_clan_level"))
{
if(!player.isClanLeader())
{
player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}
player.getClan().levelUpClan(player);
}
else if(actualCommand.equalsIgnoreCase("learn_clan_skills"))
{
showPledgeSkillList(player);
}
else if(command.startsWith("Subclass"))
{
int cmdChoice = Integer.parseInt(command.substring(9, 10).trim());
// Subclasses may not be changed while a skill is in use.
if(player.isCastingNow() || player.isAllSkillsDisabled())
{
player.sendPacket(new SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE));
return;
}
if(player.isInCombat()){
player.sendMessage("You can't change Subclass when you are in combact.");
return;
}
if(player.isCursedWeaponEquiped())
{
player.sendMessage("You can`t change Subclass while Cursed weapon equiped!");
return;
}
TextBuilder content = new TextBuilder("<html><body>");
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
Set<PlayerClass> subsAvailable;
int paramOne = 0;
int paramTwo = 0;
try
{
int endIndex = command.length();
if(command.length() > 13)
{
endIndex = 13;
paramTwo = Integer.parseInt(command.substring(13).trim());
}
if(endIndex>11)
paramOne = Integer.parseInt(command.substring(11, endIndex).trim());
}
catch(Exception NumberFormatException)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
NumberFormatException.printStackTrace();
}
switch(cmdChoice)
{
case 1: // Add Subclass - Initial
// Avoid giving player an option to add a new sub class, if they have three already.
if(player.getTotalSubClasses() == Config.ALLOWED_SUBCLASS)
{
player.sendMessage("You can now only change one of your current sub classes.");
return;
}
subsAvailable = getAvailableSubClasses(player);
if(subsAvailable != null && !subsAvailable.isEmpty())
{
content.append("Add Subclass:<br>Which sub class do you wish to add?<br>");
for(PlayerClass subClass : subsAvailable)
{
content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 4 " + subClass.ordinal() + "\" msg=\"1268;" + formatClassForDisplay(subClass) + "\">" + formatClassForDisplay(subClass) + "</a><br>");
}
}
else
{
player.sendMessage("There are no sub classes available at this time.");
return;
}
break;
case 2: // Change Class - Initial
content.append("Change Subclass:<br>");
final int baseClassId = player.getBaseClass();
if(player.getSubClasses().isEmpty())
{
content.append("You can't change sub classes when you don't have a sub class to begin with.<br>" + "<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 1\">Add subclass.</a>");
}
else
{
content.append("Which class would you like to switch to?<br>");
if(baseClassId == player.getActiveClass())
{
content.append(CharTemplateTable.getClassNameById(baseClassId) + " <font color=\"LEVEL\">(Base Class)</font><br><br>");
}
else
{
content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 5 0\">" + CharTemplateTable.getClassNameById(baseClassId) + "</a> " + "<font color=\"LEVEL\">(Base Class)</font><br><br>");
}
for(Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
{
SubClass subClass = subList.next();
int subClassId = subClass.getClassId();
if(subClassId == player.getActiveClass())
{
content.append(CharTemplateTable.getClassNameById(subClassId) + "<br>");
}
else
{
content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 5 " + subClass.getClassIndex() + "\">" + CharTemplateTable.getClassNameById(subClassId) + "</a><br>");
}
}
}
break;
case 3: // Change/Cancel Subclass - Initial
content.append("Change Subclass:<br>Which of the following sub classes would you like to change?<br>");
int classIndex = 1;
for(Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
{
SubClass subClass = subList.next();
content.append("Sub-class " + classIndex + "<br1>");
content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 6 " + subClass.getClassIndex() + "\">" + CharTemplateTable.getClassNameById(subClass.getClassId()) + "</a><br>");
classIndex++;
}
content.append("<br>If you change a sub class, you'll start at level 40 after the 2nd class transfer.");
break;
case 4: // Add Subclass - Action (Subclass 4 x[x])
/*
* If the character is less than level 75 on any of their previously chosen
* classes then disallow them to change to their most recently added sub-class choice.
*/
// Fix exploit stuck subclass and skills
if(player.isLearningSkill() || player.isLocked())
return;
player.setLocked(true);
boolean allowAddition = true;
if (player._inEventRaid)
{
player.sendMessage("Come back later when the Raid Event is over.");
return;
}
// Subclass exploit fix during add subclass
if (!player.getFloodProtectors().getSubclass().tryPerformAction("add subclass"))
{
_log.warning("Player "+player.getName()+" has performed a subclass change too fast");
player.setLocked(false);
return;
}
// You can't add Subclass when you are registered in Events (TVT, CTF, DM)
if(player._inEventTvT || player._inEventCTF || player._inEventDM)
{
player.sendMessage("You can't add a subclass while in an event.");
player.setLocked(false);
return;
}
// Check player level
if(player.getLevel() < 75)
{
player.sendMessage("You may not add a new sub class before you are level 75 on your previous class.");
allowAddition = false;
}
// You can't add Subclass when you are registered in Olympiad
if(Olympiad.getInstance().isRegisteredInComp(player) || player.getOlympiadGameId() > 0)
{
player.sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT));
player.setLocked(false);
return;
}
if(allowAddition)
{
if(!player.getSubClasses().isEmpty())
{
for(Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
{
SubClass subClass = subList.next();
if(subClass.getLevel() < 75)
{
player.sendMessage("You may not add a new sub class before you are level 75 on your previous sub class.");
allowAddition = false;
break;
}
}
}
}
/*
* If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass)
* and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items.
*
* If they both exist, remove both unique items and continue with adding the sub-class.
*/
if(!Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS)
{
QuestState qs = player.getQuestState("235_MimirsElixir");
if(qs == null || !qs.isCompleted())
{
player.sendMessage("You must have completed the Mimir's Elixir quest to continue adding your sub class.");
player.setLocked(false);
return;
}
qs = player.getQuestState("234_FatesWhisper");
if(qs == null || !qs.isCompleted())
{
player.sendMessage("You must have completed the Fate's Whisper quest to continue adding your sub class.");
player.setLocked(false);
return;
}
}
if(allowAddition)
{
String className = CharTemplateTable.getClassNameById(paramOne);
if(!player.addSubClass(paramOne, player.getTotalSubClasses() + 1))
{
player.sendMessage("The sub class could not be added.");
player.setLocked(false);
return;
}
player.setActiveClass(player.getTotalSubClasses());
if(Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN)
{
player.checkAllowedSkills();
}
content.append("Add Subclass:<br>The sub class of <font color=\"LEVEL\">" + className + "</font> has been added.");
player.sendPacket(new SystemMessage(SystemMessageId.CLASS_TRANSFER)); // Transfer to new class.
className = null;
}
else
{
html.setFile("data/html/villagemaster/SubClass_Fail.htm");
}
player.setLocked(false);
break;
case 5: // Change Class - Action
/*
* If the character is less than level 75 on any of their previously chosen
* classes then disallow them to change to their most recently added sub-class choice.
*
* Note: paramOne = classIndex
*/
if (player._inEventRaid)
{
player.sendMessage("Come back later when the Raid Event is over.");
return;
}
// Fix exploit stuck subclass and skills
if(player.isLearningSkill() || player.isLocked())
return;
player.setLocked(true);
// Subclass exploit fix during change subclass
if (!player.getFloodProtectors().getSubclass().tryPerformAction("change subclass"))
{
_log.warning("Player "+player.getName()+" has performed a subclass change too fast");
player.setLocked(false);
return;
}
// You can't change Subclass when you are registered in Events (TVT, CTF, DM)
if(player._inEventTvT || player._inEventCTF || player._inEventDM)
{
player.sendMessage("You can't change subclass while in an event.");
player.setLocked(false);
return;
}
// You can't change Subclass when you are registered in Olympiad
if(Olympiad.getInstance().isRegisteredInComp(player) || player.getOlympiadGameId() > 0)
{
player.sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT));
player.setLocked(false);
return;
}
player.setActiveClass(paramOne);
content.append("Change Subclass:<br>Your active sub class is now a <font color=\"LEVEL\">" + CharTemplateTable.getClassNameById(player.getActiveClass()) + "</font>.");
player.sendPacket(new SystemMessage(SystemMessageId.SUBCLASS_TRANSFER_COMPLETED)); // Transfer completed.
// check player skills
if(Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN)
{
player.checkAllowedSkills();
}
player.setLocked(false);
break;
case 6: // Change/Cancel Subclass - Choice
content.append("Please choose a sub class to change to. If the one you are looking for is not here, " + "please seek out the appropriate master for that class.<br>" + "<font color=\"LEVEL\">Warning!</font> All classes and skills for this class will be removed.<br><br>");
subsAvailable = getAvailableSubClasses(player);
if(subsAvailable != null && !subsAvailable.isEmpty())
{
for(PlayerClass subClass : subsAvailable)
{
content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 7 " + paramOne + " " + subClass.ordinal() + "\">" + formatClassForDisplay(subClass) + "</a><br>");
}
}
else
{
player.sendMessage("There are no sub classes available at this time.");
return;
}
break;
case 7: // Cancel/Change Subclass - Action
/*
* Warning: the information about this subclass will be removed from the
* subclass list even if false!
*/
// Fix exploit stuck subclass and skills
if(player.isLearningSkill() || player.isLocked())
return;
player.setLocked(true);
// Subclass exploit fix during delete subclass
if (!player.getFloodProtectors().getSubclass().tryPerformAction("delete subclass"))
{
_log.warning("Player "+player.getName()+" has performed a subclass change too fast");
player.setLocked(false);
return;
}
// You can't delete Subclass when you are registered in Events (TVT, CTF, DM)
if(player._inEventTvT || player._inEventCTF || player._inEventDM)
{
player.sendMessage("You can't delete a subclass while in an event.");
player.setLocked(false);
return;
}
// You can't delete Subclass when you are registered in Olympiad
if(Olympiad.getInstance().isRegisteredInComp(player) || player.getOlympiadGameId() > 0)
{
player.sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT));
player.setLocked(false);
return;
}
if(player.modifySubClass(paramOne, paramTwo))
{
player.setActiveClass(paramOne);
content.append("Change Subclass:<br>Your sub class has been changed to <font color=\"LEVEL\">" + CharTemplateTable.getClassNameById(paramTwo) + "</font>.");
player.sendPacket(new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added.
// check player skills
if(Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN)
{
player.checkAllowedSkills();
}
}
else
{
/*
* This isn't good! modifySubClass() removed subclass from memory
* we must update _classIndex! Else IndexOutOfBoundsException can turn
* up some place down the line along with other seemingly unrelated
* problems.
*/
player.setActiveClass(0); // Also updates _classIndex plus switching _classid to baseclass.
if(Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN)
{
player.checkAllowedSkills();
}
player.sendMessage("The sub class could not be added, you have been reverted to your base class.");
player.setLocked(false);
return;
}
player.setLocked(false);
break;
}
content.append("</body></html>");
// If the content is greater than for a basic blank page,
// then assume no external HTML file was assigned.
if(content.length() > 26)
{
html.setHtml(content.toString());
}
player.sendPacket(html);
content = null;
html = null;
subsAvailable = null;
}
else
{
// this class dont know any other commands, let forward
// the command to the parent class
super.onBypassFeedback(player, command);
}
actualCommand = null;
cmdParams = null;
cmdParams2 = null;
}
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance#getHtmlPath(int, int)
*/
@Override
public String getHtmlPath(int npcId, int val)
{
String pom = "";
if(val == 0)
{
pom = "" + npcId;
}
else
{
pom = npcId + "-" + val;
}
return "data/html/villagemaster/" + pom + ".htm";
}
//Private stuff
/**
* Dissolve clan.
*
* @param player the player
* @param clanId the clan id
*/
public void dissolveClan(L2PcInstance player, int clanId)
{
if(Config.DEBUG)
{
_log.fine(player.getObjectId() + "(" + player.getName() + ") requested dissolve a clan from " + getObjectId() + "(" + getName() + ")");
}
if(!player.isClanLeader())
{
player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}
L2Clan clan = player.getClan();
if(clan.getAllyId() != 0)
{
player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISPERSE_THE_CLANS_IN_ALLY));
return;
}
if(clan.isAtWar() != 0)
{
player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_WAR));
return;
}
if(clan.getHasCastle() != 0 || clan.getHasHideout() != 0 || clan.getHasFort() != 0)
{
player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_OWNING_CLAN_HALL_OR_CASTLE));
return;
}
for(Castle castle : CastleManager.getInstance().getCastles())
{
if(SiegeManager.getInstance().checkIsRegistered(clan, castle.getCastleId()))
{
player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_CAUSE_CLAN_WILL_PARTICIPATE_IN_CASTLE_SIEGE));
return;
}
}
for(Fort fort : FortManager.getInstance().getForts())
{
if(FortSiegeManager.getInstance().checkIsRegistered(clan, fort.getFortId()))
{
player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE));
return;
}
}
if(player.isInsideZone(L2Character.ZONE_SIEGE))
{
player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE));
return;
}
if(clan.getDissolvingExpiryTime() > System.currentTimeMillis())
{
player.sendPacket(new SystemMessage(SystemMessageId.DISSOLUTION_IN_PROGRESS));
return;
}
clan.setDissolvingExpiryTime(System.currentTimeMillis() + Config.ALT_CLAN_DISSOLVE_DAYS * 86400000L); //24*60*60*1000 = 86400000
clan.updateClanInDB();
ClanTable.getInstance().scheduleRemoveClan(clan.getClanId());
// The clan leader should take the XP penalty of a full death.
player.deathPenalty(false);
clan = null;
}
/**
* Recover clan.
*
* @param player the player
* @param clanId the clan id
*/
public void recoverClan(L2PcInstance player, int clanId)
{
if(Config.DEBUG)
{
_log.fine(player.getObjectId() + "(" + player.getName() + ") requested recover a clan from " + getObjectId() + "(" + getName() + ")");
}
if(!player.isClanLeader())
{
player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}
L2Clan clan = player.getClan();
clan.setDissolvingExpiryTime(0);
clan.updateClanInDB();
clan = null;
}
/**
* Change clan leader.
*
* @param player the player
* @param target the target
*/
public void changeClanLeader(L2PcInstance player, String target)
{
if(Config.DEBUG)
{
_log.fine(player.getObjectId() + "(" + player.getName() + ") requested change a clan leader from " + getObjectId() + "(" + getName() + ")");
}
if(!player.isClanLeader())
{
player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}
if(player.isFlying())
{
player.sendMessage("Get off the Wyvern first.");
return;
}
if(player.isMounted())
{
player.sendMessage("Get off the Pet first.");
return;
}
if(player.getName().equalsIgnoreCase(target))
return;
L2Clan clan = player.getClan();
L2ClanMember member = clan.getClanMember(target);
if(member == null)
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_DOES_NOT_EXIST);
sm.addString(target);
player.sendPacket(sm);
sm = null;
return;
}
if(!member.isOnline())
{
player.sendPacket(new SystemMessage(SystemMessageId.INVITED_USER_NOT_ONLINE));
return;
}
if(SiegeManager.getInstance().checkIsRegisteredInSiege(clan)
|| FortSiegeManager.getInstance().checkIsRegisteredInSiege(clan))
{
player.sendMessage("Cannot change clan leader while registered in Siege");
return;
}
//clan.setNewLeader(member);
clan.setNewLeader(member, player);
clan = null;
member = null;
}
/**
* Creates the sub pledge.
*
* @param player the player
* @param clanName the clan name
* @param leaderName the leader name
* @param pledgeType the pledge type
* @param minClanLvl the min clan lvl
*/
public void createSubPledge(L2PcInstance player, String clanName, String leaderName, int pledgeType, int minClanLvl)
{
if(Config.DEBUG)
{
_log.fine(player.getObjectId() + "(" + player.getName() + ") requested sub clan creation from " + getObjectId() + "(" + getName() + ")");
}
if(!player.isClanLeader())
{
player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}
L2Clan clan = player.getClan();
if(clan.getLevel() < minClanLvl)
{
if(pledgeType == L2Clan.SUBUNIT_ACADEMY)
{
player.sendPacket(new SystemMessage(SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_CLAN_ACADEMY));
}
else
{
player.sendPacket(new SystemMessage(SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_MILITARY_UNIT));
}
return;
}
if(!Util.isAlphaNumeric(clanName) || 2 > clanName.length())
{
player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
return;
}
if(clanName.length() > 16)
{
player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_TOO_LONG));
return;
}
for(L2Clan tempClan : ClanTable.getInstance().getClans())
{
if(tempClan.getSubPledge(clanName) != null)
{
if(pledgeType == L2Clan.SUBUNIT_ACADEMY)
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_ALREADY_EXISTS);
sm.addString(clanName);
player.sendPacket(sm);
sm = null;
}
else
{
player.sendPacket(new SystemMessage(SystemMessageId.ANOTHER_MILITARY_UNIT_IS_ALREADY_USING_THAT_NAME));
}
return;
}
}
if(pledgeType != L2Clan.SUBUNIT_ACADEMY)
if(clan.getClanMember(leaderName) == null || clan.getClanMember(leaderName).getPledgeType() != 0)
{
if(pledgeType >= L2Clan.SUBUNIT_KNIGHT1)
{
player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED));
}
else if(pledgeType >= L2Clan.SUBUNIT_ROYAL1)
{
player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));
}
return;
}
if(clan.createSubPledge(player, pledgeType, leaderName, clanName) == null)
return;
SystemMessage sm;
if(pledgeType == L2Clan.SUBUNIT_ACADEMY)
{
sm = new SystemMessage(SystemMessageId.THE_S1S_CLAN_ACADEMY_HAS_BEEN_CREATED);
sm.addString(player.getClan().getName());
}
else if(pledgeType >= L2Clan.SUBUNIT_KNIGHT1)
{
sm = new SystemMessage(SystemMessageId.THE_KNIGHTS_OF_S1_HAVE_BEEN_CREATED);
sm.addString(player.getClan().getName());
}
else if(pledgeType >= L2Clan.SUBUNIT_ROYAL1)
{
sm = new SystemMessage(SystemMessageId.THE_ROYAL_GUARD_OF_S1_HAVE_BEEN_CREATED);
sm.addString(player.getClan().getName());
}
else
{
sm = new SystemMessage(SystemMessageId.CLAN_CREATED);
}
player.sendPacket(sm);
if(pledgeType != L2Clan.SUBUNIT_ACADEMY)
{
L2ClanMember leaderSubPledge = clan.getClanMember(leaderName);
if(leaderSubPledge.getPlayerInstance() == null)
return;
leaderSubPledge.getPlayerInstance().setPledgeClass(leaderSubPledge.calculatePledgeClass(leaderSubPledge.getPlayerInstance()));
leaderSubPledge.getPlayerInstance().sendPacket(new UserInfo(leaderSubPledge.getPlayerInstance()));
}
clan = null;
sm = null;
}
/**
* Rename sub pledge.
*
* @param player the player
* @param pledgeType the pledge type
* @param pledgeName the pledge name
*/
private static final void renameSubPledge(L2PcInstance player, int pledgeType, String pledgeName)
{
if (!player.isClanLeader())
{
player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}
final L2Clan clan = player.getClan();
final SubPledge subPledge = player.getClan().getSubPledge(pledgeType);
if (subPledge == null)
{
player.sendMessage("Pledge don't exists.");
return;
}
if (!Util.isAlphaNumeric(pledgeName) || 2 > pledgeName.length())
{
player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
return;
}
if (pledgeName.length() > 16)
{
player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_TOO_LONG));
return;
}
subPledge.setName(pledgeName);
clan.updateSubPledgeInDB(subPledge.getId());
clan.broadcastClanStatus();
player.sendMessage("Pledge name changed.");
}
/**
* Assign sub pledge leader.
*
* @param player the player
* @param clanName the clan name
* @param leaderName the leader name
*/
public void assignSubPledgeLeader(L2PcInstance player, String clanName, String leaderName)
{
if(Config.DEBUG)
{
_log.fine(player.getObjectId() + "(" + player.getName() + ") requested to assign sub clan" + clanName + "leader " + "(" + leaderName + ")");
}
if(!player.isClanLeader())
{
player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}
if(leaderName.length() > 16)
{
player.sendPacket(new SystemMessage(SystemMessageId.NAMING_CHARNAME_UP_TO_16CHARS));
return;
}
if(player.getName().equals(leaderName))
{
player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));
return;
}
L2Clan clan = player.getClan();
SubPledge subPledge = player.getClan().getSubPledge(clanName);
if(null == subPledge)
{
player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
return;
}
if(subPledge.getId() == L2Clan.SUBUNIT_ACADEMY)
{
player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
return;
}
if(clan.getClanMember(leaderName) == null || clan.getClanMember(leaderName).getPledgeType() != 0)
{
if(subPledge.getId() >= L2Clan.SUBUNIT_KNIGHT1)
{
player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED));
}
else if(subPledge.getId() >= L2Clan.SUBUNIT_ROYAL1)
{
player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));
}
return;
}
subPledge.setLeaderName(leaderName);
clan.updateSubPledgeInDB(subPledge.getId());
L2ClanMember leaderSubPledge = clan.getClanMember(leaderName);
if(leaderSubPledge.getPlayerInstance()!=null){
leaderSubPledge.getPlayerInstance().setPledgeClass(leaderSubPledge.calculatePledgeClass(leaderSubPledge.getPlayerInstance()));
leaderSubPledge.getPlayerInstance().sendPacket(new UserInfo(leaderSubPledge.getPlayerInstance()));
clan.broadcastClanStatus();
SystemMessage sm = new SystemMessage(SystemMessageId.S1_HAS_BEEN_SELECTED_AS_CAPTAIN_OF_S2);
sm.addString(leaderName);
sm.addString(clanName);
clan.broadcastToOnlineMembers(sm);
sm = null;
}
clan = null;
subPledge = null;
leaderSubPledge = null;
}
/**
* Gets the available sub classes.
*
* @param player the player
* @return the available sub classes
*/
private final Set<PlayerClass> getAvailableSubClasses(L2PcInstance player)
{
int charClassId = player.getBaseClass();
if(charClassId >= 88)
{
charClassId = player.getClassId().getParent().ordinal();
}
getVillageMasterRace();
getVillageMasterTeachType();
PlayerClass currClass = PlayerClass.values()[charClassId];
/**
* If the race of your main class is Elf or Dark Elf, you may not select each class as a subclass to the other
* class, and you may not select Overlord and Warsmith class as a subclass. You may not select a similar class
* as the subclass. The occupations classified as similar classes are as follows: Treasure Hunter, Plainswalker
* and Abyss Walker Hawkeye, Silver Ranger and Phantom Ranger Paladin, Dark Avenger, Temple Knight and Shillien
* Knight Warlocks, Elemental Summoner and Phantom Summoner Elder and Shillien Elder Swordsinger and Bladedancer
* Sorcerer, Spellsinger and Spellhowler
*/
Set<PlayerClass> availSubs = currClass.getAvailableSubclasses(player);
if(availSubs != null)
{
for(PlayerClass availSub : availSubs)
{
for(SubClass subClass : player.getSubClasses().values())
if(subClass.getClassId() == availSub.ordinal())
{
availSubs.remove(availSub);
}
for(Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
{
SubClass prevSubClass = subList.next();
int subClassId = prevSubClass.getClassId();
if(subClassId >= 88)
{
subClassId = ClassId.values()[subClassId].getParent().getId();
}
if(availSub.ordinal() == subClassId || availSub.ordinal() == player.getBaseClass())
{
availSubs.remove(PlayerClass.values()[availSub.ordinal()]);
}
}
}
}
currClass = null;
return availSubs;
}
/**
* this displays PledgeSkillList to the player.
*
* @param player the player
*/
public void showPledgeSkillList(L2PcInstance player)
{
if(Config.DEBUG)
{
_log.fine("PledgeSkillList activated on: " + getObjectId());
}
if(player.getClan() == null)
return;
L2PledgeSkillLearn[] skills = SkillTreeTable.getInstance().getAvailablePledgeSkills(player);
AquireSkillList asl = new AquireSkillList(AquireSkillList.skillType.Clan);
int counts = 0;
for(L2PledgeSkillLearn s : skills)
{
int cost = s.getRepCost();
counts++;
asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), cost, 0);
}
skills = null;
if(counts == 0)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
if(player.getClan().getLevel() < 8)
{
SystemMessage sm = new SystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN);
sm.addNumber(player.getClan().getLevel() + 1);
player.sendPacket(sm);
sm = null;
}
else
{
TextBuilder sb = new TextBuilder();
sb.append("<html><body>");
sb.append("You've learned all skills available for your Clan.<br>");
sb.append("</body></html>");
html.setHtml(sb.toString());
player.sendPacket(html);
html = null;
sb = null;
}
}
else
{
player.sendPacket(asl);
}
asl = null;
player.sendPacket(ActionFailed.STATIC_PACKET);
}
/**
* Format class for display.
*
* @param className the class name
* @return the string
*/
private final String formatClassForDisplay(PlayerClass className)
{
String classNameStr = className.toString();
char[] charArray = classNameStr.toCharArray();
for(int i = 1; i < charArray.length; i++)
if(Character.isUpperCase(charArray[i]))
{
classNameStr = classNameStr.substring(0, i) + " " + classNameStr.substring(i);
}
return classNameStr;
}
/**
* Gets the village master race.
*
* @return the village master race
*/
private final PlayerRace getVillageMasterRace()
{
String npcClass = getTemplate().getStatsSet().getString("jClass").toLowerCase();
if(npcClass.indexOf("human") > -1)
return PlayerRace.Human;
if(npcClass.indexOf("darkelf") > -1)
return PlayerRace.DarkElf;
if(npcClass.indexOf("elf") > -1)
return PlayerRace.LightElf;
if(npcClass.indexOf("orc") > -1)
return PlayerRace.Orc;
return PlayerRace.Dwarf;
}
/**
* Gets the village master teach type.
*
* @return the village master teach type
*/
private final ClassType getVillageMasterTeachType()
{
String npcClass = getTemplate().getStatsSet().getString("jClass");
if(npcClass.indexOf("sanctuary") > -1 || npcClass.indexOf("clergyman") > -1)
return ClassType.Priest;
if(npcClass.indexOf("mageguild") > -1 || npcClass.indexOf("patriarch") > -1)
return ClassType.Mystic;
return ClassType.Fighter;
}
/**
* Iter sub classes.
*
* @param player the player
* @return the iterator
*/
private Iterator<SubClass> iterSubClasses(L2PcInstance player)
{
return player.getSubClasses().values().iterator();
}
}