Package com.l2jfrozen.gameserver.model.actor.instance

Source Code of com.l2jfrozen.gameserver.model.actor.instance.L2TownPetInstance

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.model.actor.position.L2CharPosition;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.util.random.Rnd;

/**
* @author Kerberos
*/

public class L2TownPetInstance extends L2NpcInstance
{
  int randomX, randomY, spawnX, spawnY;

  public L2TownPetInstance(int objectId, L2NpcTemplate template)
  {
    super(objectId, template);

    ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new RandomWalkTask(), 2000, 2000);
  }

  @Override
  public void onAction(L2PcInstance player)
  {
    if(!canTarget(player)) return;

    if(this != player.getTarget())
    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      // The color to display in the select window is White
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);

      // Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
    else
    {
      // Calculate the distance between the L2PcInstance and the L2NpcInstance
      if(!canInteract(player))
      {
        // Notify the L2PcInstance AI with AI_INTENTION_INTERACT
        player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
      }
    }
    // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
    player.sendPacket(new ActionFailed());
  }

  @Override
  public void onSpawn()
  {
    super.onSpawn();
    spawnX = getX();
    spawnY = getY();
  }
  public class RandomWalkTask implements Runnable
  {
    @Override
    public void run()
    {
      randomX = spawnX + Rnd.get(150);
      randomY = spawnY + Rnd.get(150);
      if(randomX < 50)
        randomX = 50;
      if(randomY < 50)
        randomY = 50;
      getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(randomX,randomY,getZ(),0));
    }
  }
}
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