/*
* $Header: /cvsroot/l2j/L2_Gameserver/java/net/sf/l2j/gameserver/model/L2StaticObjectInstance.java,v 1.3.2.2.2.2 2005/02/04 13:05:27 maximas Exp $
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import java.util.logging.Logger;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.cache.HtmCache;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.actor.knownlist.NullKnownList;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ShowTownMap;
/**
* GODSON ROX!.
*/
public class L2StaticObjectInstance extends L2Object
{
/** The _log. */
private static Logger _log = Logger.getLogger(L2StaticObjectInstance.class.getName());
/** The interaction distance of the L2StaticObjectInstance. */
public static final int INTERACTION_DISTANCE = 150;
/** The _static object id. */
private int _staticObjectId;
/** The _type. */
private int _type = -1; // 0 - map signs, 1 - throne , 2 - arena signs
/** The _x. */
private int _x;
/** The _y. */
private int _y;
/** The _texture. */
private String _texture;
/**
* Gets the static object id.
*
* @return Returns the StaticObjectId.
*/
public int getStaticObjectId()
{
return _staticObjectId;
}
/**
* Sets the static object id.
*
* @param StaticObjectId the new static object id
*/
public void setStaticObjectId(int StaticObjectId)
{
_staticObjectId = StaticObjectId;
}
/**
* Instantiates a new l2 static object instance.
*
* @param objectId the object id
*/
public L2StaticObjectInstance(int objectId)
{
super(objectId);
setKnownList(new NullKnownList(this));
}
/**
* Gets the type.
*
* @return the type
*/
public int getType()
{
return _type;
}
/**
* Sets the type.
*
* @param type the new type
*/
public void setType(int type)
{
_type = type;
}
/**
* Sets the map.
*
* @param texture the texture
* @param x the x
* @param y the y
*/
public void setMap(String texture, int x, int y)
{
_texture = "town_map." + texture;
_x = x;
_y = y;
}
/**
* Gets the map x.
*
* @return the map x
*/
private int getMapX()
{
return _x;
}
/**
* Gets the map y.
*
* @return the map y
*/
private int getMapY()
{
return _y;
}
/**
* this is called when a player interacts with this NPC.
*
* @param player the player
*/
@Override
public void onAction(L2PcInstance player)
{
if(_type < 0)
{
_log.info("L2StaticObjectInstance: StaticObject with invalid type! StaticObjectId: " + getStaticObjectId());
}
// Check if the L2PcInstance already target the L2NpcInstance
if(this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), 0));
}
else
{
MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
player.sendPacket(my);
my = null;
// Calculate the distance between the L2PcInstance and the L2NpcInstance
if(!player.isInsideRadius(this, INTERACTION_DISTANCE, false, false))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
// Send a Server->Client packet ActionFailed (target is out of interaction range) to the L2PcInstance player
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else
{
if(_type == 2)
{
String filename = "data/html/signboard.htm";
String content = HtmCache.getInstance().getHtm(filename);
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
if(content == null)
{
html.setHtml("<html><body>Signboard is missing:<br>" + filename + "</body></html>");
}
else
{
html.setHtml(content);
}
player.sendPacket(html);
player.sendPacket(ActionFailed.STATIC_PACKET);
html = null;
filename = null;
content = null;
}
else if(_type == 0)
{
player.sendPacket(new ShowTownMap(_texture, getMapX(), getMapY()));
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
}
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.model.L2Object#isAttackable()
*/
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return false;
}
}