/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.SiegeInfo;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
public class L2SiegeNpcInstance extends L2NpcInstance
{
private final int GLUDIO_MESSENGER = 35104;
private final int DION_MESSENGER = 35146;
private final int GIRAN_MESSENGER = 35188;
private final int OREN_MESSENGER = 35232;
private final int ADEN_MESSENGER = 35278;
private final int INNADRIL_MESSENGER = 35320;
private final int GODDARD_MESSENGER = 35367;
private final int RUNE_MESSENGER = 35513;
private final int SCHUTTGART_MESSENGER = 35559;
public L2SiegeNpcInstance(int objectID, L2NpcTemplate template)
{
super(objectID, template);
}
@Override
public void onAction(L2PcInstance player)
{
if(!canTarget(player))
return;
// Check if the L2PcInstance already target the L2NpcInstance
if(this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
player.sendPacket(my);
my = null;
player.sendPacket(new ValidateLocation(this));
}
else
{
// Calculate the distance between the L2PcInstance and the L2NpcInstance
if(!canInteract(player))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showChatWindow(player);
}
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if(command.startsWith("Gludio"))
{
showChatWindow(player);
}
return;
}
@Override
public void showChatWindow(L2PcInstance player)
{
Castle castle = null;
switch (getNpcId())
{
case GLUDIO_MESSENGER:
castle = CastleManager.getInstance().getCastleById(1);
break;
case DION_MESSENGER:
castle = CastleManager.getInstance().getCastleById(2);
break;
case GIRAN_MESSENGER:
castle = CastleManager.getInstance().getCastleById(3);
break;
case OREN_MESSENGER:
castle = CastleManager.getInstance().getCastleById(4);
break;
case ADEN_MESSENGER:
castle = CastleManager.getInstance().getCastleById(5);
break;
case INNADRIL_MESSENGER:
castle = CastleManager.getInstance().getCastleById(6);
break;
case GODDARD_MESSENGER:
castle = CastleManager.getInstance().getCastleById(7);
break;
case RUNE_MESSENGER:
castle = CastleManager.getInstance().getCastleById(8);
break;
case SCHUTTGART_MESSENGER:
castle = CastleManager.getInstance().getCastleById(9);
break;
}
//Shouldnt be necessary
if(castle != null)
player.sendPacket(new SiegeInfo(castle));
return;
}
}