/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import com.l2jfrozen.gameserver.ai.L2AttackableAI;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.L2WorldRegion;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
/**
* This class manages all Minions. In a group mob, there are one master called RaidBoss and several slaves called
* Minions.
*
* @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $
*/
public final class L2MinionInstance extends L2MonsterInstance
{
//private static Logger _log = Logger.getLogger(L2RaidMinionInstance.class.getName());
/** The master L2Character whose depends this L2MinionInstance on. */
private L2MonsterInstance _master;
/**
* Constructor of L2MinionInstance (use L2Character and L2NpcInstance constructor).<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Call the L2Character constructor to set the _template of the L2MinionInstance (copy skills from template to
* object and link _calculators to NPC_STD_CALCULATOR)</li> <li>Set the name of the L2MinionInstance</li> <li>Create
* a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li><BR>
* <BR>
*
* @param objectId Identifier of the object to initialized
* @param template the template
*/
public L2MinionInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
/**
* Return True if the L2Character is minion of RaidBoss.
*
* @return true, if is raid
*/
@Override
public boolean isRaid()
{
return getLeader() instanceof L2RaidBossInstance;
}
/**
* Return the master of this L2MinionInstance.<BR>
* <BR>
*
* @return the leader
*/
public L2MonsterInstance getLeader()
{
return _master;
}
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance#onSpawn()
*/
@Override
public void onSpawn()
{
super.onSpawn();
// Notify Leader that Minion has Spawned
getLeader().notifyMinionSpawned(this);
// check the region where this mob is, do not activate the AI if region is inactive.
L2WorldRegion region = L2World.getInstance().getRegion(getX(), getY());
if(region != null && !region.isActive())
{
((L2AttackableAI) getAI()).stopAITask();
}
region = null;
}
/**
* Set the master of this L2MinionInstance.<BR>
* <BR>
*
* @param leader The L2Character that leads this L2MinionInstance
*/
public void setLeader(L2MonsterInstance leader)
{
_master = leader;
}
/**
* Manages the doDie event for this L2MinionInstance.<BR>
* <BR>
*
* @param killer The L2Character that killed this L2MinionInstance.<BR>
* <BR>
* @return true, if successful
*/
@Override
public boolean doDie(L2Character killer)
{
if(!super.doDie(killer))
return false;
_master.notifyMinionDied(this);
return true;
}
}