/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.actor.knownlist.FriendlyMobKnownList;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
/**
* This class represents Friendly Mobs lying over the world. These friendly mobs should only attack players with karma >
* 0 and it is always aggro, since it just attacks players with karma
*
* @version $Revision: 1.20.4.6 $ $Date: 2005/07/23 16:13:39 $
*/
public class L2FriendlyMobInstance extends L2Attackable
{
public L2FriendlyMobInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
getKnownList(); // init knownlist
}
@Override
public final FriendlyMobKnownList getKnownList()
{
if(super.getKnownList() == null || !(super.getKnownList() instanceof FriendlyMobKnownList))
{
setKnownList(new FriendlyMobKnownList(this));
}
return (FriendlyMobKnownList) super.getKnownList();
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
if(attacker instanceof L2PcInstance)
return ((L2PcInstance) attacker).getKarma() > 0;
return false;
}
@Override
public boolean isAggressive()
{
return true;
}
}