/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import javolution.text.TextBuilder;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.datatables.sql.SkillTreeTable;
import com.l2jfrozen.gameserver.model.L2EnchantSkillLearn;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2SkillLearn;
import com.l2jfrozen.gameserver.model.base.ClassId;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.AquireSkillList;
import com.l2jfrozen.gameserver.network.serverpackets.ExEnchantSkillList;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
/**
* The Class L2FolkInstance.
*/
public class L2FolkInstance extends L2NpcInstance
{
/** The _classes to teach. */
private final ClassId[] _classesToTeach;
/**
* Instantiates a new l2 folk instance.
* @param objectId the object id
* @param template the template
*/
public L2FolkInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
_classesToTeach = template.getTeachInfo();
}
/*
* (non-Javadoc)
* @see com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance#onAction(com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance)
*/
@Override
public void onAction(L2PcInstance player)
{
player.setLastFolkNPC(this);
super.onAction(player);
}
/**
* this displays SkillList to the player.
* @param player the player
* @param classId the class id
*/
public void showSkillList(L2PcInstance player, ClassId classId)
{
if (Config.DEBUG)
{
_log.fine("SkillList activated on: " + getObjectId());
}
int npcId = getTemplate().npcId;
if (_classesToTeach == null)
{
if (player.isGM())
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
TextBuilder sb = new TextBuilder();
sb.append("<html><body>");
sb.append("I cannot teach you. My class list is empty.<br> Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:" + npcId + ", Your classId:" + player.getClassId().getId() + "<br>");
sb.append("</body></html>");
html.setHtml(sb.toString());
player.sendPacket(html);
html = null;
sb = null;
return;
}
player.sendMessage("Error learning skills, contact the admin.");
return;
}
if (!getTemplate().canTeach(classId))
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
TextBuilder sb = new TextBuilder();
sb.append("<html><body>");
sb.append("I cannot teach you any skills.<br> You must find your current class teachers.");
sb.append("</body></html>");
html.setHtml(sb.toString());
player.sendPacket(html);
html = null;
sb = null;
return;
}
L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSkills(player, classId);
AquireSkillList asl = new AquireSkillList(AquireSkillList.skillType.Usual);
int counts = 0;
for (L2SkillLearn s : skills)
{
L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());
if (sk == null || !sk.getCanLearn(player.getClassId()) || !sk.canTeachBy(npcId))
{
continue;
}
int cost = SkillTreeTable.getInstance().getSkillCost(player, sk);
counts++;
asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), cost, 0);
}
if (counts == 0)
{
int minlevel = SkillTreeTable.getInstance().getMinLevelForNewSkill(player, classId);
if (minlevel > 0)
{
SystemMessage sm = new SystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN);
sm.addNumber(minlevel);
player.sendPacket(sm);
sm = null;
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.NO_MORE_SKILLS_TO_LEARN);
player.sendPacket(sm);
sm = null;
}
}
else
{
player.sendPacket(asl);
}
skills = null;
asl = null;
player.sendPacket(ActionFailed.STATIC_PACKET);
}
/**
* this displays EnchantSkillList to the player.
* @param player the player
* @param classId the class id
*/
public void showEnchantSkillList(L2PcInstance player, ClassId classId)
{
if (Config.DEBUG)
{
_log.fine("EnchantSkillList activated on: " + getObjectId());
}
int npcId = getTemplate().npcId;
if (_classesToTeach == null)
{
if (player.isGM())
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
TextBuilder sb = new TextBuilder();
sb.append("<html><body>");
sb.append("I cannot teach you. My class list is empty.<br> Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:" + npcId + ", Your classId:" + player.getClassId().getId() + "<br>");
sb.append("</body></html>");
html.setHtml(sb.toString());
player.sendPacket(html);
html = null;
sb = null;
return;
}
player.sendMessage("Error learning skills, contact the admin.");
return;
}
if (!getTemplate().canTeach(classId))
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
TextBuilder sb = new TextBuilder();
sb.append("<html><body>");
sb.append("I cannot teach you any skills.<br> You must find your current class teachers.");
sb.append("</body></html>");
html.setHtml(sb.toString());
player.sendPacket(html);
html = null;
sb = null;
return;
}
if (player.getClassId().getId() < 88)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
TextBuilder sb = new TextBuilder();
sb.append("<html><body>");
sb.append("You must have 3rd class change quest completed.");
sb.append("</body></html>");
html.setHtml(sb.toString());
player.sendPacket(html);
html = null;
sb = null;
return;
}
L2EnchantSkillLearn[] skills = SkillTreeTable.getInstance().getAvailableEnchantSkills(player);
ExEnchantSkillList esl = new ExEnchantSkillList();
int counts = 0;
for (L2EnchantSkillLearn s : skills)
{
L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());
if (sk == null)
{
continue;
}
counts++;
esl.addSkill(s.getId(), s.getLevel(), s.getSpCost(), s.getExp());
}
if (counts == 0)
{
player.sendPacket(new SystemMessage(SystemMessageId.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT));
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
int level = player.getLevel();
if (level < 74)
{
SystemMessage sm = new SystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN);
sm.addNumber(level);
player.sendPacket(sm);
}
else
{
TextBuilder sb = new TextBuilder();
sb.append("<html><body>");
sb.append("You've learned all skills for your class.<br>");
sb.append("</body></html>");
html.setHtml(sb.toString());
player.sendPacket(html);
html = null;
sb = null;
}
}
else
{
player.sendPacket(esl);
}
skills = null;
esl = null;
player.sendPacket(ActionFailed.STATIC_PACKET);
}
/*
* (non-Javadoc)
* @see com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance#onBypassFeedback(com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
*/
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("SkillList"))
{
if (Config.ALT_GAME_SKILL_LEARN)
{
String id = command.substring(9).trim();
if (id.length() != 0)
{
player.setSkillLearningClassId(ClassId.values()[Integer.parseInt(id)]);
showSkillList(player, ClassId.values()[Integer.parseInt(id)]);
}
else
{
boolean own_class = false;
for (ClassId cid : _classesToTeach)
{
if (cid.equalsOrChildOf(player.getClassId()))
{
own_class = true;
break;
}
}
String text = "<html><body><center>Skill learning:</center><br>";
if (!own_class)
{
String mages = player.getClassId().isMage() ? "fighters" : "mages";
text += "Skills of your class are the easiest to learn.<br>" + "Skills of another class are harder.<br>" + "Skills for another race are even more hard to learn.<br>" + "You can also learn skills of " + mages + ", and they are" + " the hardest to learn!<br>" + "<br>";
}
// make a list of classes
if (_classesToTeach.length != 0)
{
int count = 0;
ClassId classCheck = player.getClassId();
while (count == 0 && classCheck != null)
{
for (ClassId cid : _classesToTeach)
{
if (cid.level() != classCheck.level())
{
continue;
}
if (SkillTreeTable.getInstance().getAvailableSkills(player, cid).length == 0)
{
continue;
}
text += "<a action=\"bypass -h npc_%objectId%_SkillList " + cid.getId() + "\">Learn " + cid + "'s class Skills</a><br>\n";
count++;
}
classCheck = classCheck.getParent();
}
classCheck = null;
}
else
{
text += "No Skills.<br>";
}
text += "</body></html>";
insertObjectIdAndShowChatWindow(player, text);
player.sendPacket(ActionFailed.STATIC_PACKET);
text = null;
}
}
else
{
player.setSkillLearningClassId(player.getClassId());
showSkillList(player, player.getClassId());
}
}
else if (command.startsWith("EnchantSkillList"))
{
showEnchantSkillList(player, player.getClassId());
}
else
{
// this class dont know any other commands, let forward
// the command to the parent class
super.onBypassFeedback(player, command);
}
}
}