/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import java.util.StringTokenizer;
import javolution.text.TextBuilder;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.controllers.TradeController;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.datatables.sql.SkillTreeTable;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2SkillLearn;
import com.l2jfrozen.gameserver.model.L2TradeList;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.AquireSkillList;
import com.l2jfrozen.gameserver.network.serverpackets.BuyList;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SellList;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
public class L2FishermanInstance extends L2FolkInstance
{
/**
* @param objectId
* @param template
*/
public L2FishermanInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public String getHtmlPath(int npcId, int val)
{
String pom = "";
if(val == 0)
{
pom = "" + npcId;
}
else
{
pom = npcId + "-" + val;
}
return "data/html/fisherman/" + pom + ".htm";
}
private void showBuyWindow(L2PcInstance player, int val)
{
double taxRate = 0;
if(getIsInTown())
{
taxRate = getCastle().getTaxRate();
}
player.tempInvetoryDisable();
if(Config.DEBUG)
{
_log.fine("Showing buylist");
}
L2TradeList list = TradeController.getInstance().getBuyList(val);
if(list != null && list.getNpcId().equals(String.valueOf(getNpcId())))
{
BuyList bl = new BuyList(list, player.getAdena(), taxRate);
player.sendPacket(bl);
list = null;
bl = null;
}
else
{
_log.warning("possible client hacker: " + player.getName() + " attempting to buy from GM shop! (L2FishermanInstance)");
_log.warning("buylist id:" + val);
}
player.sendPacket(ActionFailed.STATIC_PACKET);
}
private void showSellWindow(L2PcInstance player)
{
if(Config.DEBUG)
{
_log.fine("Showing selllist");
}
player.sendPacket(new SellList(player));
if(Config.DEBUG)
{
_log.fine("Showing sell window");
}
player.sendPacket(ActionFailed.STATIC_PACKET);
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if(command.startsWith("FishSkillList"))
{
player.setSkillLearningClassId(player.getClassId());
showSkillList(player);
}
StringTokenizer st = new StringTokenizer(command, " ");
String command2 = st.nextToken();
if(command2.equalsIgnoreCase("Buy"))
{
if(st.countTokens() < 1)
return;
int val = Integer.parseInt(st.nextToken());
showBuyWindow(player, val);
}
else if(command2.equalsIgnoreCase("Sell"))
{
showSellWindow(player);
}
else
{
super.onBypassFeedback(player, command);
}
st = null;
command2 = null;
}
public void showSkillList(L2PcInstance player)
{
L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSkills(player);
AquireSkillList asl = new AquireSkillList(AquireSkillList.skillType.Fishing);
int counts = 0;
for(L2SkillLearn s : skills)
{
L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());
if(sk == null)
{
continue;
}
counts++;
asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), s.getSpCost(), 1);
}
if(counts == 0)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
int minlevel = SkillTreeTable.getInstance().getMinLevelForNewSkill(player);
if(minlevel > 0)
{
// No more skills to learn, come back when you level.
SystemMessage sm = new SystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN);
sm.addNumber(minlevel);
player.sendPacket(sm);
sm = null;
}
else
{
TextBuilder sb = new TextBuilder();
sb.append("<html><head><body>");
sb.append("You've learned all skills.<br>");
sb.append("</body></html>");
html.setHtml(sb.toString());
player.sendPacket(html);
sb = null;
html = null;
}
}
else
{
player.sendPacket(asl);
}
skills = null;
asl = null;
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}