Package com.l2jfrozen.gameserver.model.actor.instance

Source Code of com.l2jfrozen.gameserver.model.actor.instance.L2FestivalMonsterInstance

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Party;
import com.l2jfrozen.gameserver.model.entity.sevensigns.SevenSignsFestival;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
* L2FestivalMonsterInstance This class manages all attackable festival NPCs, spawned during the Festival of Darkness.
*
* @author Tempy
*/
public class L2FestivalMonsterInstance extends L2MonsterInstance
{
 
  /** The _bonus multiplier. */
  protected int _bonusMultiplier = 1;

  /**
   * Constructor of L2FestivalMonsterInstance (use L2Character and L2NpcInstance constructor).<BR>
   * <BR>
   * <B><U> Actions</U> :</B><BR>
   * <BR>
   * <li>Call the L2Character constructor to set the _template of the L2FestivalMonsterInstance (copy skills from
   * template to object and link _calculators to NPC_STD_CALCULATOR)</li> <li>Set the name of the L2MonsterInstance</li>
   * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li><BR>
   * <BR>
   *
   * @param objectId Identifier of the object to initialized
   * @param template the template
   */
  public L2FestivalMonsterInstance(int objectId, L2NpcTemplate template)
  {
    super(objectId, template);
  }

  /**
   * Sets the offering bonus.
   *
   * @param bonusMultiplier the new offering bonus
   */
  public void setOfferingBonus(int bonusMultiplier)
  {
    _bonusMultiplier = bonusMultiplier;
  }

  /**
   * Return True if the attacker is not another L2FestivalMonsterInstance.<BR>
   * <BR>
   *
   * @param attacker the attacker
   * @return true, if is auto attackable
   */
  @Override
  public boolean isAutoAttackable(L2Character attacker)
  {
    if(attacker instanceof L2FestivalMonsterInstance)
      return false;

    return true;
  }

  /**
   * All mobs in the festival are aggressive, and have high aggro range.
   *
   * @return true, if is aggressive
   */
  @Override
  public boolean isAggressive()
  {
    return true;
  }

  /**
   * All mobs in the festival really don't need random animation.
   *
   * @return true, if successful
   */
  @Override
  public boolean hasRandomAnimation()
  {
    return false;
  }

  /**
   * Actions: <li>Check if the killing object is a player, and then find the party they belong to.</li> <li>Add a
   * blood offering item to the leader of the party.</li> <li>Update the party leader's inventory to show the new item
   * addition.</li>
   *
   * @param lastAttacker the last attacker
   */
  @Override
  public void doItemDrop(L2Character lastAttacker)
  {
    L2PcInstance killingChar = null;

    if(!(lastAttacker instanceof L2PcInstance))
      return;

    killingChar = (L2PcInstance) lastAttacker;
    L2Party associatedParty = killingChar.getParty();

    killingChar = null;

    if(associatedParty == null)
      return;

    L2PcInstance partyLeader = associatedParty.getPartyMembers().get(0);
    L2ItemInstance addedOfferings = partyLeader.getInventory().addItem("Sign", SevenSignsFestival.FESTIVAL_OFFERING_ID, _bonusMultiplier, partyLeader, this);

    associatedParty = null;

    InventoryUpdate iu = new InventoryUpdate();

    if(addedOfferings.getCount() != _bonusMultiplier)
    {
      iu.addModifiedItem(addedOfferings);
    }
    else
    {
      iu.addNewItem(addedOfferings);
    }

    addedOfferings = null;

    partyLeader.sendPacket(iu);
    iu = null;

    super.doItemDrop(lastAttacker); // Normal drop
  }
}
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