/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Party;
import com.l2jfrozen.gameserver.model.entity.sevensigns.SevenSignsFestival;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
/**
* L2FestivalMonsterInstance This class manages all attackable festival NPCs, spawned during the Festival of Darkness.
*
* @author Tempy
*/
public class L2FestivalMonsterInstance extends L2MonsterInstance
{
/** The _bonus multiplier. */
protected int _bonusMultiplier = 1;
/**
* Constructor of L2FestivalMonsterInstance (use L2Character and L2NpcInstance constructor).<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Call the L2Character constructor to set the _template of the L2FestivalMonsterInstance (copy skills from
* template to object and link _calculators to NPC_STD_CALCULATOR)</li> <li>Set the name of the L2MonsterInstance</li>
* <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li><BR>
* <BR>
*
* @param objectId Identifier of the object to initialized
* @param template the template
*/
public L2FestivalMonsterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
/**
* Sets the offering bonus.
*
* @param bonusMultiplier the new offering bonus
*/
public void setOfferingBonus(int bonusMultiplier)
{
_bonusMultiplier = bonusMultiplier;
}
/**
* Return True if the attacker is not another L2FestivalMonsterInstance.<BR>
* <BR>
*
* @param attacker the attacker
* @return true, if is auto attackable
*/
@Override
public boolean isAutoAttackable(L2Character attacker)
{
if(attacker instanceof L2FestivalMonsterInstance)
return false;
return true;
}
/**
* All mobs in the festival are aggressive, and have high aggro range.
*
* @return true, if is aggressive
*/
@Override
public boolean isAggressive()
{
return true;
}
/**
* All mobs in the festival really don't need random animation.
*
* @return true, if successful
*/
@Override
public boolean hasRandomAnimation()
{
return false;
}
/**
* Actions: <li>Check if the killing object is a player, and then find the party they belong to.</li> <li>Add a
* blood offering item to the leader of the party.</li> <li>Update the party leader's inventory to show the new item
* addition.</li>
*
* @param lastAttacker the last attacker
*/
@Override
public void doItemDrop(L2Character lastAttacker)
{
L2PcInstance killingChar = null;
if(!(lastAttacker instanceof L2PcInstance))
return;
killingChar = (L2PcInstance) lastAttacker;
L2Party associatedParty = killingChar.getParty();
killingChar = null;
if(associatedParty == null)
return;
L2PcInstance partyLeader = associatedParty.getPartyMembers().get(0);
L2ItemInstance addedOfferings = partyLeader.getInventory().addItem("Sign", SevenSignsFestival.FESTIVAL_OFFERING_ID, _bonusMultiplier, partyLeader, this);
associatedParty = null;
InventoryUpdate iu = new InventoryUpdate();
if(addedOfferings.getCount() != _bonusMultiplier)
{
iu.addModifiedItem(addedOfferings);
}
else
{
iu.addNewItem(addedOfferings);
}
addedOfferings = null;
partyLeader.sendPacket(iu);
iu = null;
super.doItemDrop(lastAttacker); // Normal drop
}
}