/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
public class L2DungeonInstance extends L2NpcInstance
{
private static final String PARENT_DIR = "data/html/default/";
public L2DungeonInstance(int objectID, L2NpcTemplate template)
{
super(objectID, template);
}
@Override
public void onAction(L2PcInstance player)
{
if(!canTarget(player))
return;
// Check if the L2PcInstance already target the L2NpcInstance
if(this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
player.sendPacket(my);
my = null;
player.sendPacket(new ValidateLocation(this));
}
else
{
// Calculate the distance between the L2PcInstance and the L2NpcInstance
if(!canInteract(player))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
html.setFile(PARENT_DIR+"7090.htm");
sendHtmlMessage(player, html);
}
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
private void sendHtmlMessage(L2PcInstance player, NpcHtmlMessage html)
{
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%npcId%", String.valueOf(getNpcId()));
player.sendPacket(html);
}
}