/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.actor.knownlist.CommanderKnownList;
import com.l2jfrozen.gameserver.model.actor.position.L2CharPosition;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
/**
* @author programmos
*/
public class L2CommanderInstance extends L2Attackable
{
private int _homeX;
private int _homeY;
private int _homeZ;
public L2CommanderInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
getKnownList(); // init knownlist
}
/**
* Return True if a siege is in progress and the L2Character attacker isn't a Defender.<BR>
* <BR>
*
* @param attacker The L2Character that the L2CommanderInstance try to attack
*/
@Override
public boolean isAutoAttackable(L2Character attacker)
{
// Attackable during siege by all except defenders
return attacker != null && attacker instanceof L2PcInstance && getFort() != null && getFort().getFortId() > 0 && getFort().getSiege().getIsInProgress() && !getFort().getSiege().checkIsDefender(((L2PcInstance) attacker).getClan());
}
@Override
public final CommanderKnownList getKnownList()
{
if(super.getKnownList() == null || !(super.getKnownList() instanceof CommanderKnownList))
{
setKnownList(new CommanderKnownList(this));
}
return (CommanderKnownList) super.getKnownList();
}
@Override
public void addDamageHate(L2Character attacker, int damage, int aggro)
{
if(attacker == null)
return;
if(!(attacker instanceof L2CommanderInstance))
{
super.addDamageHate(attacker, damage, aggro);
}
}
@Override
public boolean doDie(L2Character killer)
{
if(!super.doDie(killer))
return false;
if(getFort().getSiege().getIsInProgress())
{
getFort().getSiege().killedCommander(this);
}
return true;
}
/**
* Sets home location of guard. Guard will always try to return to this location after it has killed all PK's in
* range.
*/
public void getHomeLocation()
{
_homeX = getX();
_homeY = getY();
_homeZ = getZ();
if(Config.DEBUG)
{
_log.finer(getObjectId() + ": Home location set to" + " X:" + _homeX + " Y:" + _homeY + " Z:" + _homeZ);
}
}
public int getHomeX()
{
return _homeX;
}
public int getHomeY()
{
return _homeY;
}
/**
* This method forces guard to return to home location previously set
*/
public void returnHome()
{
if(!isInsideRadius(_homeX, _homeY, 40, false))
{
if(Config.DEBUG)
{
_log.fine(getObjectId() + ": moving home");
}
setisReturningToSpawnPoint(true);
clearAggroList();
if(hasAI())
{
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(_homeX, _homeY, _homeZ, 0));
}
}
}
}