Package com.l2jfrozen.gameserver.model.actor.instance

Source Code of com.l2jfrozen.gameserver.model.actor.instance.L2CommanderInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.actor.knownlist.CommanderKnownList;
import com.l2jfrozen.gameserver.model.actor.position.L2CharPosition;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
* @author programmos
*/

public class L2CommanderInstance extends L2Attackable
{
  private int _homeX;
  private int _homeY;
  private int _homeZ;

  public L2CommanderInstance(int objectId, L2NpcTemplate template)
  {
    super(objectId, template);
    getKnownList(); // init knownlist
  }

  /**
   * Return True if a siege is in progress and the L2Character attacker isn't a Defender.<BR>
   * <BR>
   *
   * @param attacker The L2Character that the L2CommanderInstance try to attack
   */
  @Override
  public boolean isAutoAttackable(L2Character attacker)
  {
    // Attackable during siege by all except defenders
    return attacker != null && attacker instanceof L2PcInstance && getFort() != null && getFort().getFortId() > 0 && getFort().getSiege().getIsInProgress() && !getFort().getSiege().checkIsDefender(((L2PcInstance) attacker).getClan());
  }

  @Override
  public final CommanderKnownList getKnownList()
  {
    if(super.getKnownList() == null || !(super.getKnownList() instanceof CommanderKnownList))
    {
      setKnownList(new CommanderKnownList(this));
    }
    return (CommanderKnownList) super.getKnownList();
  }

  @Override
  public void addDamageHate(L2Character attacker, int damage, int aggro)
  {
    if(attacker == null)
      return;

    if(!(attacker instanceof L2CommanderInstance))
    {
      super.addDamageHate(attacker, damage, aggro);
    }
  }

  @Override
  public boolean doDie(L2Character killer)
  {
    if(!super.doDie(killer))
      return false;

    if(getFort().getSiege().getIsInProgress())
    {
      getFort().getSiege().killedCommander(this);
    }

    return true;
  }

  /**
   * Sets home location of guard. Guard will always try to return to this location after it has killed all PK's in
   * range.
   */
  public void getHomeLocation()
  {
    _homeX = getX();
    _homeY = getY();
    _homeZ = getZ();

    if(Config.DEBUG)
    {
      _log.finer(getObjectId() + ": Home location set to" + " X:" + _homeX + " Y:" + _homeY + " Z:" + _homeZ);
    }
  }

  public int getHomeX()
  {
    return _homeX;
  }

  public int getHomeY()
  {
    return _homeY;
  }

  /**
   * This method forces guard to return to home location previously set
   */
  public void returnHome()
  {
    if(!isInsideRadius(_homeX, _homeY, 40, false))
    {
      if(Config.DEBUG)
      {
        _log.fine(getObjectId() + ": moving home");
      }
      setisReturningToSpawnPoint(true);
      clearAggroList();

      if(hasAI())
      {
        getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(_homeX, _homeY, _homeZ, 0));
      }
    }
  }

}
TOP

Related Classes of com.l2jfrozen.gameserver.model.actor.instance.L2CommanderInstance

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.