Package com.l2jfrozen.gameserver.model.actor.instance

Source Code of com.l2jfrozen.gameserver.model.actor.instance.L2CastleBlacksmithInstance

package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.model.L2Clan;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
* @author eX1steam, l2jfrozen
*/
public class L2CastleBlacksmithInstance extends L2FolkInstance
{
  protected static final int COND_ALL_FALSE = 0;
  protected static final int COND_BUSY_BECAUSE_OF_SIEGE = 1;
  protected static final int COND_OWNER = 2;

  public L2CastleBlacksmithInstance(int objectId, L2NpcTemplate template)
  {
    super(objectId, template);
  }

  @Override
  public void onAction(L2PcInstance player)
  {
    if(!canTarget(player))
      return;

    // Check if the L2PcInstance already target the L2NpcInstance
    if(this != player.getTarget())
    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);
      my = null;

      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
    else
    {
      // Calculate the distance between the L2PcInstance and the L2NpcInstance
      if(!canInteract(player))
      {
        // Notify the L2PcInstance AI with AI_INTENTION_INTERACT
        player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
      }
      else
      {
        showMessageWindow(player, 0);
      }
    }
    // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
    player.sendPacket(ActionFailed.STATIC_PACKET);
  }

  @Override
  public void onBypassFeedback(L2PcInstance player, String command)
  {

    int condition = validateCondition(player);
    if(condition <= COND_ALL_FALSE)
      return;

    if(condition == COND_BUSY_BECAUSE_OF_SIEGE)
      return;
    else if(condition == COND_OWNER)
    {
      if(command.startsWith("Chat"))
      {
        int val = 0;
        try
        {
          val = Integer.parseInt(command.substring(5));
        }
        catch(IndexOutOfBoundsException ioobe)
        {
          if(Config.ENABLE_ALL_EXCEPTIONS)
            ioobe.printStackTrace();
        }
        catch(NumberFormatException nfe)
        {
          if(Config.ENABLE_ALL_EXCEPTIONS)
            nfe.printStackTrace();
        }
        showMessageWindow(player, val);
      }
      else
      {
        super.onBypassFeedback(player, command);
      }
    }
  }

  private void showMessageWindow(L2PcInstance player, int val)
  {
    player.sendPacket(ActionFailed.STATIC_PACKET);
    String filename = "data/html/castleblacksmith/castleblacksmith-no.htm";

    int condition = validateCondition(player);
    if(condition > COND_ALL_FALSE)
    {
      if(condition == COND_BUSY_BECAUSE_OF_SIEGE)
      {
        filename = "data/html/castleblacksmith/castleblacksmith-busy.htm"; // Busy because of siege
      }
      else if(condition == COND_OWNER)
      {
        // Clan owns castle
        if(val == 0)
        {
          filename = "data/html/castleblacksmith/castleblacksmith.htm";
        }
        else
        {
          filename = "data/html/castleblacksmith/castleblacksmith-" + val + ".htm";
        }
      }
    }

    NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
    html.setFile(filename);
    html.replace("%objectId%", String.valueOf(getObjectId()));
    html.replace("%npcname%", getName());
    html.replace("%castleid%", Integer.toString(getCastle().getCastleId()));
    player.sendPacket(html);
    filename = null;
    html = null;
  }

  protected int validateCondition(L2PcInstance player)
  {
    if(player.isGM())
      return COND_OWNER;

    if(getCastle() != null && getCastle().getCastleId() > 0)
    {
      if(player.getClan() != null)
      {
        if(getCastle().getSiege().getIsInProgress())
          return COND_BUSY_BECAUSE_OF_SIEGE; // Busy because of siege
        else if(getCastle().getOwnerId() == player.getClanId() // Clan owns castle
            && (player.getClanPrivileges() & L2Clan.CP_CS_MANOR_ADMIN) == L2Clan.CP_CS_MANOR_ADMIN) // Leader of clan
          return COND_OWNER; // Owner
      }
    }
    return COND_ALL_FALSE;
  }
}
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