package com.l2jfrozen.gameserver.model.actor.instance;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.model.L2Clan;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
/**
* @author eX1steam, l2jfrozen
*/
public class L2CastleBlacksmithInstance extends L2FolkInstance
{
protected static final int COND_ALL_FALSE = 0;
protected static final int COND_BUSY_BECAUSE_OF_SIEGE = 1;
protected static final int COND_OWNER = 2;
public L2CastleBlacksmithInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onAction(L2PcInstance player)
{
if(!canTarget(player))
return;
// Check if the L2PcInstance already target the L2NpcInstance
if(this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
player.sendPacket(my);
my = null;
// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
player.sendPacket(new ValidateLocation(this));
}
else
{
// Calculate the distance between the L2PcInstance and the L2NpcInstance
if(!canInteract(player))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showMessageWindow(player, 0);
}
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
int condition = validateCondition(player);
if(condition <= COND_ALL_FALSE)
return;
if(condition == COND_BUSY_BECAUSE_OF_SIEGE)
return;
else if(condition == COND_OWNER)
{
if(command.startsWith("Chat"))
{
int val = 0;
try
{
val = Integer.parseInt(command.substring(5));
}
catch(IndexOutOfBoundsException ioobe)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
ioobe.printStackTrace();
}
catch(NumberFormatException nfe)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
nfe.printStackTrace();
}
showMessageWindow(player, val);
}
else
{
super.onBypassFeedback(player, command);
}
}
}
private void showMessageWindow(L2PcInstance player, int val)
{
player.sendPacket(ActionFailed.STATIC_PACKET);
String filename = "data/html/castleblacksmith/castleblacksmith-no.htm";
int condition = validateCondition(player);
if(condition > COND_ALL_FALSE)
{
if(condition == COND_BUSY_BECAUSE_OF_SIEGE)
{
filename = "data/html/castleblacksmith/castleblacksmith-busy.htm"; // Busy because of siege
}
else if(condition == COND_OWNER)
{
// Clan owns castle
if(val == 0)
{
filename = "data/html/castleblacksmith/castleblacksmith.htm";
}
else
{
filename = "data/html/castleblacksmith/castleblacksmith-" + val + ".htm";
}
}
}
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(filename);
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%npcname%", getName());
html.replace("%castleid%", Integer.toString(getCastle().getCastleId()));
player.sendPacket(html);
filename = null;
html = null;
}
protected int validateCondition(L2PcInstance player)
{
if(player.isGM())
return COND_OWNER;
if(getCastle() != null && getCastle().getCastleId() > 0)
{
if(player.getClan() != null)
{
if(getCastle().getSiege().getIsInProgress())
return COND_BUSY_BECAUSE_OF_SIEGE; // Busy because of siege
else if(getCastle().getOwnerId() == player.getClanId() // Clan owns castle
&& (player.getClanPrivileges() & L2Clan.CP_CS_MANOR_ADMIN) == L2Clan.CP_CS_MANOR_ADMIN) // Leader of clan
return COND_OWNER; // Owner
}
}
return COND_ALL_FALSE;
}
}