Package com.l2jfrozen.gameserver.model.actor.instance

Source Code of com.l2jfrozen.gameserver.model.actor.instance.L2CabaleBufferInstance$CabalaAI

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import java.util.concurrent.ScheduledFuture;

import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.entity.sevensigns.SevenSigns;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;

/**
* @author Layane
*/
public class L2CabaleBufferInstance extends L2NpcInstance
{
  @Override
  public void onAction(L2PcInstance player)
  {
    if(!canTarget(player))
      return;

    if(this != player.getTarget())
    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      // The color to display in the select window is White
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);
      my = null;

      // Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
    else
    {
      // Calculate the distance between the L2PcInstance and the L2NpcInstance
      if(!canInteract(player))
      {
        // Notify the L2PcInstance AI with AI_INTENTION_INTERACT
        player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
      }
    }
    // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
    player.sendPacket(ActionFailed.STATIC_PACKET);
  }

  private ScheduledFuture<?> _aiTask;

  private class CabalaAI implements Runnable
  {
    private L2CabaleBufferInstance _caster;

    protected CabalaAI(L2CabaleBufferInstance caster)
    {
      _caster = caster;
    }

    @Override
    public void run()
    {
      boolean isBuffAWinner = false;
      boolean isBuffALoser = false;

      final int winningCabal = SevenSigns.getInstance().getCabalHighestScore();
      int losingCabal = SevenSigns.CABAL_NULL;

      if(winningCabal == SevenSigns.CABAL_DAWN)
      {
        losingCabal = SevenSigns.CABAL_DUSK;
      }
      else if(winningCabal == SevenSigns.CABAL_DUSK)
      {
        losingCabal = SevenSigns.CABAL_DAWN;
      }

      /**
       * For each known player in range, cast either the positive or negative buff. <BR>
       * The stats affected depend on the player type, either a fighter or a mystic. <BR>
       * <BR>
       * Curse of Destruction (Loser)<BR>
       * - Fighters: -25% Accuracy, -25% Effect Resistance<BR>
       * - Mystics: -25% Casting Speed, -25% Effect Resistance<BR>
       * <BR>
       * <BR>
       * Blessing of Prophecy (Winner) - Fighters: +25% Max Load, +25% Effect Resistance<BR>
       * - Mystics: +25% Magic Cancel Resist, +25% Effect Resistance<BR>
       */
      for(L2PcInstance player : getKnownList().getKnownPlayers().values())
      {
        final int playerCabal = SevenSigns.getInstance().getPlayerCabal(player);

        if(playerCabal == winningCabal && playerCabal != SevenSigns.CABAL_NULL && _caster.getNpcId() == SevenSigns.ORATOR_NPC_ID)
        {
          if(!player.isMageClass())
          {
            if(handleCast(player, 4364))
            {
              isBuffAWinner = true;
              continue;
            }
          }
          else
          {
            if(handleCast(player, 4365))
            {
              isBuffAWinner = true;
              continue;
            }
          }
        }
        else if(playerCabal == losingCabal && playerCabal != SevenSigns.CABAL_NULL && _caster.getNpcId() == SevenSigns.PREACHER_NPC_ID)
        {
          if(!player.isMageClass())
          {
            if(handleCast(player, 4361))
            {
              isBuffALoser = true;
              continue;
            }
          }
          else
          {
            if(handleCast(player, 4362))
            {
              isBuffALoser = true;
              continue;
            }
          }
        }

        if(isBuffAWinner && isBuffALoser)
        {
          break;
        }
      }
    }

    private boolean handleCast(L2PcInstance player, int skillId)
    {
      int skillLevel = player.getLevel() > 40 ? 1 : 2;

      if(player.isDead() || !player.isVisible() || !isInsideRadius(player, getDistanceToWatchObject(player), false, false))
        return false;

      L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
      if(player.getFirstEffect(skill) == null)
      {
        skill.getEffects(_caster, player,false,false,false);
        broadcastPacket(new MagicSkillUser(_caster, player, skill.getId(), skillLevel, skill.getHitTime(), 0));
        SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
        sm.addSkillName(skillId);
        player.sendPacket(sm);
        skill = null;
        return true;
      }
      skill = null;

      return false;
    }
  }

  public L2CabaleBufferInstance(int objectId, L2NpcTemplate template)
  {
    super(objectId, template);

    if(_aiTask != null)
    {
      _aiTask.cancel(true);
    }

    _aiTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new CabalaAI(this), 3000, 3000);
  }

  @Override
  public void deleteMe()
  {
    if(_aiTask != null)
    {
      _aiTask.cancel(true);
      _aiTask = null;
    }

    super.deleteMe();
  }

  @Override
  public int getDistanceToWatchObject(L2Object object)
  {
    return 900;
  }

  @Override
  public boolean isAutoAttackable(L2Character attacker)
  {
    return false;
  }
}
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