/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import java.util.concurrent.ScheduledFuture;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.entity.sevensigns.SevenSigns;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
/**
* @author Layane
*/
public class L2CabaleBufferInstance extends L2NpcInstance
{
@Override
public void onAction(L2PcInstance player)
{
if(!canTarget(player))
return;
if(this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
// The color to display in the select window is White
MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
player.sendPacket(my);
my = null;
// Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client
player.sendPacket(new ValidateLocation(this));
}
else
{
// Calculate the distance between the L2PcInstance and the L2NpcInstance
if(!canInteract(player))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
private ScheduledFuture<?> _aiTask;
private class CabalaAI implements Runnable
{
private L2CabaleBufferInstance _caster;
protected CabalaAI(L2CabaleBufferInstance caster)
{
_caster = caster;
}
@Override
public void run()
{
boolean isBuffAWinner = false;
boolean isBuffALoser = false;
final int winningCabal = SevenSigns.getInstance().getCabalHighestScore();
int losingCabal = SevenSigns.CABAL_NULL;
if(winningCabal == SevenSigns.CABAL_DAWN)
{
losingCabal = SevenSigns.CABAL_DUSK;
}
else if(winningCabal == SevenSigns.CABAL_DUSK)
{
losingCabal = SevenSigns.CABAL_DAWN;
}
/**
* For each known player in range, cast either the positive or negative buff. <BR>
* The stats affected depend on the player type, either a fighter or a mystic. <BR>
* <BR>
* Curse of Destruction (Loser)<BR>
* - Fighters: -25% Accuracy, -25% Effect Resistance<BR>
* - Mystics: -25% Casting Speed, -25% Effect Resistance<BR>
* <BR>
* <BR>
* Blessing of Prophecy (Winner) - Fighters: +25% Max Load, +25% Effect Resistance<BR>
* - Mystics: +25% Magic Cancel Resist, +25% Effect Resistance<BR>
*/
for(L2PcInstance player : getKnownList().getKnownPlayers().values())
{
final int playerCabal = SevenSigns.getInstance().getPlayerCabal(player);
if(playerCabal == winningCabal && playerCabal != SevenSigns.CABAL_NULL && _caster.getNpcId() == SevenSigns.ORATOR_NPC_ID)
{
if(!player.isMageClass())
{
if(handleCast(player, 4364))
{
isBuffAWinner = true;
continue;
}
}
else
{
if(handleCast(player, 4365))
{
isBuffAWinner = true;
continue;
}
}
}
else if(playerCabal == losingCabal && playerCabal != SevenSigns.CABAL_NULL && _caster.getNpcId() == SevenSigns.PREACHER_NPC_ID)
{
if(!player.isMageClass())
{
if(handleCast(player, 4361))
{
isBuffALoser = true;
continue;
}
}
else
{
if(handleCast(player, 4362))
{
isBuffALoser = true;
continue;
}
}
}
if(isBuffAWinner && isBuffALoser)
{
break;
}
}
}
private boolean handleCast(L2PcInstance player, int skillId)
{
int skillLevel = player.getLevel() > 40 ? 1 : 2;
if(player.isDead() || !player.isVisible() || !isInsideRadius(player, getDistanceToWatchObject(player), false, false))
return false;
L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
if(player.getFirstEffect(skill) == null)
{
skill.getEffects(_caster, player,false,false,false);
broadcastPacket(new MagicSkillUser(_caster, player, skill.getId(), skillLevel, skill.getHitTime(), 0));
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
sm.addSkillName(skillId);
player.sendPacket(sm);
skill = null;
return true;
}
skill = null;
return false;
}
}
public L2CabaleBufferInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
if(_aiTask != null)
{
_aiTask.cancel(true);
}
_aiTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new CabalaAI(this), 3000, 3000);
}
@Override
public void deleteMe()
{
if(_aiTask != null)
{
_aiTask.cancel(true);
_aiTask = null;
}
super.deleteMe();
}
@Override
public int getDistanceToWatchObject(L2Object object)
{
return 900;
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return false;
}
}