Package com.l2jfrozen.gameserver.model.actor.instance

Source Code of com.l2jfrozen.gameserver.model.actor.instance.L2BufferInstance

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;



import java.util.StringTokenizer;

import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.StringUtil;



/**
*
* @author Sensei
* @version 1.3
*/
public final class L2BufferInstance extends L2NpcInstance
{
    public L2BufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
    StringTokenizer st = new StringTokenizer(command, " ");
    String actualCommand = st.nextToken();

    int buffid = 0;
    int bufflevel = 1;
    if (st.countTokens() == 2) {
      buffid = Integer.valueOf(st.nextToken());
      bufflevel = Integer.valueOf(st.nextToken());
    }
    else if (st.countTokens() == 1)
      buffid = Integer.valueOf(st.nextToken());

    if (actualCommand.equalsIgnoreCase("getbuff")) {
      if (buffid != 0) {
        MagicSkillUser mgc = new MagicSkillUser(this, player, buffid, bufflevel, 5, 0);
        SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
        showMessageWindow(player);
        player.broadcastPacket(mgc);
      }
    }
    else if (actualCommand.equalsIgnoreCase("restore")) {
      player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
      player.setCurrentCp(player.getMaxCp());
      showMessageWindow(player);
    }
    else if (actualCommand.equalsIgnoreCase("cancel")) {
      player.stopAllEffects();
      showMessageWindow(player);
    }
    else
      super.onBypassFeedback(player, command);
    }

    @Override
    public void onAction(L2PcInstance player)
    {
    if (this != player.getTarget()) {
      player.setTarget(this);
      player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
      player.sendPacket(new ValidateLocation(this));
    }
    else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false))
    {
      //SocialAction sa = new SocialAction(this, Rnd.get(8));
      player.broadcastPacket(new SocialAction(player.getObjectId(), 8));
      //broadcastPacket(sa);
      //player.setCurrentFolkNPC(this);
      showMessageWindow(player);
      player.sendPacket(ActionFailed.STATIC_PACKET);
    }
    else {
      player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
      player.sendPacket(ActionFailed.STATIC_PACKET);
    }
    }
 
    private void showMessageWindow(L2PcInstance player)
    {
    NpcHtmlMessage html = new NpcHtmlMessage(1);
    final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Buffer</title><body><center>");

        if (player.isSitting()) {
          player.sendMessage("You can't use buffer while you're sitting.");
        strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
        strBuffer.append("How dare you talk with me while you're sitting?!<br>");
    }
        else if (player.isAlikeDead()) {
          player.sendMessage("You can't use buffer while you're dead or using fake death.");
        strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
        strBuffer.append("I can't offer any support effect for dead people...<br>");
        }
        else if (player.isInCombat()) {
          player.sendMessage("You can't use buffer while engaged in combat.");
        strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
        strBuffer.append("Come back when you're not engage in battle.<br>");
        }
        else {
        strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
        strBuffer.append("Here is the list of all available buffs:<br>");
      strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
      strBuffer.append("<table width=300>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");
      strBuffer.append("<tr><td></td></tr>");
      strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");
      strBuffer.append("<tr><td></td></tr>");
      strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");
      strBuffer.append("<tr><td></td></tr>");
      strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td></td><td></td></tr>");
      strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore Hp/Cp/Mp</font></a></td><td></td><td></td></tr>");
      strBuffer.append("<tr><td></td><td></td><td></td></tr>");
      strBuffer.append("<tr><td></td><td></td><td></td></tr>");
      strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
        }
    strBuffer.append("</center></body></html>");
    html.setHtml(strBuffer.toString());
    html.replace("%objectId%", String.valueOf(getObjectId()));
    html.replace("%charname%", player.getName());
    player.sendPacket(html);
    }
}
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