Package com.l2jfrozen.gameserver.model

Source Code of com.l2jfrozen.gameserver.model.ChanceSkillList

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model;

import javolution.util.FastMap;

import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.handler.SkillHandler;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillLaunched;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.skills.Formulas;

/**
* @author kombat
*/
public class ChanceSkillList extends FastMap<L2Skill, ChanceCondition>
{
  private static final long serialVersionUID = -3523525435531L;

  private L2Character _owner;

  public ChanceSkillList(L2Character owner)
  {
    super();
    shared();
    _owner = owner;
  }

  public L2Character getOwner()
  {
    return _owner;
  }

  public void setOwner(L2Character owner)
  {
    _owner = owner;
  }

  public void onHit(L2Character target, boolean ownerWasHit, boolean wasCrit)
  {
    int event;
    if(ownerWasHit)
    {
      event = ChanceCondition.EVT_ATTACKED | ChanceCondition.EVT_ATTACKED_HIT;
      if(wasCrit)
      {
        event |= ChanceCondition.EVT_ATTACKED_CRIT;
      }
    }
    else
    {
      event = ChanceCondition.EVT_HIT;
      if(wasCrit)
      {
        event |= ChanceCondition.EVT_CRIT;
      }
    }

    onEvent(event, target);
  }

  public void onSkillHit(L2Character target, boolean ownerWasHit, boolean wasMagic, boolean wasOffensive)
  {
    int event;
    if(ownerWasHit)
    {
      event = ChanceCondition.EVT_HIT_BY_SKILL;
      if(wasOffensive)
      {
        event |= ChanceCondition.EVT_HIT_BY_OFFENSIVE_SKILL;
        event |= ChanceCondition.EVT_ATTACKED;
      }
      else
      {
        event |= ChanceCondition.EVT_HIT_BY_GOOD_MAGIC;
      }
    }
    else
    {
      event = ChanceCondition.EVT_CAST;
      event |= wasMagic ? ChanceCondition.EVT_MAGIC : ChanceCondition.EVT_PHYSICAL;
      event |= wasOffensive ? ChanceCondition.EVT_MAGIC_OFFENSIVE : ChanceCondition.EVT_MAGIC_GOOD;
    }

    onEvent(event, target);
  }

  public static boolean canTriggerByCast(L2Character caster, L2Character target, L2Skill trigger)
  {
    // crafting does not trigger any chance skills
    // possibly should be unhardcoded
    switch(trigger.getSkillType())
    {
      case COMMON_CRAFT:
      case DWARVEN_CRAFT:
        return false;
    }

    if(trigger.isToggle() || trigger.isPotion())
      return false; // No buffing with toggle skills or potions

    if(trigger.getId() == 1320)
      return false; // No buffing with Common

    if(trigger.isOffensive() && !Formulas.calcMagicSuccess(caster, target, trigger))
      return false; // Low grade skills won't trigger for high level targets

    return true;
  }

  public void onEvent(int event, L2Character target)
  {
    for(FastMap.Entry<L2Skill, ChanceCondition> e = head(), end = tail(); (e = e.getNext()) != end;)
    {
      if(e.getValue() != null && e.getValue().trigger(event))
      {
        makeCast(e.getKey(), target);
      }
    }
  }

  private void makeCast(L2Skill skill, L2Character target)
  {
    try
    {
      if(skill.getWeaponDependancy(_owner, true))
      {
        if(skill.triggerAnotherSkill()) //should we use this skill or this skill is just referring to another one ...
        {
          skill = _owner._skills.get(skill.getTriggeredId());
          if(skill == null)
            return;
        }

        ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(skill.getSkillType());
        L2Object[] targets = skill.getTargetList(_owner, false, target);

        _owner.broadcastPacket(new MagicSkillLaunched(_owner, skill.getDisplayId(), skill.getLevel(), targets));
        _owner.broadcastPacket(new MagicSkillUser(_owner, (L2Character) targets[0], skill.getDisplayId(), skill.getLevel(), 0, 0));

        // Launch the magic skill and calculate its effects
        if(handler != null)
        {
          handler.useSkill(_owner, skill, targets);
        }
        else
        {
          skill.useSkill(_owner, targets);
        }
      }
    }
    catch(Exception e)
    {
      //null
    }
  }
}
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