/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.managers;
import java.util.logging.Logger;
import javolution.util.FastList;
import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.zone.type.L2TownZone;
public class TownManager
{
private static final Logger _log = Logger.getLogger(TownManager.class.getName());
// =========================================================
private static TownManager _instance;
public static final TownManager getInstance()
{
if(_instance == null)
{
_log.info("Initializing TownManager");
_instance = new TownManager();
}
return _instance;
}
// =========================================================
// =========================================================
// Data Field
private FastList<L2TownZone> _towns;
// =========================================================
// Constructor
public TownManager()
{}
// =========================================================
// Property - Public
public void addTown(L2TownZone arena)
{
if(_towns == null)
{
_towns = new FastList<L2TownZone>();
}
_towns.add(arena);
}
public final L2TownZone getClosestTown(L2Object activeObject)
{
switch(MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
{
case 0:
return getTown(2); // TI
case 1:
return getTown(3); // Elven
case 2:
return getTown(1); // DE
case 3:
return getTown(4); // Orc
case 4:
return getTown(6); // Dwarven
case 5:
return getTown(7); // Gludio
case 6:
return getTown(5); // Gludin
case 7:
return getTown(8); // Dion
case 8:
return getTown(9); // Giran
case 9:
return getTown(10); // Oren
case 10:
return getTown(12); // Aden
case 11:
return getTown(11); // HV
case 12:
return getTown(9); // Giran Harbour
case 13:
return getTown(15); // Heine
case 14:
return getTown(14); // Rune
case 15:
return getTown(13); // Goddard
case 16:
return getTown(17); // Schuttgart
case 17:
return getTown(16); // Floran
case 18:
return getTown(19); //Primeval Isle
}
return getTown(16); // Default to floran
}
public final static int getClosestLocation(L2Object activeObject)
{
switch (MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
{
case 0: return 1; // TI
case 1: return 4; // Elven
case 2: return 3; // DE
case 3: return 9; // Orc
case 4: return 9; // Dwarven
case 5: return 2; // Gludio
case 6: return 2; // Gludin
case 7: return 5; // Dion
case 8: return 6; // Giran
case 9: return 10; // Oren
case 10: return 13; // Aden
case 11: return 11; // HV
case 12: return 6; // Giran Harbour
case 13: return 12; // Heine
case 14: return 14; // Rune
case 15: return 15; // Goddard
case 16: return 9; // Schuttgart
}
return 0;
}
public final boolean townHasCastleInSiege(int townId)
{
//int[] castleidarray = {0,0,0,0,0,0,0,1,2,3,4,0,5,0,0,6,0};
int[] castleidarray =
{
0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 0, 5, 7, 8, 6, 0, 9, 0
};
int castleIndex = castleidarray[townId];
if(castleIndex > 0)
{
Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
if(castle != null)
return castle.getSiege().getIsInProgress();
}
return false;
}
public final boolean townHasCastleInSiege(int x, int y)
{
int curtown = MapRegionTable.getInstance().getMapRegion(x, y);
//int[] castleidarray = {0,0,0,0,0,1,0,2,3,4,5,0,0,6,0,0,0,0};
int[] castleidarray =
{
0, 0, 0, 0, 0, 1, 0, 2, 3, 4, 5, 0, 0, 6, 8, 7, 9, 0, 0
};
//find an instance of the castle for this town.
int castleIndex = castleidarray[curtown];
if(castleIndex > 0)
{
Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
if(castle != null)
return castle.getSiege().getIsInProgress();
}
return false;
}
public final L2TownZone getTown(int townId)
{
for(L2TownZone temp : _towns)
if(temp.getTownId() == townId)
return temp;
return null;
}
/**
* Returns the town at that position (if any)
*
* @param x
* @param y
* @param z
* @return
*/
public final L2TownZone getTown(int x, int y, int z)
{
for(L2TownZone temp : _towns)
if(temp.isInsideZone(x, y, z))
return temp;
return null;
}
}