Package com.l2jfrozen.gameserver.managers

Source Code of com.l2jfrozen.gameserver.managers.TownManager

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.managers;

import java.util.logging.Logger;

import javolution.util.FastList;

import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.zone.type.L2TownZone;

public class TownManager
{
  private static final Logger _log = Logger.getLogger(TownManager.class.getName());

  // =========================================================
  private static TownManager _instance;

  public static final TownManager getInstance()
  {
    if(_instance == null)
    {
      _log.info("Initializing TownManager");
      _instance = new TownManager();
    }
    return _instance;
  }

  // =========================================================

  // =========================================================
  // Data Field
  private FastList<L2TownZone> _towns;

  // =========================================================
  // Constructor
  public TownManager()
  {}

  // =========================================================
  // Property - Public

  public void addTown(L2TownZone arena)
  {
    if(_towns == null)
    {
      _towns = new FastList<L2TownZone>();
    }

    _towns.add(arena);
  }

  public final L2TownZone getClosestTown(L2Object activeObject)
  {
    switch(MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
    {
      case 0:
        return getTown(2); // TI
      case 1:
        return getTown(3); // Elven
      case 2:
        return getTown(1); // DE
      case 3:
        return getTown(4); // Orc
      case 4:
        return getTown(6); // Dwarven
      case 5:
        return getTown(7); // Gludio
      case 6:
        return getTown(5); // Gludin
      case 7:
        return getTown(8); // Dion
      case 8:
        return getTown(9); // Giran
      case 9:
        return getTown(10); // Oren
      case 10:
        return getTown(12); // Aden
      case 11:
        return getTown(11); // HV
      case 12:
        return getTown(9); // Giran Harbour
      case 13:
        return getTown(15); // Heine
      case 14:
        return getTown(14); // Rune
      case 15:
        return getTown(13); // Goddard
      case 16:
        return getTown(17); // Schuttgart
      case 17:
        return getTown(16); // Floran
      case 18:
        return getTown(19); //Primeval Isle
    }

    return getTown(16); // Default to floran
  }
 
  public final static int getClosestLocation(L2Object activeObject)
  {
    switch (MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
    {
      case 0return 1; // TI
      case 1: return 4; // Elven
      case 2: return 3; // DE
      case 3: return 9; // Orc
      case 4: return 9; // Dwarven
      case 5: return 2; // Gludio
      case 6: return 2; // Gludin
      case 7: return 5; // Dion
      case 8: return 6; // Giran
      case 9: return 10; // Oren
      case 10: return 13; // Aden
      case 11: return 11; // HV
      case 12: return 6; // Giran Harbour
      case 13: return 12; // Heine
      case 14: return 14; // Rune
      case 15: return 15; // Goddard
      case 16: return 9; // Schuttgart
    }
    return 0;
  }

  public final boolean townHasCastleInSiege(int townId)
  {
    //int[] castleidarray = {0,0,0,0,0,0,0,1,2,3,4,0,5,0,0,6,0};
    int[] castleidarray =
    {
        0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 0, 5, 7, 8, 6, 0, 9, 0
    };
    int castleIndex = castleidarray[townId];

    if(castleIndex > 0)
    {
      Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
      if(castle != null)
        return castle.getSiege().getIsInProgress();
    }
    return false;
  }

  public final boolean townHasCastleInSiege(int x, int y)
  {
    int curtown = MapRegionTable.getInstance().getMapRegion(x, y);
    //int[] castleidarray = {0,0,0,0,0,1,0,2,3,4,5,0,0,6,0,0,0,0};
    int[] castleidarray =
    {
        0, 0, 0, 0, 0, 1, 0, 2, 3, 4, 5, 0, 0, 6, 8, 7, 9, 0, 0
    };
    //find an instance of the castle for this town.
    int castleIndex = castleidarray[curtown];
    if(castleIndex > 0)
    {
      Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
      if(castle != null)
        return castle.getSiege().getIsInProgress();
    }
    return false;
  }

  public final L2TownZone getTown(int townId)
  {
    for(L2TownZone temp : _towns)
      if(temp.getTownId() == townId)
        return temp;

    return null;
  }

  /**
   * Returns the town at that position (if any)
   *
   * @param x
   * @param y
   * @param z
   * @return
   */
  public final L2TownZone getTown(int x, int y, int z)
  {
    for(L2TownZone temp : _towns)
      if(temp.isInsideZone(x, y, z))
        return temp;
   
    return null;
  }
}
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