Package com.l2jfrozen.gameserver.handler.voicedcommandhandlers

Source Code of com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Noblesse

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;

import java.sql.Connection;
import java.sql.PreparedStatement;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.handler.admincommandhandlers.AdminNoble;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.util.CloseUtil;
import com.l2jfrozen.util.database.L2DatabaseFactory;

/**
*
*
* @author Sensei
*/
public class Noblesse implements IVoicedCommandHandler
{
  protected static final Logger LOGGER = LoggerFactory.getLogger(AdminNoble.class.getName());
 
  private static String[] _voicedCommands =
  {
      "setmenoblesseHOMIE"
  };

  /**
   * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String,
   *      com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
   */
  @Override
  public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
  {
     
    if (activeChar.isNoble())
    {
      activeChar.sendMessage("You're already a noblesse!");
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      return true;
    }
    else if (activeChar.isAio())
    {
      activeChar.sendMessage("Aio buffers are not allowed!");
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      return true;
    }
    else if (activeChar.getInventory().getItemByItemId(9210) == null && activeChar.getInventory().getItemByItemId(9211) == null
        && activeChar.getInventory().getItemByItemId(9213) == null && activeChar.getInventory().getItemByItemId(9212) == null)
    {
      activeChar.sendMessage("You don't have the requirments needed to become a noblesse!");
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      return true;
    }
    else if (activeChar.getInventory().getItemByItemId(9210) == null || activeChar.getInventory().getItemByItemId(9211) == null
        || activeChar.getInventory().getItemByItemId(9213) == null || activeChar.getInventory().getItemByItemId(9212) == null)
    {
      activeChar.sendMessage("You don't have the requirments needed to become a noblesse!");
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      return true;
    }
    else
    {
      activeChar.setNoble(true);
      activeChar.destroyItemByItemId("Noble", 9210, 1, activeChar, true);
      activeChar.destroyItemByItemId("Noble", 9211, 1, activeChar, true);
      activeChar.destroyItemByItemId("Noble", 9212, 1, activeChar, true);
      activeChar.destroyItemByItemId("Noble", 9213, 1, activeChar, true);
      activeChar.getInventory().addItem("NoblesseTiara", 7694, 1, activeChar, null);
      activeChar.getInventory().updateDatabase();
      updateDatabase(activeChar, true);
      activeChar.sendPacket(new ItemList(activeChar, true));
      activeChar.sendMessage("Congratulations! You are now a noblesse.");
      activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 16));
    }
    return true;
  }
 
  private void updateDatabase(L2PcInstance player, boolean newNoble)
  {
    Connection con = null;

    try
    {
      // prevents any NPE.
      // ----------------
      if(player == null)
        return;

      // Database Connection
      //--------------------------------
      con = L2DatabaseFactory.getInstance().getConnection(false);
      PreparedStatement stmt = con.prepareStatement(newNoble ? INSERT_DATA : DEL_DATA);

      // if it is a new donator insert proper data
      // --------------------------------------------
      if(newNoble)
      {

        stmt.setInt(1, player.getObjectId());
        stmt.setString(2, player.getName());
        stmt.setInt(3, player.isHero() ? 1 : 0);
        stmt.setInt(4, 1);
        stmt.setInt(5, player.isDonator() ? 1 : 0);
        stmt.execute();
        stmt.close();
        stmt = null;
      }
      else
      // deletes from database
      {
        stmt.setInt(1, player.getObjectId());
        stmt.execute();
        stmt.close();
        stmt = null;
      }
    }
    catch(Exception e)
    {
      if(Config.ENABLE_ALL_EXCEPTIONS)
        e.printStackTrace();
     
      LOGGER.info( "Error: could not update database: ", e);
    }
    finally
    {
      CloseUtil.close(con);
    }
  }

  // Updates That Will be Executed by MySQL
  // ----------------------------------------
  String INSERT_DATA = "REPLACE INTO characters_custom_data (obj_Id, char_name, hero, noble, donator) VALUES (?,?,?,?,?)";
  String DEL_DATA = "UPDATE characters_custom_data SET noble = 0 WHERE obj_Id=?";

 
  /**
   * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
   */
  @Override
  public String[] getVoicedCommandList()
  {
    return _voicedCommands;
  }
}
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