/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.usercommandhandlers;
import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
import com.l2jfrozen.gameserver.handler.IUserCommandHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
/**
*
*
*/
public class Loc implements IUserCommandHandler
{
private static final int[] COMMAND_IDS =
{
0
};
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jfrozen.gameserver.model.L2PcInstance)
*/
@Override
public boolean useUserCommand(int id, L2PcInstance activeChar)
{
int _nearestTown = MapRegionTable.getInstance().getClosestTownNumber(activeChar);
SystemMessageId msg;
switch(_nearestTown)
{
case 0:
msg = SystemMessageId.LOC_TI_S1_S2_S3;
break;
case 1:
msg = SystemMessageId.LOC_ELVEN_S1_S2_S3;
break;
case 2:
msg = SystemMessageId.LOC_DARK_ELVEN_S1_S2_S3;
break;
case 3:
msg = SystemMessageId.LOC_ORC_S1_S2_S3;
break;
case 4:
msg = SystemMessageId.LOC_DWARVEN_S1_S2_S3;
break;
case 5:
msg = SystemMessageId.LOC_GLUDIO_S1_S2_S3;
break;
case 6:
msg = SystemMessageId.LOC_GLUDIN_S1_S2_S3;
break;
case 7:
msg = SystemMessageId.LOC_DION_S1_S2_S3;
break;
case 8:
msg = SystemMessageId.LOC_GIRAN_S1_S2_S3;
break;
case 9:
msg = SystemMessageId.LOC_OREN_S1_S2_S3;
break;
case 10:
msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
break;
case 11:
msg = SystemMessageId.LOC_HUNTER_S1_S2_S3;
break;
case 12:
msg = SystemMessageId.LOC_GIRAN_HARBOR_S1_S2_S3;
break;
case 13:
msg = SystemMessageId.LOC_HEINE_S1_S2_S3;
break;
case 14:
msg = SystemMessageId.LOC_RUNE_S1_S2_S3;
break;
case 15:
msg = SystemMessageId.LOC_GODDARD_S1_S2_S3;
break;
case 16:
msg = SystemMessageId.LOC_SCHUTTGART_S1_S2_S3;
break;
case 17:
msg = SystemMessageId.LOC_FLORAN_S1_S2_S3;
break;
case 18:
msg = SystemMessageId.LOC_PRIMEVAL_ISLE_S1_S2_S3;
break;
default:
msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
}
SystemMessage sm = new SystemMessage(msg);
msg = null;
sm.addNumber(activeChar.getX());
sm.addNumber(activeChar.getY());
sm.addNumber(activeChar.getZ());
activeChar.sendPacket(sm);
sm = null;
return true;
}
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.handler.IUserCommandHandler#getUserCommandList()
*/
@Override
public int[] getUserCommandList()
{
return COMMAND_IDS;
}
}