Package com.l2jfrozen.gameserver.handler.usercommandhandlers

Source Code of com.l2jfrozen.gameserver.handler.usercommandhandlers.Loc

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.usercommandhandlers;

import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
import com.l2jfrozen.gameserver.handler.IUserCommandHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;

/**
*
*
*/
public class Loc implements IUserCommandHandler
{
  private static final int[] COMMAND_IDS =
  {
    0
  };

  /* (non-Javadoc)
   * @see com.l2jfrozen.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jfrozen.gameserver.model.L2PcInstance)
   */
  @Override
  public boolean useUserCommand(int id, L2PcInstance activeChar)
  {
    int _nearestTown = MapRegionTable.getInstance().getClosestTownNumber(activeChar);
    SystemMessageId msg;

    switch(_nearestTown)
    {
      case 0:
        msg = SystemMessageId.LOC_TI_S1_S2_S3;
        break;
      case 1:
        msg = SystemMessageId.LOC_ELVEN_S1_S2_S3;
        break;
      case 2:
        msg = SystemMessageId.LOC_DARK_ELVEN_S1_S2_S3;
        break;
      case 3:
        msg = SystemMessageId.LOC_ORC_S1_S2_S3;
        break;
      case 4:
        msg = SystemMessageId.LOC_DWARVEN_S1_S2_S3;
        break;
      case 5:
        msg = SystemMessageId.LOC_GLUDIO_S1_S2_S3;
        break;
      case 6:
        msg = SystemMessageId.LOC_GLUDIN_S1_S2_S3;
        break;
      case 7:
        msg = SystemMessageId.LOC_DION_S1_S2_S3;
        break;
      case 8:
        msg = SystemMessageId.LOC_GIRAN_S1_S2_S3;
        break;
      case 9:
        msg = SystemMessageId.LOC_OREN_S1_S2_S3;
        break;
      case 10:
        msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
        break;
      case 11:
        msg = SystemMessageId.LOC_HUNTER_S1_S2_S3;
        break;
      case 12:
        msg = SystemMessageId.LOC_GIRAN_HARBOR_S1_S2_S3;
        break;
      case 13:
        msg = SystemMessageId.LOC_HEINE_S1_S2_S3;
        break;
      case 14:
        msg = SystemMessageId.LOC_RUNE_S1_S2_S3;
        break;
      case 15:
        msg = SystemMessageId.LOC_GODDARD_S1_S2_S3;
        break;
      case 16:
        msg = SystemMessageId.LOC_SCHUTTGART_S1_S2_S3;
        break;
      case 17:
        msg = SystemMessageId.LOC_FLORAN_S1_S2_S3;
        break;
      case 18:
        msg = SystemMessageId.LOC_PRIMEVAL_ISLE_S1_S2_S3;
        break;
      default:
        msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
    }

    SystemMessage sm = new SystemMessage(msg);
    msg = null;
    sm.addNumber(activeChar.getX());
    sm.addNumber(activeChar.getY());
    sm.addNumber(activeChar.getZ());
    activeChar.sendPacket(sm);
    sm = null;

    return true;
  }

  /* (non-Javadoc)
   * @see com.l2jfrozen.gameserver.handler.IUserCommandHandler#getUserCommandList()
   */
  @Override
  public int[] getUserCommandList()
  {
    return COMMAND_IDS;
  }
}
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