/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.usercommandhandlers;
import com.l2jfrozen.gameserver.handler.IUserCommandHandler;
import com.l2jfrozen.gameserver.model.L2CommandChannel;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.ExMultiPartyCommandChannelInfo;
/**
* @author chris_00 when User press the "List Update" button in CCInfo window
*/
public class ChannelListUpdate implements IUserCommandHandler
{
private static final int[] COMMAND_IDS =
{
97
};
@Override
public boolean useUserCommand(int id, L2PcInstance activeChar)
{
if(id != COMMAND_IDS[0])
return false;
if(activeChar==null)
return false;
if (activeChar.getParty() == null || activeChar.getParty().getCommandChannel() == null)
return false;
L2CommandChannel channel = activeChar.getParty().getCommandChannel();
activeChar.sendPacket(new ExMultiPartyCommandChannelInfo(channel));
return true;
}
@Override
public int[] getUserCommandList()
{
return COMMAND_IDS;
}
}