/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.usercommandhandlers;
import com.l2jfrozen.gameserver.handler.IUserCommandHandler;
import com.l2jfrozen.gameserver.model.L2CommandChannel;
import com.l2jfrozen.gameserver.model.L2Party;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
/**
* @author Chris
*/
public class ChannelLeave implements IUserCommandHandler
{
private static final int[] COMMAND_IDS =
{
96
};
@Override
public boolean useUserCommand(int id, L2PcInstance activeChar)
{
if(id != COMMAND_IDS[0])
return false;
if(activeChar==null)
return false;
if(activeChar.isInParty())
{
if (activeChar.getParty().isLeader(activeChar) && activeChar.getParty().isInCommandChannel())
{
L2CommandChannel channel = activeChar.getParty().getCommandChannel();
L2Party party = activeChar.getParty();
channel.removeParty(party);
party.getLeader().sendPacket(new SystemMessage(SystemMessageId.LEFT_COMMAND_CHANNEL));
channel.broadcastToChannelMembers(new SystemMessage(SystemMessageId.S1_PARTY_LEFT_COMMAND_CHANNEL).addString(party.getLeader().getName()));
party = null;
channel = null;
return true;
}
}
return false;
}
@Override
public int[] getUserCommandList()
{
return COMMAND_IDS;
}
}