Package com.l2jfrozen.gameserver.handler.skillhandlers

Source Code of com.l2jfrozen.gameserver.handler.skillhandlers.TakeCastle

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.FortManager;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2ArtefactInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.entity.siege.Fort;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.util.Util;

/**
* @author _drunk_ TODO To change the template for this generated type comment go to Window - Preferences - Java - Code
*         Style - Code Templates
*/
public class TakeCastle implements ISkillHandler
{
  //private static Logger _log = Logger.getLogger(TakeCastle.class.getName());
  private static final SkillType[] SKILL_IDS = { SkillType.TAKECASTLE };

  @Override
  public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  {
    if(activeChar == null || !(activeChar instanceof L2PcInstance))
      return;

    L2PcInstance player = (L2PcInstance) activeChar;

    if(player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
      return;

    Castle castle = CastleManager.getInstance().getCastle(player);
    Fort fort = FortManager.getInstance().getFort(player);

    if(castle != null && fort == null){
      if(!checkIfOkToCastSealOfRule(player, castle, true))
        return;
   
    }else if(fort != null && castle == null){
      if(!checkIfOkToCastFlagDisplay(player, fort, true))
        return;
    }
   
    if(castle == null && fort == null)
      return;

    try
    {
      if((castle != null) && (targets[0] instanceof L2ArtefactInstance))
        castle.Engrave(player.getClan(), targets[0].getObjectId());
      else if(fort != null)
        fort.EndOfSiege(player.getClan());
    }
    catch(Exception e)
    {
      if(Config.ENABLE_ALL_EXCEPTIONS)
        e.printStackTrace();
    }
    player = null;
    castle = null;
    fort = null;
  }

  @Override
  public SkillType[] getSkillIds()
  {
    return SKILL_IDS;
  }

  /**
   * Return true if character clan place a flag<BR>
   * <BR>
   *
   * @param activeChar The L2Character of the character placing the flag
   * @param isCheckOnly
   * @return
   */
  public static boolean checkIfOkToCastSealOfRule(L2Character activeChar, boolean isCheckOnly)
  {
    Castle castle = CastleManager.getInstance().getCastle(activeChar);
    Fort fort = FortManager.getInstance().getFort(activeChar);

    if(fort != null && castle == null)
    {
      return checkIfOkToCastFlagDisplay(activeChar, fort, isCheckOnly);
    }
    return checkIfOkToCastSealOfRule(activeChar, castle, isCheckOnly);
  }

  public static boolean checkIfOkToCastSealOfRule(L2Character activeChar, Castle castle, boolean isCheckOnly)
  {
    if(activeChar == null || !(activeChar instanceof L2PcInstance))
      return false;

    SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
    L2PcInstance player = (L2PcInstance) activeChar;

    if(castle == null || castle.getCastleId() <= 0)
      sm.addString("You must be on castle ground to use this skill");
    else if(player.getTarget() == null || !(player.getTarget() instanceof L2ArtefactInstance))
      sm.addString("You can only use this skill on an artifact");
    else if(!castle.getSiege().getIsInProgress())
      sm.addString("You can only use this skill during a siege.");
    else if(!Util.checkIfInRange(200, player, player.getTarget(), true))
      sm.addString("You are not in range of the artifact.");
    else if(castle.getSiege().getAttackerClan(player.getClan()) == null)
      sm.addString("You must be an attacker to use this skill");
    else
    {
      if(!isCheckOnly)
        castle.getSiege().announceToPlayer("Clan " + player.getClan().getName() + " has begun to engrave the ruler.", true);
      sm = null;
      player = null;
      return true;
    }

    if(!isCheckOnly)
    {
      player.sendPacket(sm);
      sm = null;
      player = null;
    }

    return false;
  }

  public static boolean checkIfOkToCastFlagDisplay(L2Character activeChar, boolean isCheckOnly)
  {
    return checkIfOkToCastFlagDisplay(activeChar, FortManager.getInstance().getFort(activeChar), isCheckOnly);
  }

  public static boolean checkIfOkToCastFlagDisplay(L2Character activeChar, Fort fort, boolean isCheckOnly)
  {
    if(activeChar == null || !(activeChar instanceof L2PcInstance))
      return false;

    SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
    L2PcInstance player = (L2PcInstance) activeChar;

    if(fort == null || fort.getFortId() <= 0)
      sm.addString("You must be on fort ground to use this skill");
    else if(player.getTarget() == null && !(player.getTarget() instanceof L2ArtefactInstance))
      sm.addString("You can only use this skill on an flagpole");
    else if(!fort.getSiege().getIsInProgress())
      sm.addString("You can only use this skill during a siege.");
    else if(!Util.checkIfInRange(200, player, player.getTarget(), true))
      sm.addString("You are not in range of the flagpole.");
    else if(fort.getSiege().getAttackerClan(player.getClan()) == null)
      sm.addString("You must be an attacker to use this skill");
    else
    {
      if(!isCheckOnly)
        fort.getSiege().announceToPlayer("Clan " + player.getClan().getName() + " has begun to raise flag.", true);
      sm = null;
      player = null;
      return true;
    }

    if(!isCheckOnly)
    {
      player.sendPacket(sm);
      sm = null;
      player = null;
    }

    return false;
  }
}
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