Package com.l2jfrozen.gameserver.handler.skillhandlers

Source Code of com.l2jfrozen.gameserver.handler.skillhandlers.SummonTreasureKey

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;

import java.util.logging.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.util.random.Rnd;

/**
* @author evill33t
*/
public class SummonTreasureKey implements ISkillHandler
{
  static Logger _log = Logger.getLogger(SummonTreasureKey.class.getName());
  private static final SkillType[] SKILL_IDS = { SkillType.SUMMON_TREASURE_KEY };

  @Override
  public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  {
    if(activeChar == null || !(activeChar instanceof L2PcInstance))
      return;

    L2PcInstance player = (L2PcInstance) activeChar;

    try
    {
      int item_id = 0;

      switch(skill.getLevel())
      {
        case 1:
        {
          item_id = Rnd.get(6667, 6669);
          break;
        }
        case 2:
        {
          item_id = Rnd.get(6668, 6670);
          break;
        }
        case 3:
        {
          item_id = Rnd.get(6669, 6671);
          break;
        }
        case 4:
        {
          item_id = Rnd.get(6670, 6672);
          break;
        }
      }
      player.addItem("Skill", item_id, Rnd.get(2, 3), player, false);

      player = null;
    }
    catch(Exception e)
    {
      if(Config.ENABLE_ALL_EXCEPTIONS)
        e.printStackTrace();
     
      _log.warning("Error using skill summon Treasure Key:" + e);
    }
  }

  @Override
  public SkillType[] getSkillIds()
  {
    return SKILL_IDS;
  }

}
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