/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import com.l2jfrozen.gameserver.ai.CtrlEvent;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Formulas;
/**
* @author _drunk_ TODO To change the template for this generated type comment go to Window - Preferences - Java - Code
* Style - Code Templates
*/
public class Spoil implements ISkillHandler
{
//private static Logger _log = Logger.getLogger(Spoil.class.getName());
private static final SkillType[] SKILL_IDS = { SkillType.SPOIL };
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
if(!(activeChar instanceof L2PcInstance))
return;
if(targets == null){ return; }
for(int index = 0; index < targets.length; index++)
{
if(!(targets[index] instanceof L2MonsterInstance))
continue;
L2MonsterInstance target = (L2MonsterInstance) targets[index];
if(target.isSpoil())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.ALREDAY_SPOILED));
continue;
}
// SPOIL SYSTEM by Lbaldi
boolean spoil = false;
if(!target.isDead())
{
spoil = Formulas.calcMagicSuccess(activeChar, (L2Character) targets[index], skill);
if(spoil)
{
target.setSpoil(true);
target.setIsSpoiledBy(activeChar.getObjectId());
activeChar.sendPacket(new SystemMessage(SystemMessageId.SPOIL_SUCCESS));
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
sm.addString(target.getName());
sm.addSkillName(skill.getDisplayId());
activeChar.sendPacket(sm);
sm = null;
}
target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
}
target = null;
}
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}