/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.FortManager;
import com.l2jfrozen.gameserver.managers.FortSiegeManager;
import com.l2jfrozen.gameserver.managers.SiegeManager;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.entity.siege.Fort;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
/**
* @author programmos TODO To change the template for this generated type comment go to Window - Preferences - Java - Code Style - Code Templates
*/
public class SiegeFlag implements ISkillHandler
{
// private static Logger _log = Logger.getLogger(SiegeFlag.class.getName());
private static final SkillType[] SKILL_IDS =
{
SkillType.SIEGEFLAG
};
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
if (activeChar == null || !(activeChar instanceof L2PcInstance))
return;
L2PcInstance player = (L2PcInstance) activeChar;
if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
return;
Castle castle = CastleManager.getInstance().getCastle(player);
Fort fort = FortManager.getInstance().getFort(player);
if ((castle == null) && (fort == null))
return;
if (castle != null)
{
if (!checkIfOkToPlaceFlag(player, castle, true))
return;
}
else
{
if (!checkIfOkToPlaceFlag(player, fort, true))
return;
}
try
{
// Spawn a new flag
L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(35062));
if (skill.is_advancedFlag())
{
flag.set_advanceFlag(true);
flag.set_advanceMultiplier(skill.get_advancedMultiplier());
}
flag.setTitle(player.getClan().getName());
flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
flag.setHeading(player.getHeading());
flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
if (castle != null)
castle.getSiege().getFlag(player.getClan()).add(flag);
else
fort.getSiege().getFlag(player.getClan()).add(flag);
flag = null;
}
catch (Exception e)
{
if (Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();
player.sendMessage("Error placing flag:" + e);
}
player = null;
castle = null;
fort = null;
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
/**
* Return true if character clan place a flag<BR>
* <BR>
* @param activeChar The L2Character of the character placing the flag
* @param isCheckOnly if false, it will send a notification to the player telling him why it failed
* @return
*/
public static boolean checkIfOkToPlaceFlag(L2Character activeChar, boolean isCheckOnly)
{
Castle castle = CastleManager.getInstance().getCastle(activeChar);
Fort fort = FortManager.getInstance().getFort(activeChar);
if ((castle == null) && (fort == null))
return false;
if (castle != null)
return checkIfOkToPlaceFlag(activeChar, castle, isCheckOnly);
return checkIfOkToPlaceFlag(activeChar, fort, isCheckOnly);
}
public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Castle castle, boolean isCheckOnly)
{
if (activeChar == null || !(activeChar instanceof L2PcInstance))
return false;
SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
L2PcInstance player = (L2PcInstance) activeChar;
if (castle == null || castle.getCastleId() <= 0)
sm.addString("You must be on castle ground to place a flag");
else if (!castle.getSiege().getIsInProgress())
sm.addString("You can only place a flag during a siege.");
else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
sm.addString("You must be an attacker to place a flag");
else if (player.getClan() == null || !player.isClanLeader())
sm.addString("You must be a clan leader to place a flag");
else if (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())
sm.addString("You have already placed the maximum number of flags possible");
else if (player.isInsideZone(L2Character.ZONE_NOHQ))
sm.addString("You cannot place flag here.");
else
return true;
if (!isCheckOnly)
{
player.sendPacket(sm);
}
return false;
}
public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Fort fort, boolean isCheckOnly)
{
if (activeChar == null || !(activeChar instanceof L2PcInstance))
return false;
SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
L2PcInstance player = (L2PcInstance) activeChar;
if (fort == null || fort.getFortId() <= 0)
sm.addString("You must be on fort ground to place a flag");
else if (!fort.getSiege().getIsInProgress())
sm.addString("You can only place a flag during a siege.");
else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
sm.addString("You must be an attacker to place a flag");
else if (player.getClan() == null || !player.isClanLeader())
sm.addString("You must be a clan leader to place a flag");
else if (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())
sm.addString("You have already placed the maximum number of flags possible");
else if (player.isInsideZone(L2Character.ZONE_NOHQ))
sm.addString("You cannot place flag here.");
else
return true;
if (!isCheckOnly)
{
player.sendPacket(sm);
}
return false;
}
}