Package com.l2jfrozen.gameserver.handler.skillhandlers

Source Code of com.l2jfrozen.gameserver.handler.skillhandlers.Resurrect

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;

import java.util.List;

import javolution.util.FastList;

import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillTargetType;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Formulas;
import com.l2jfrozen.gameserver.taskmanager.DecayTaskManager;

/**
* This class ...
*
* @version $Revision: 1.1.2.5.2.4 $ $Date: 2005/04/03 15:55:03 $
*/

public class Resurrect implements ISkillHandler
{
  //private static Logger _log = Logger.getLogger(Resurrect.class.getName());

  private static final SkillType[] SKILL_IDS = { SkillType.RESURRECT };

  @Override
  public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  {
    L2PcInstance player = null;
    if(activeChar instanceof L2PcInstance)
      player = (L2PcInstance) activeChar;

    L2Character target = null;
    L2PcInstance targetPlayer;
    List<L2Character> targetToRes = new FastList<L2Character>();

    for(L2Object target2 : targets)
    {
      target = (L2Character) target2;
      if(target instanceof L2PcInstance)
      {
        targetPlayer = (L2PcInstance) target;

        // Check for same party or for same clan, if target is for clan.
        if(skill.getTargetType() == SkillTargetType.TARGET_CORPSE_CLAN)
        {
          if((player == null) || player.getClanId() != targetPlayer.getClanId())
            continue;
        }

        targetPlayer = null;
      }

      if(target.isVisible())
        targetToRes.add(target);
    }

    player = null;
    target = null;
    targetPlayer = null;

    if(targetToRes.size() == 0)
    {
      activeChar.abortCast();
      activeChar.sendPacket(SystemMessage.sendString("No valid target to resurrect"));
    }

    for(L2Character cha : targetToRes)
      if(activeChar instanceof L2PcInstance)
      {
        if(cha instanceof L2PcInstance)
          ((L2PcInstance) cha).reviveRequest((L2PcInstance) activeChar, skill, false);
        else if(cha instanceof L2PetInstance)
        {
          if(((L2PetInstance) cha).getOwner() == activeChar)
            cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
          else
            ((L2PetInstance) cha).getOwner().reviveRequest((L2PcInstance) activeChar, skill, true);
        }
        else
          cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
      }
      else
      {
        DecayTaskManager.getInstance().cancelDecayTask(cha);
        cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
      }

    targetToRes = null;
  }

  @Override
  public SkillType[] getSkillIds()
  {
    return SKILL_IDS;
  }
}
TOP

Related Classes of com.l2jfrozen.gameserver.handler.skillhandlers.Resurrect

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.