/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import java.util.List;
import javolution.util.FastList;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillTargetType;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Formulas;
import com.l2jfrozen.gameserver.taskmanager.DecayTaskManager;
/**
* This class ...
*
* @version $Revision: 1.1.2.5.2.4 $ $Date: 2005/04/03 15:55:03 $
*/
public class Resurrect implements ISkillHandler
{
//private static Logger _log = Logger.getLogger(Resurrect.class.getName());
private static final SkillType[] SKILL_IDS = { SkillType.RESURRECT };
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
L2PcInstance player = null;
if(activeChar instanceof L2PcInstance)
player = (L2PcInstance) activeChar;
L2Character target = null;
L2PcInstance targetPlayer;
List<L2Character> targetToRes = new FastList<L2Character>();
for(L2Object target2 : targets)
{
target = (L2Character) target2;
if(target instanceof L2PcInstance)
{
targetPlayer = (L2PcInstance) target;
// Check for same party or for same clan, if target is for clan.
if(skill.getTargetType() == SkillTargetType.TARGET_CORPSE_CLAN)
{
if((player == null) || player.getClanId() != targetPlayer.getClanId())
continue;
}
targetPlayer = null;
}
if(target.isVisible())
targetToRes.add(target);
}
player = null;
target = null;
targetPlayer = null;
if(targetToRes.size() == 0)
{
activeChar.abortCast();
activeChar.sendPacket(SystemMessage.sendString("No valid target to resurrect"));
}
for(L2Character cha : targetToRes)
if(activeChar instanceof L2PcInstance)
{
if(cha instanceof L2PcInstance)
((L2PcInstance) cha).reviveRequest((L2PcInstance) activeChar, skill, false);
else if(cha instanceof L2PetInstance)
{
if(((L2PetInstance) cha).getOwner() == activeChar)
cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
else
((L2PetInstance) cha).getOwner().reviveRequest((L2PcInstance) activeChar, skill, true);
}
else
cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
}
else
{
DecayTaskManager.getInstance().cancelDecayTask(cha);
cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
}
targetToRes = null;
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}