/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.managers.GrandBossManager;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.event.CTF;
import com.l2jfrozen.gameserver.model.entity.event.DM;
import com.l2jfrozen.gameserver.model.entity.event.Raid;
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.event.VIP;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
public class Recall implements ISkillHandler
{
// private static Logger _log = Logger.getLogger(Recall.class.getName());
private static final SkillType[] SKILL_IDS =
{
SkillType.RECALL
};
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
try
{
if (activeChar instanceof L2PcInstance)
{
final L2PcInstance instance = (L2PcInstance) activeChar;
if (instance.isInOlympiadMode())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
return;
}
// Checks summoner not in siege zone
if (activeChar.isInsideZone(L2Character.ZONE_SIEGE))
{
((L2PcInstance) activeChar).sendMessage("You cannot summon in siege zone.");
return;
}
if (activeChar.isInsideZone(L2Character.ZONE_PVP))
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_SUMMON_IN_COMBAT));
return;
}
// Checks summoner not in siege zone
if (activeChar.isInsideZone(L2Character.ZONE_CHAOTIC))
{
((L2PcInstance) activeChar).sendMessage("You cannot summon in siege zone.");
return;
}
if (((L2PcInstance) activeChar).isInArenaEvent())
{
((L2PcInstance) activeChar).sendMessage("You cannot use this skill in Event.");
return;
}
if (GrandBossManager.getInstance().getZone(instance) != null && !instance.isGM())
{
instance.sendPacket(new SystemMessage(SystemMessageId.YOU_MAY_NOT_SUMMON_FROM_YOUR_CURRENT_LOCATION));
return;
}
}
for (int index = 0; index < targets.length; index++)
{
if (!(targets[index] instanceof L2Character))
continue;
L2Character target = (L2Character) targets[index];
if (target instanceof L2PcInstance)
{
L2PcInstance targetChar = (L2PcInstance) target;
if (targetChar.isFestivalParticipant())
{
targetChar.sendPacket(SystemMessage.sendString("You can't use escape skill in a festival."));
continue;
}
if ((targetChar._inEventCTF && CTF.is_started()) || (targetChar._inEventTvT && TvT.is_started()) || (targetChar._inEventDM && DM.is_started()) ||
(targetChar._inEventRaid && Raid._started) || (targetChar._inEventVIP && VIP._started))
{
targetChar.sendMessage("You can't use escape skill in Event.");
continue;
}
if (targetChar.isInJail())
{
targetChar.sendPacket(SystemMessage.sendString("You can't escape from jail."));
continue;
}
if (targetChar.isInDuel())
{
targetChar.sendPacket(SystemMessage.sendString("You can't use escape skills during a duel."));
continue;
}
if (targetChar.isAlikeDead())
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_IS_DEAD_AT_THE_MOMENT_AND_CANNOT_BE_SUMMONED);
sm.addString(targetChar.getName());
activeChar.sendPacket(sm);
sm = null;
continue;
}
if (targetChar.isInStoreMode())
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_CURRENTLY_TRADING_OR_OPERATING_PRIVATE_STORE_AND_CANNOT_BE_SUMMONED);
sm.addString(targetChar.getName());
activeChar.sendPacket(sm);
sm = null;
continue;
}
/*
* Like L2OFF player can be recalled also if he is on combat/rooted
*
* if(targetChar.isRooted() || targetChar.isInCombat()) { SystemMessage sm = new SystemMessage(SystemMessageId.S1_IS_ENGAGED_IN_COMBAT_AND_CANNOT_BE_SUMMONED); sm.addString(targetChar.getName());
* activeChar.sendPacket(sm); sm = null; continue; }
*/
if (GrandBossManager.getInstance().getZone(targetChar) != null && !targetChar.isGM())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.YOUR_TARGET_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING));
continue;
}
if (targetChar.isInOlympiadMode())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_SUMMON_PLAYERS_WHO_ARE_IN_OLYMPIAD));
continue;
}
if (targetChar.isInsideZone(L2Character.ZONE_PVP))
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.YOUR_TARGET_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING));
continue;
}
}
target.teleToLocation(MapRegionTable.TeleportWhereType.Town);
target = null;
}
}
catch (Throwable e)
{
if (Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();
}
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}