/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
/**
* @author Forsaiken
*/
public class GiveSp implements ISkillHandler
{
private static final SkillType[] SKILL_IDS = { SkillType.GIVE_SP };
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
for(L2Object obj : targets)
{
L2Character target = (L2Character) obj;
if(target != null)
{
int spToAdd = (int) skill.getPower();
target.addExpAndSp(0, spToAdd);
}
target = null;
}
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}