/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.util.random.Rnd;
/*
* Mobs can teleport players to them
*/
public class GetPlayer implements ISkillHandler
{
private static final SkillType[] SKILL_IDS = { SkillType.GET_PLAYER };
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
if(activeChar.isAlikeDead())
return;
for(L2Object target : targets)
{
if(target instanceof L2PcInstance)
{
L2PcInstance trg = (L2PcInstance) target;
if(trg.isAlikeDead())
continue;
//trg.teleToLocation(activeChar.getX(), activeChar.getY(), activeChar.getZ(), true);
trg.setXYZ(activeChar.getX() + Rnd.get(-10, 10), activeChar.getY() + Rnd.get(-10, 10), activeChar.getZ());
trg.sendPacket(new ValidateLocation(trg));
trg = null;
}
}
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}